Sep 27, 2000 - Fallout 2 Walkthrough For PC 1.4

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BROKEN HILLS
============
Rough MapFallout 2 on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks.
             Uranium Mine
                /
West Side -- East Side

Notable Areas
1) Western Side
   - Power Station
   - General Store
   - Hotel/Bar
   - Marcus' Office
2) Eastern Side
   - Several houses
   - Mine entrance/buildings
   - Science building
3) Uranium Mine

Notable Characters
1)  Steve, he is the official "greeter" of Broken Hills
2)  Marcus, the super-mutant mayor of Broken Hills
3)  Zaius, the mine foreman
4)  Francine, another super mutant
5)  Bill, he gives out caravan assignments
6)  Chad, Bill's assistant
7)  Seymour, the talking plant
8)  The mad scientist, he's working on a plan to make animals
    smarter than humans
9)  The radscorpion who is smarter than you
10) Eric, the ghoul with a power problem
11) Dan, his spouse has been killed
12) Francis,
-  Mine workers
-  Broken Hills Townsfolk

Notes
1) Perform the jailbreak for Jacob.
2) Tell Marcus that Jacob and his fellow chemists wanted to blow up
   the Uranium mine.
3) Offer to find the missing people for free (again, for Marcus).
4) Get the air purifier for Zaius.
5) Plant Seymour, the talking plant, in front of the old ghoul's home.
6) Offer to shovel the brahmin crap for Bill (do this for five days).
7) Tell Dan about his dead wife.

Quest Experience/Reward Table
- Become an expert excrement expeditor:  500 xp, $500, 5% bonus to speech
- Free the convicts from Jail: 1500 xp
- End the conspiracy against the mutantss: 2500 xp
- Prove that you're just as perceptive aas the radscorpion: 500 xp
- Prove that you're just as agile as thee radscorpion: 500 xp
- Prove that you can beat a scorpion thaat is smarter than you: 500 xp
- Divert more power to Eric's house: 10000 xp
- Kill the ants in the underground area:: 2150 kxp
- Find the missing people: 500 xp
- Inform Dan about his wife: 500 xp
- Tell Francis about the conspiracy agaiinst the mutants: 1000 xp
- Inform Marcus about the missing peoplee: $500 or Scoped Hunting Rifle

Introduction
------------
Broken Hills is a city formed by an alliance of mutants, ghouls, and
humans. Unfortunately, there is quite a bit of animosity between
the mutants and humans, as well as a problem with one of Broken Hills'
air purifiers.

Details
-------
When you enter Broken Hills, head a bit to the south, and go to the
building surrounded bu guards with shotguns. Talk to the man with the
cap, and offer to shovel the brahmin crap for five days. You'll receive
some experience, a bonus to the speech skill, and $500. Afterwards,
head east, and talk to the super mutant wielding a minigun. Ask him
about Broken Hills, and then ask him what's going on in the town. Offer
to find the missing people for free. Save, and head for the jail.

Once in the jail, enter Sneak mode and equip yourself with the lockpicks
that you found in Navarro. Go to the northernmost cell, and while the
mutant is far away (and not facing you), lockpick the door. Open it again
to perform the jailbreak. Talk to the man wearing the cap, and then decline
his offer to blow up the mine. He'll get angry. Leave the building, and
then tell Marcus that the escaped convicts were plotting to blow
up the mine. You'll receive some experience. Head to the east.

Once you're there, head to the northeast and talk to the spore plant in
the farm. Offer to move him to the old ghoul's home for some easy
experience. You'll need a shovel to move him, however (which you should
have from the Den). You'll get some experience. Next, go to the
southeast, and enter the building with the scientist and the radscorpion.
Talk to the scientist, and offer to test your eyes (perception), agility,
and intelligence against the scorpion. You'll get some experience if
you rival the scorpion against the skills. I passed the perception test
with six perception and the agility test with ten agility. To beat
the scorpion, you must have planted the spore plant in front of the ghouls'
home. The plant will tell you a special move that can defeat the radscorpion
in chess. After you beat the scorpion in chess, it'll attack you. Move
away, and then end combat. You'll get a good bit of experience for your
efforts.

Now go to one of the houses towards the western portion of the east side.
(The house is inhabited by a ghoul.) Talk to the ghoul, and offer to
divert more power to his home. Next, go to the west side, and enter
the power station (which is west of the general store). Use the 'Science'
skill on the computer there to divert power. You'll get some experience
for your efforts. Go back to Eric's home to receive your reward.

Back in the east side, go to the house towards the east of the old
ghoul's home. Talk to the worried man, and he'll mention that his wife
is missing. Offer to find her. (This quest boils down into finding
the missing people.)

To find the missing people, head to the southwest portion of the
eastern side, and enter the small shack. Descend down the sewer hole.
When you're in the underground area, just kill any critters that you
see for some easy experience. The dead people are in the northeastern
area. Also, be sure you examine the body that reads "young Broken Hills
woman," and take the letter. Read the letter, and climb one of the
ladders to go to the surface.

Once you're there, go back to the worried man's house. Tell him that
his wife is dead, and then tell him about how his wife was involved
with the conspiracy to kill all of the mutants. Afterwards, go to
the northwest and into the building next to the mine. Talk to Zaius,
the mine foreman, and ask if there's any work that needs to be done.
He'll ask you to get an air purifier from New Reno.

Now, go to the west side, and talk to Francis (he's in the bar, which
is a bit to the south of Marcus). If you've got a high level of strength
as well as luck, you can arm-wrestle him for some experience and a power
fist. If you lose, you'll be his gimp for the night. Anyways, tell him
about the issue with the note, and tell him to leave afterwards. You'll
receive some experience. Next, talk to Marcus, and tell him about the
missing people. He'll hand you a scoped hunting rifle if you told him
that you would find the missing people for free (or he'll give you $500
if you did it for cash). Head to New Reno for now.


NEW RENO
========
Rough Map

               (Stables)

    Businesses - 2nd Street - Wright Mansion
                     |
                Virgin Street
  (Chop
   Shop)         (Golgotha)

Notable Areas
1) Virgin Street
   - The Cat's Paw
   - The Desparado
2) 2nd Street
   - The Jungle Gym
   - Golden Globes
   - The Shark Club
   - Salvatore's bar
3) Businesses
   - Renesco's Pharmacy
   - New Reno Arms
   - The New Reno Church
4) Wright Mansion

Notable Characters
1)  Jules, a drug dealer and "greeter" of New Reno
2)  Cody, a little boy who can find your car
3)  Big Jesus Mordino, head of the largest mafia family in New Reno
4)  Little Jesus Mordino, son of Big Jesus Mordino
5)  Ramