MODOC
=====
Rough Map

Rose's Bed and Breakfast
/
/
Main Street
Notable Areas
1) Main Street
- Trading Post
- Church
- Slaughterhouse
- Tannery
2) Rose's Bed and Breakfast
- Rose's Bed and Breakfast
- Farrell's house
Notable Characters
1) Jo, the mayor of Modoc
2) Grisham, he owns the slaughterhouse
3) Balthas, he owns the tannery
4) Farrel, Modoc townsperson
5) Cornelius, another Modoc townsperson
6) Rose, she owns a bed-and-breakfast
- Modoc townsfolk
- Traders
Notes
1) Offer to find the "Ghost Farm" for Jo.
2) Guard the Brahmin for Grisham.
3) Kill the rats that have invaded Farrel's garden.
4) Find Cornelius' gold watch.
Quest Experience/Reward Table
- Successfully guard the Brahmin: 600 kxxp, $1000
- Kill the rats in Farrel's garden: 300 xp
- Kill the rats in Farrel's garden: 635 kxp
- Successfully blow up the outhouse: 5000 xp
- Kill the mole rat: 160 kxp
- Return the watch to Farrel: 1500 xp
- Heal Bess: 200 xp
Introduction
------------
Modoc is a small farming community that is on the verge of death.
A drought has plagued the crop harvest and a new "ghost farm" has
been discovered. You can help forge an alliance between the new
"ghost farm" and Modoc and also help the citizens in their daily
lives. You can also get married here.
Details
-------
When you first come into Modoc, go in the trading post, and talk to the
mayor, Jo. Ask him about Modoc, and then ask him about the G.E.C.K. He'll
say he knows where it is, and he'll present you with a new quest: find the
Ghost Farm. Get the details for the quest, but you do not have to undertake
it at this moment. (By the way, Jo will lie to you and mention that a G.E.C.K
is like a Gecko...you're doing the quest for the rewards and experience.)
You can go to the wooden building to the southeast of Modoc and talk
to Grisham, the owner of the local slaughterhouse. You can offer to
guard his brahmin at night for a $1000. If you do accept the quest,
you have to guard some eight-odd brahmin against ten wild dogs. I have
successfully completed the quest using a combination of a 10mm Pistol
and a .44 Magnum revolver. After you have killed all ten dogs, leave
the field and talk to Grisham to get the money. Also, if you look
at the shelf next to Grisham, there is a first-aid book as well as
some flares. You can steal a shotgun and some shells from also.
Next, go back to the trading post and talk to Jo. Barter some stuff
(pistols, excess ammo, etc.) for some dynamite and a rope. Go to the
well in the central area, and pry open the cover for the well. Use
the rope on the well in order to descend down the well. If you want,
you can optionally go there and find a BB gun and some money (though
if you take those items, you'll lose karma).
Head to the Rose's Bar and Breakfast area, and go to the shack directly
to your right. Talk to Farrel, and ask him about the gold watch. He'll
tell you what happened. (BTW, you'll find it later.) Talk to him
again, ask what he does, and tell him that you would like to help
him get rid of some rats that invaded his garden. I had no problem defeating
them unarmed. (This holds true with or without the armor.)
Now, go back to Rose's Bed and Breakfast, and this time, heal to full health
and save the game. Enter the outhouse (it's a bit north of Farrel's home).
Enter it, and place a stick of dynamite right next to the pile of rocks.
Set the timer to three minutes, and escape from the outhouse. If you placed
the dynamite correctly, this section Modoc should be covered with biological goo,
as well as blowing the outhouse away. Usually, it doesn't work, and sometimes
you end up killing yourself in the process.
After it has been done successfully, save the game, and heal yourself if
you've taken massive damage as a result of the explosion. Enter the outhouse
again, and go inside the cave. Kill the molerat that is guarding Cornelius'
gold watch. Get the gold watch, leave the outhouse, and then give it
to Farrel.
Now it is time to deal with the Ghost Farm. Save the game, and leave Modoc
for the Ghost Farm. If you have a high Doctor skill, you can heal Bess,
the brahmin with the broken leg for some experience before you venture
out to the Ghost Farm. I was successful with 29% Doctor skill.
You can also get married in Modoc. To try, talk to Grisham's children in
his home. It's good for a laugh, but his children are horrible in combat.
It doesn't matter if you're a boy or a girl; both genders can have either
spouse.
THE GHOST FARM
==============
Notable Areas
1) The farm itself
2) The underground
Notable Characters
1) Vegeir, the leader of the Slags
- Slags
- Slag guards
Notes
1) Enter the underground part of the farm.
2) Talk to Vegeir, and give Jo the letter that he has given you.
Details
-------
When you go to the Ghost Farm, you might encounter some Slag guards
in the beginning. Tell them that you will go down with them. If you
don't see any, go to the building to the northeast, and fall down
through the mat to go underground. Talk to one of the guards, ask them
for answers to some questions, and then go to Vegeir with them.
Once you get to Vegeir, tell him that you have some questions, and
then accept the quest to give the letter to Jo. Leave the Ghost
Farm through the entrance to the south of Vegeir. Go to Modoc, and
deliver the letter to Jo. Oh yes, be sure that you examine the bodies
on the stake before you leave.
MODOC (again)
=============
Notable Areas
1) See above listing for Modoc
Notable Characters
1) See above listing for Modoc
Notes
1) Deliver the message to Jo.
2) Find Karl for Jo.
Details
-------
When you enter Modoc, give Jo the letter. Jo will find out about the
Slags, and he will get angry at the Slags for "killing" Karl and for
harboring dead bodies on stakes in the farm. Tell Jo that the bodies
are fake, and you will go and find Karl. Jo will give you a month to
find Karl. Karl is in the Den, in Mom's diner, on the east side. Head
there. Jo will give you thirty-one days to find Karl; otherwise, he and
some Modoc townsfolk will attack the Slags.
THE DEN (again)
===============
Notable Areas
1) See above listing for the Den
Notable Characters
1) See above listing for the Den
Notes
1) Find Karl.
Details
-------
Not too much to say here. Go to Mom's diner, and talk to the drunk in
the green shirt. Ask him what is his story, and he'll start to talk
about the ghost farm. Leave for Modoc upon hearing his story.
********************************************************************
In the interim, you should see this huge guy in some special type of
Power Armor and two troopers in Advanced Power Armor. They kill this
family of farmers, and tell you to walk away. This is foreshadowing
to what will happen in the future. The big guy is the end-game boss.
He may look hard right now, but the fight will be among the easiest
in the game.
********************************************************************
MODOC (yet again)
=================
Notable Areas
1) See above listing for Modoc
Notable Characters
1) See above listing for Modoc
2) Laddie, Balthas' dog
Notes
1) Talk to Jo about Karl.
2) Talk to Balthas and offer to find his son, Jonny.
Quest Experience/Reward Table
- Help trade come back to Modoc: 3500 xpp
Details
-------
Go talk to Jo, and tell him about Karl being a drunkard in the Den.
You'll get lots of experience points for Modoc's trade. Go to
the Tannery, and talk to Balthas. Ask him if he is preoccupied with
something, introduce yourself, and then go find Jonny for him. Jonny
is in the ghost farm. Balthas will send Laddie with you to help you
find Jonny.
THE GHOST FARM / MODOC (yet again)
==================================
Notable Areas
1) See above listing for the Ghost Farm / Modoc
Notable Characters
1) See above listing for the Ghost Farm / Modoc
Notes
1) Enter the farm through the trapdoor and stairwell in the farm itself.
2) Talk to Vegeir and tell him that the trade went well with Modoc.
3) Find Jonny.
Quest Experience/Reward Table
- Tell Vegeir about the trade message: AAssault Rifle
- Return Jonny to Modoc: 22500 xp, Combat Leather Jacket
Details
-------
When you get to the ghost farm, enter the underground through the trapdoor
in the actual farm. Talk to Vegeir, and tell him that the trade message
was received well. He'll give you an Assault Rifle and some ammunition.
The Assault Rifle can be upgraded with an extended clip to hold 100 bullets
versus 24. It's okay since it's not too powerful, but the high ammo
capacity and good range make up for its lack of power.
Now, it is time to find Jonny. Head north (while you're still in the
underground), and enter the area next to the underground lake. Laddie
will run up to Jonny. Talk to the little boy, and ask him if his name
is Jonny. He'll say yes, and then tell him that his mom and dad have
sent you to find him. Jonny will then ask you for his dad's name (of
course, answer Balthas). After that, Jonny will be happy. You have to
ask Vegeir if he can come home.
Go to Vegeir and ask him if he can come home. He'll say yes and will
arrange an escort to take you, Jonny, and Laddie to Modoc. When you
get there, talk to Balthas, and he'll give you some new armor. You'll
also receive a good bit of experience as well. Head towards Vault City
now.
VAULT CITY
==========
Rough Map
City Council
|
Downtown -- Vault 8
|
Courtyard
Notable Areas
1) Courtyard
- Happy Harry's store
- Andrew's Clinic
- Bar
- Tenants with their tents
2) Vault City Downtown
- Customs Office
- Repair shop
- Amenities Offices
- Corrections Center
- Servant Allocation building
- Information Center
3) Vault City Vault (Vault 8)
4) Vault City Council
Notable Characters
1) Lynette, Vault City's First Citizen
2) Dr. Troy, the medic of Vault City
3) Lydia, she will buy the beer and booze from you
4) Randall, chief Amenities officer
5) Stark, he heads the guards in Vault City
6) Thomas Moore, an abolitionist and an agent for Mr. Bishop
(you'll find out later)
7) Curtis, the kid who lost his Mr. Nixon doll
8) Amanda, a worried courtyard dweller (her husband is missing)
9) Joshua, Amanda's husband
10) Barkus, he heads the Servant Allocation Center
11) Dr. Andrew, the doctor for the courtyard dwellers
12) Ed, he can tell you about the other cities that surround Vault City
13) Mr. Smith, he needs a plow
14) Skeev, the Customs officer who can give you forgered citizenship
papers
15) Wallace, the chief Customs officer
16) Harry, he owns Happy Harry's
17) Senior Councilman McClure, he's far more levelheaded that Lynette
18) Valerie, she heads the repair shop, she's Vic's daughter
19) Kohl, he heads the Information Services department
- Vault City Citizens
- Vault City Slaves
- Vault City Guards
Notes
1) Find and return Mr. Nixon to Curtis. Listen to his conversation
with Mr. Nixon to find the wrench.
2) Help Amanda find Joshua.
3) Fix the broken Autodoc at Dr. Andrew's clinic.
4) Obtain false citizenship papers from Skeev. Turn him later after
you've completed the Gecko quest.
5) Deliver the booze and beer that you had earlier to Lydia.
6) Give the pliers and wrench to Valerie.
7) Buy some items from Randal, the amenities officer.
8) Get the quest from Lynette to take care of Gecko's nuclear plant.
Quest Experience/Reward Table
- Return Mr. Nixon to Curtis: 100 xp
- Repair Dr. Andrew's Autodoc: 100 xp
- Discover the origin of the water flaskk: 500 xp
- Give the booze and beer to Lydia: 250 xp, $300
- Give Valerie the wrench and pliers: 2550 xp, $50, Super Tool Kit
- Convince Barkus to release Joshua: 5000 xp, $32
Introduction
------------
Vault City is a large place and perhaps represents a "utopia" in the
Fallout World. It is a highly organized totalitarian society that traces
its roots from the citizens of Vault 8.
Details
-------
Enter Vault City during the day. Head to the north and then take a right
turn when you reach the bar. Go talk to the crying child, and he'll mention
something about losing a Mr. Nixon doll. The doll is in a corner of the
outside wall of the bar, near some old boxes. (It's a box-looking object.)
Pick up the doll and give it to Curtis for some experience. Be sure
to listen to his conversation, and he'll mention a wrench in a rock pile.
Go to the rock pile (which is due east) and examine it upon hearing the
reference to the wrench. You should find a wrench.
Now, head to the tent that is next to you. Talk to the worried woman, and
ask her what is wrong. She'll say that her husband is now in the servant
allocation center and was arrested. Offer to find Joshua for her.
Go a bit north, and enter the clinic, and go to the room with the contraption
(the Auto-Doc) in it. Repair the Auto-Doc using the tool. After it has been
repaired, go a bit south and somewhat west and enter the shack that is
north of the jail. Talk to the man in the green shirt, and ask him about where
he got the flask from and then inquire about Vault 13. He won't know where
he got it from, but you'll receive some experience from digging out that info.
Now go to the tent that is right across from the clinic with a farmer standing
outside. Talk to the farmer, and ask him what he does in Vault City. Ask him
what is the problem, and then offer to buy him a plow. Go to Happy Harry's
store (it has a big happy face on its wall) and talk to Harry. Ask if he is
selling the plow, and buy it from him and be sure to ask him to deliver it
to the Smith's. Go back to the tent next to the clinic, and talk to Mr. Smith.
He'll hand you a Desert Eagle and you'll also receive some experience in
the process. Now, head for Downtown, which is to the north.
When you enter Downtown, go to the right into the Customs building. Talk to
Skeev, the man in the vault suit who is standing in the first room. Ask him
what is this place, and then ask him that you're looking to go into the
Vault, and then ask him about "other ways." He'll say that if you have the
cash, he will go into further detail, which essentially boils down to
forgered citizenship papers. Tell him that you might tell others that he
might be selling citizenship papers, and he'll say that the others won't
believe you. Buy the papers from him, and then make a sarcastic remark
to him. He'll believe you, and then ask him to pay for your silence. He'll
get really angry, and then tell him that "sweet talking" won't help at all.
He'll give you $300. Tell him that you have his silence, and then talk to
the gate guard. Tell him that you are a citizen, and give him your papers.
He'll say that they looked legit, and then tell the guard that you missed meeting
each other. He'll let you through.
Go to the Tap House on the right, and talk to Lydia, the bar owner. Ask her
what's on tap, and then inquire about real alcohol. Tell her that real can't
compare to synthetic alcohol and then give her the alcohol that you have for
$300 and some experience. Next, head on to the maintenance center, and talk
to Valerie, the girl in the metal armor. If you have Vic in your party, there'll
be a lengthy conversation between her and Vic. Anyways, talk to her, and ask
her what this place is. Ask her what does she repair, and then she'll mention
something about missing tools. Offer to help her, and give her some pliers and
a wrench for some experience and $50.
Next, go to the Amenities office (it's to the left to the Repair Shop) and
talk to the man (Randal) in the vault suit. Ask him what is this place, and
then ask him if you can see what is in stock. He'll ask for your citizenship
papers, and give him yours. Everything will work out, so buy a combat shotgun,
some 12 ga. shells, and some books using the money and excess weaponry that you
have. If you have NPC's, and intend to keep them (they'll soon become worthless
later on), you can barter for an SMG to give to Sulik. Now, head to the Corrections
Center, and talk to the man in metal armor. Ask him what some questions, and then
mention something about Patrols. Offer to do some recon work for him, which is
to scout out the eight sectors around Gecko. Leave, and go to the Servant
Allocation center.
* GUN Information: Combat Shotgun
---
The Combat Shotgun, along with its siblings (Pancor Jackhammer and H&K CAWS),
is among the best all-rounded weapons in the game. Targeted shots deal
a fair amount of damage, up to about 85 hit points, while regular shots
deal between 10 and 30 hit points of damage. There's also a powerful burst
mode, though it is weaker in the combat shotgun than in the other models.
When you get there, talk to the guy in the vault suit. Ask him what is the Servant
Allocation Center, and then tell him that you are looking for Joshua. Tell him
that Joshua has a contagious disease, and then give him some more info. If your
speech skill is above 90%, then he will believe you; otherwise, he won't and
you'll have to buy him out instead. After you get Joshua, head to the Information
Center, which should be to your left. Talk to the the man in the vault suit,
and ask what this place is. Ask him if he has any books or manuals, and he'll
say that the books are being transcribed into an electronic format. Ask him if
all the books are gone, and he'll tell you what might eventually happen to
the information center. Tell him that you like reading a book instead of viewing
text on an electronic screen, and he'll give you some free books. Leave the
building and head outside.
Once outside, go to the left, and you should see a man in green. Talk to him
and accept to take a briefcase to the Bishop family in New Reno. Note that
this is strictly optional. Now, head for the City Council.
Once you reach the Council, head north and a bit towards the left, and enter
the Council building. Go inside, and talk to Lynette, the First Citizen
(she's in the southeastern room). Ask her about the G.E.C.K, and she'll say
that it isn't meant for you. Tell her about the Vault Dweller, and then show
her your jumpsuit and water flask. Ask her if she knows about Vault 13, and
then ask if you can search the computer archives. She'll say that you must
take a Citizenship test (you can only pass with 10 Intelligence and 10 Luck).
Tell her that you will take the test, and she'll mention another way: get rid
of the Ghoulish inhabitants of Gecko. You'll take yet another route to "true"
citizenship, however. Leave Vault City for Gecko.
By the way, there is another NPC in the bar who you can pick up. His name is
Cassidy, and he is like Vic in many respects, but a lot better.
* NPC Information: Cassidy
---
Cassidy is a good all-around small guns sniper, comparable to the original
Fallout's Tycho. Cassidy can use most two-handed small guns, and is far
better in combat than Vic at this stage in the game. He has heart problems,
so if he takes any drugs other than stimpacks, he can die. He's pretty
good.
Also, be sure to talk to Amanda to get your reward for finding Joshua.
GECKO
=====
Rough Map
Junkyard
|
Settlement -- Nuclear Plant
Notable Areas
1) Gecko Settlement
- Harold's office
- The Harp
2) Gecko Nuclear Reactor
3) Gecko Junkyard
- Survival Gear store
- Skeeter's garage
Notable Characters
1) Harold, the old ghoul who has a pseudo-mayorial position
2) Lenny, another NPC whom you can pick up
3) Wooz, he sells Booze at the Harp
4) Jeremy, he's in charge of the parts department
5) Skeeter, he owns the repair shop in the Junkyard
6) Percy, he owns the Survival Gear Locker shop in the Junkyard
Notes
1) Offer to find the Hydroelectric Magnetosphere for Gecko.
2) Give Skeeter a three-step plasma transformer from Jeremy.
3) Offer to find Woody the ghoul for Percy.
4) Find a Super Tool Repair Kit for Skeeter.
Quest Experience/Reward Table
- Give Skeeter the three-step plasma traansformer: 350 xp
Introduction
------------
Gecko is a community inhabited by ghouls. Its economy relies
on a cranky nuclear reactor that is contaminating the local
water supply, which coincidentally is used by Vault City.
Details
-------
When you enter Gecko, go to a bit to the north and enter the building
which reads "manager's office." Enter the building, and examine the
desk, and take the two clipboards. Also, examine the shelf on the
left hall to find a book about science.
While you're in the building, talk to the ghoul (Harold) who is in the primary
room, beside the desk. Ask him what does he do here, and then he'll mention
that the reactor isn't working well and that he needs a Hydroelectric
Magnetosphere. If you talk to the ghoul on his left (Lenny), you can pick
up another NPC. He can also heal you, if necessary. Head east to the Nuclear
Plant.
* NPC Information - Lenny
---
With 129 hit points, Lenny easily is the most durable out of all of the other
NPC's. He can also heal you, for his forte is the Doctor skill. He says that
he can use SMG's and pistols, and he is okay at best with an H&K G11/G11E or
the .223 Pistol. He's not really worth having in the long run, however.
Once in the plant, head a bit to the north and a ways east, and enter the
room with a ghoul behind a room that has lockers. Talk to the ghoul (his
description says that he has a shaved head) and tell him that you have
something to pick up. Ask for a three-step plasma transformer, and give him
the part request form (one of the items on the clipboard) that you found
earlier. Leave the room, and go a bit to the east and enter the room a bit
to the south with a rusted locker. Open it and take the yellow keycard out.
Leave the room, and head to the southern part of the reactor. Put the keycard
in one of your active item slots and open the yellow door. After you get
past that level of security, go to the room with a shelf. Examine the shelf
and get the red key card and put it in your item slot (remove the yellow
card).
Now, make your way to the east and talk to Festus, the ghoul in the
southeasternmost room. Tell him that the reactor isn't running very well,
and then tell him that Vault City is complaining about the groundwater
problem. He'll say that nothing is wrong. Anyways, leave the reactor and
go to the Junkyard, to the north.
When you get there, go to the Survival Gear center, and talk to the
shopkeeper. Ask him what is going on, and he'll mention that his friend
Woody is missing. Offer to find Woody for him. Also, go to the northwest
and enter the big building. Talk to the ghoul there, and he'll offer to
fix up one of your weapons for finding a three-step plasma transformer.
Right now, get the speed loader for the .44 magnum pistol that you might
have; another option is to upgrade the ammo magazine for the assault
rifle. After you've gotten your upgrade, leave for Vault City.
VAULT CITY (again)
==================
Notable Areas
1) See above listing for Vault City
Notable Characters
1) See above listing for Vault City
Notes
1) Go to Valerie and ask for your tools back; she'll also give you a Super
Tool Kit.
2) Go to Stark and tell him that you have scouted the area around Gecko.
3) Go to the City Council and speak with Councilman McClure; he'll offer you
citizenship once you've fixed Gecko's reactor.
Quest Experience/Reward Table
- Talk to Valerie after delivering the ttools: Super Tool Kit
- Tell Stark that you've scouted the areea around Gecko: 350 xp, $300
- Tell McClure that you need the part foor Gecko: Gecko power plant part
Details
-------
When you go to Vault City, rest until 8:00 AM (unless the time is no later
than 6:00 PM) and enter Downtown. Go in Valerie's repair shop, and pick
up the Super Tool Kit. Next, head to the corrections center and talk to Stark;
tell him that you've scouted the area. He'll give you some money and you'll
receive some experience as well. Go to the City Council to the north.
When you enter the Council, go in the main Council building and talk to
Councilman McClure (he should be in the left wing of the building). Talk
to him, introduce yourself, and ask about the part for Gecko's power plant.
Tell him that Lynette won't make you a citizen even if you fix the power
plant problem. He'll authorize you to pick up something from the Amenities
office. Go to the office and get the part. Leave for Gecko.
GECKO (again)
=====
Notable Areas
1) See above listing for Gecko
Notable Characters
1) See above listing for Gecko
Notes
1) Give Festus the Hy-Mag and convince him to install it.
2) Go to Skeeter and give him the tool kit for the fuel cell controller. Steal
the tool kit from him afterwards.
Quest Experience/Reward Table
- Tell Festus to fix the reactor: 4250 xxp
(optionally install it yourself manually: 4000 xp)
(optionally install it yourself via computer: 4500 xp)
- Give Skeeter the tool kit: 250 xp, fueel cell controller
- Give Skeeter the second plasma transfoormer: 350 xp, weapons upgrade
Details
-------
When you enter Gecko, go to the nuclear plant and talk to Festus; convince
him to install the Hy-Mag. If your efforts are fruitless, save the game in
a different slot, and enter the nuclear reactor. Go to the red coolant
valve and use the Hy-Mag there. It'll take a few tries to get it to work.
You'll lose a lot of hit points because of the intense radiation there.
If you've got a high enough science skill, you can use the computer terminal
to fix the reactor. This is what you do:
Add a command
List programs
Delete all commands
Execute program
Back
Logoff
Then choose 'add a command' again and add the following:
1. Amplify plutonium-gamma shield
2. Deharmonize neptunium impeller
3. Calibrate uranium-rod driver
4. Set voltage on saturn-class capicitor
5. Test jupiter-wave compiler
6. Install hydroelectric magnetosphere regulator
Then you end the program and then execute.
After it is successfully installed, save the game. Also, talk to Festus
again, and get the optimization data for Gecko's power plant. You can also
go and talk to the ghoul who handles the storage and barter some ammo for
another 3-step Plasma Transformer.
Also, go to the north end and talk to Skeeter. Give the tool kit to him
for the fuel cell controller. Save the game and successfully steal the
tool kit. Give Skeeter the plasma transformer, and he can upgrade another
one of your weapons. Save, and head for Vault City.
If you've looked closely, there's a working computer in the reactor control
room. You can chat with an Enclave guard (talking head and all) - it's a very
humorous conversation. Here are the steps you'll need to take:
init.
password 2
password 3
password 1
init gen maint seq
load [...]
download [...]
password 3
password 1
password 2
list other stations
more
Everything's shut down [...]
VAULT CITY (yet again)
==========
Notable Areas
1) See above listing for Vault City
Notable Characters
1) See above listing for Vault City
Notes
1) Tell Wallace that Skeev was forgering citizenship papers. He'll get
arrested.
2) Go to the City Council, and McClure will make you a citizen.
3) Talk to Phyllis in the Vault City Vault.
4) Optimize the power-plant data in the Vault.
5) Offer to scout NCR for Stark.
Quest Experience/Reward Table:
- Turn in Skeev to Wallace: Free Day Passs
- Tell McClure that you've fixed the nucclear plant: Citizenship for Vault City
- Tell Phyllis to explore the outside woorld: 300 xp
- Tell Phyllis that radiation can cause sterility or chromosomal damage: 300 xp
- Go out with Phyllis: 300 xp
- Donate sperm to Vault City: 100 xp
- Repair the Vault City ventilation systtem: 100 xp, 50 micro fusion cells
- Use the Vault City Learning Terminal: 350 xp
Details
-------
When you go to Vault City, enter the customs building, and talk to Wallace.
Tell him that Skeev is involved in illegal practices, and show him the
fake citizenship papers. Skeev will be dealt with, and you'll receive a
free day pass. Enter the city afterwards.
Once you get in the city, go to the City Council, and talk to McClure. Tell
him that you have repaired Gecko's Power Plant, and you'll be granted
citizenship for Vault City. Head for the Vault City Vault now.
In the Vault, talk to the woman in the blue jumper. Tell her your name, and
ask about Vault City. Tell her that you've noticed the similarity of
citizens, and encourage her to explore the outside world. If you're male,
you can go out with her for some experience and donate sperm to Vault City
for some more experience. If you have high Intelligence, you can discuss
the pregnancy cycle and tell her about radiation causing sterility and
anomalities among the citizens for even more experience. Save, and enter
the second floor of the Vault.
NOTE: If you examined the computer, and have searched the medical database,
you can get some extremely important information regarding Combat
Implants. With 90% doctor skill, you can access the database. If
you want the implants (which are highly recommended), pump up your
doctor skill.
Once you're there, go to the far right, and fix the rattling vent using
the repair skill for some experience. Also, save the game, and attempt to
lockpick all of the doors in the area.
The main objective is to open the locked door to the southwest (the door
is next to the one whose power couplings are broken). That room has a
Voice Module, which is essential to beating the game. Anyways, attempt
to pick the door, and after you open it, save the game. I know for
a fact that a lockpick skill of 70% or higher will work. Electronic
Lockpicks will also help (they're at the Navarro base). Be sure to loot
everything that you can find, however.
Go to the third floor, and to the far left. Use the science skill on the
Learning Terminal for some easy experience. Afterwards, make your way
towards the right, and use the computer that is talking. Optimize the
Power Plant disc. Save, go to the corrections center outside of
the Vault, and tell Stark that you'll scout out NCR for him. Now, go
to Gecko.
GECKO (yet again)
=====
Notable Areas
1) See above listing for Gecko
Notable Characters
1) See above listing for Gecko
Notes
1) Optimize the nuclear reactor.
Quest Experience/Reward Table
- Optimize the power plant: 2500 xp
Details
-------
In Gecko, head towards the power plant, and go to the room sealed off by
the red security doors. Use the disc there, and the power plant will be
optimized. Save the game. Now, you can go to the Den to get yourself a
car (this is just a convenience issue...).
THE DEN (if you want the car)
=======
Notable Areas
1) See above listing for The Den
Notable Characters
1) See above listing for The Den
Notes
1) Free Woody from his "indentured mummy-tude."
2) Optionally get the car.
Quest Experience/Reward Table
- Free Woody: 1000 xp
Details
-------
When you enter the Den, make your way south to where you found Anna. Go
to the room with a coffin (it's directly to the right). Talk to the
man standing beside the coffin, and ask to see the mummy. Tell him
that the mummy is a ghoul, and scream out Woody's name. He'll run
away, and you'll get some experience. Now, it's time to get your car.
To get the car, go to Smitty's workshop, and tell him that you have
the part to get the car working. He'll charge you $2000 to get the
part installed. Say that you're going to get installed, and then barter the
stuff that you found in Vault City for some money. Install the fuel
injection system for $750.
With your car, get the Power Armor from Navarro. This time, it'll be a lot
easier to get everything (especially with the automobile). You'll need
the armor for Redding. Anyways, head to the Vault City - Gecko block now,
this time with your Power Armor.
* THE CAR
-------
The car virtually eliminates overland travel time, and it makes you far
less vulnerable to outside attacks. It also can hold a lot of stuff. It
also eats through micro fusion cells too, even with the fuel injection.
The car can be completely charged with 100 micro fusion cells or 200 small
energy cells. Basically, one micro fusion cell is 1% of energy, while the
small energy cell is 0.5% of energy. The game engine won't round up if
you put in an odd number of small energy cells.
Note that the car is really a convenience issue rather than a necessity.
And again, make sure that you get the Power Armor (if you haven't done so)
from Navarro -- the rest of the game will be significantly easier with it.
The armor will also eliminate the need for NPC's as well.
VAULT CITY (sigh...)
==========
Notable Areas
1) See above listing for Vault City
Notable Characters
1) See above listing for Vault City
Notes
1) Open the locked doors on the second floor with the lockpicks from Navarro.
2) Get the schematics for Combat Implants (90%+ Doctor skill).
3) Discuss medicine with Dr. Troy (90%+ Doctor skill).
4) Sell Jet to Dr. Troy (90%+ Doctor skill).
Quest Experience/Reward Table
- Get the schematics for the Combat Impllants: 500 xp
- Discuss medicine with Dr. Troy: 5% bonnus to Doctor and First Aid skills
- Sell jet to Dr. Troy: $1000
- Eliminate the radiation through Charliie's system: 100 xp
NOTE: You can only do 2 through 4 with 90% or more Doctor skill. Also, to
sell Dr. Troy jet, this must be the first time you speak with him.
Details
-------
Enter Vault City through the Downtown area, and enter the Vault. Use the
science skill on one of the computers to find out about the implants.
Afterwards, talk to Dr. Troy, and tell him that you're a doctor yourself.
He'll show you around the hospital, and thank him afterwards. He'll ask
if you're a citizen. Tell him no, and then give him the sample of Jet
for $1000. Now, go to the second level, and loot everything. Save, and
head for Gecko now to get the reward for saving Woody.
Also, there's this sick patient with radiation running through his system.
He's in the courtyard. If you decide to go pick up the anti-radiation
drugs from Percy, you can use two RadAway's on the patient to get rid
of the radiation poisioning.
GECKO (sigh...)
=====
Notable Areas
1) See above listing
Notable Characters
1) See above listing
Notes
1) Enter Gecko through the junkyard, and tell Percy that you've rescued
Woody.
Quest Experience/Reward Table
- Tell Percy that you've freed Woody: 4 RadAways, 4 RadX's, low prices in
his store
Details
-------
Enter Gecko through the Junkyard, and talk to Percy. He'll give you the
stock of RadAways and RadX's. He'll also offer you very low prices
throughout his store, so it is a good idea to buy some ammo from him.
Now, leave Gecko, and go to Vault City if you want to cure Charlie from
his radiation poisioning. Otherwise, head to Redding.
REDDING
=======
Rough Map
Mine Offices
|
Wannamingo Mine -- Downtown
Notable Areas
1) Downtown
- Ascorti's Ace
- Malamute Saloon
- Sheriff's Office
- Painless Doc Johnson's clinic
- Tenants/Houses
2) Wannamingo Mine
3) Mine Offices
- Last Gasp Saloon
- Morningstar Mine Offices
- Kokoweef Mine Offices
Notable Characters
1) Ascorti, Mayor of Redding
2) Athabaska Dick, mine worker addicted to Jet
3) Dangerous Dan McGrew, he owns the Morningstar Mine
4) Marge LeBarge, she owns the Kokoweef Mine
5) Sheriff Marion, he assists Ascorti in running Redding
6) "Painless" Doc Johnson, Redding's Doctor
7) Old Widow Rooney, she forgot to pay the lease for her house
8) Lou, she owns the Malamute Saloon
9) Obidiah Hakeswell, he cut the **ore at the Malamute Saloon
10) Frog Morton, a local gang member
- Redding Townsfolk
- Mine Workers
Notes
1) Buy the mine deed from Mayor Ascorti for $1000.
2) Kill all of the alien creatures in the mine. Afterwards, sell the mine
back for $2500.
3) Help Widow Rooney pay off her rent.
4) Break the fight at the Malamute saloon.
5) Find the hooker who cut up the **ore at the Malamute saloon.
6) Kill Frog Morton and his minions.
7) Sell the excavator chip that you find in the mine to Marge LeBarge.
Quest Experience/Reward Table
- Pay off Widow Rooney's rent: 1500 xp
- Break up the fight at the Malamute salloon: 1500 xp, $300
- Kill all of the rats: 1340 kxp
- Bring Hakeswell to justice: 1250 xp, $$500
- Kill Frog Morton and his minions: 21755 kxp
- Kill Frog Morton: 3000 xp, $1000
- Kill the Wanamingos in the 1st mine leevel: 6870 kxp
- Kill the Wanamingos in the 2nd mine leevel: 3000 kxp
- Kill the critters in the eastern area of 2nd level: 2190 kxp
- Kill the Wanamingos in the final area of the mines: 1000 kxp
- Kill the Wanamingos in the mine: 3500 xp
- Sell the deed to Ascorti: 1000 xp, $15500 profit
- Sell the excavator chip: 2500 xp, $10000
Introduction
------------
Redding mines and exports ore for money. There are two main mining
companies in the town - one supports the NCR whilst the other supports
the Bishop crime family.
Details
-------
When you go into Redding, go to the left, and enter the Sheriff's office.
Offer to help him, and he'll tell you to either kick out Widow Rooney or
to pay for her rent. Go to her house (it's a bit to the southwest and
has a brahmin pasture next to it), and talk to Widow Rooney. Tell her
that you are going to pay off her rent ($120). She'll thank you and you'll
get some experience. After you're done, go back to the Sheriff and ask for
another quest. He'll tell you to break up a fight at the Malamute Saloon,
which is a bit to the northwest from the Sheriff's office.
When you get to the Saloon, talk to the loud-mouth female who is fighting.
Tell her to break up the fight, and then that you're looking for some
target practice. Then take her off to jail. You can take both of the miners
to jail, or the Kokoweef miner if you're siding with the Morningstar mine.
After you've broken the fight, talk to the sheriff to get the money,
experience, and a new quest.
NOTE: It's your choice whether to support Dan McGrew or Marge LeBarge. I
sided with LeBarge because she supports the NCR, while McGrew supports
gangsters at New Reno. All of the rewards/experience values are the
same regardless of which person to side with.
After you've gotten the new quest to find the hooker, go to the west side
of Redding. Kill all of the rats there to get some easy experience before
you undertake the Sheriff's quest. Also, while you're there, you can search
around in the desks and shelves for a Scout Handbook, stimpacks, a rope, and
some flares. There's a stick of dynamite in a corpse as well. Now, back to
the quest.
Head to the main section of Redding and then go to the northern area of Redding
(the pathway is between Ascorti's Ace and the Malamute Saloon). Once you are
there, go to the entrance to the left of the Morningstar Mine (which is to the
north end of the area). Talk to the man wearing a cap (description will include
something about a fat belly), and he'll confess immediately that he cut up
the hooker. Ask if he knows about the affair, and then ask about the mistake.
He'll say that she made fun of his mother, and then tell him that he overreacted
but that you're taking him to jail. Tell him that the jury will take everything
into consideration. Then he'll say that he'll come by peacefully, and then
take him into jail. The Sheriff will give you a new quest: kill Frog Morton.
Remember where you went to kill all of the rats? That's exactly where Frog
and his gang are right now, and you won't face the rats (they can become
quite a nuisance). Anyways, use the Combat Shotgun or the .44 Magnum, or
you can even use the Super Sledgehammer that you might have gotten at Navarro
to bring the gang to justice.
Frog has an H&K G11 Caseless Sub-Machine gun that can be pretty devastating.
His guards and thugs have shotguns as well. Having Power Armor really helps
in this area. Be sure to pick up the weapons from the corpses, especially
the G11. Needless to say, Frog's gang has also rigged the mine area. Also,
his three brothers will try to hunt you down (they can be found in random
encounters). Go back to the Sheriff's office to receive your payment.
* GUN Information: H&K G11
---
The G11 is among the most powerful sub-machine guns, but it is eclipsed
by the G11E. The 'E' has a slightly longer range and damage rates, but
other than that, both weapons share the fifty-round 4.7mm caseless
magazine. It's about as powerful as the .44 revolver in targeted shots,
but it has better penetration than the .44. It's burst shot is quite
deadly.
While you're there, go to Ascorti's Ace and talk to Mayor Ascorti. Ask
him what does he do here, and then start to inquire about deeds. Ask
about the Wanamingo Mine deed (it's where Frog and the rats were), and
he'll mention that some alien creatures are in the mine. Buy the deed from
him, save the game, and go back to where Frog was. Descend down the mine
elevator.
Once you're in there, you'll see a white wanamingo. It has 220 hit points
and is the toughest one that you'll face. Other wanamingos have either
120 or 160 hit points and rival some of the strongest creatures that
you'll encounter. Even with your Power Armor, the fight will be quite difficult.
Using targeted shots greatly helps (I hope you've been pumping up Small
Guns or Melee...). The .44 aimed at the eyes works wonders on these guys.
The Combat Shotgun isn't that bad, either, and the Super Sledgehammer
is slightly better. The caseless gun that you found is just as good as
the .44 as well. (By the way, don't burst with it.) Also, be sure to
destroy the eggs in the entrance - that way, the Wanamingos will not
reproduce.
There's also an excavator chip in a digger machine. Examine the machine
to get the chip. The machine is pretty conspicuous, so it shouldn't be
a problem for you to find the chip. After you've killed the wanamingos,
go to the next floor of the mine via the ladder, and in the second
level, go to the southeast to access a new area.
NOTE: There are two excavator chips in the mine, but you can only sell
one.
In this new area, there are two wanamingos and eleven rats. They shouldn't
be too much trouble. Head south after you've cleared out the area. In
this next (and final) part, there are two wanamingos a bit to the south
and a bit to the left. After you've killed them, you should receive a
fair amount of experience for killing all of the wanamingos. Head
south, and climb the ladder to reach the downtown part of Redding.
Once you're there, go talk to Mayor Ascorti and sell the deed. You'll
make $1500 in profits. Now, head to the same place where you caught
the hooker, and this time, head to the Kokoweef mine office (it's
the one to the right of Morningstar; the specific office is the
one a bit to the north of the other Kokoweef office). Talk to Marge
LeBarge, and sell her the excavator chip. Save, and head to Broken
Hills. If you've got $5000 and Combat Armor, you can get the dermal
implant operation at Andrew's clinic in Vault City. It's a good buy.
(And it brings up the normal Advanced Power Armor up to Mark II specs
for damage resistance.)
Kevin Johnston's Blog - http://www.300bucks.ca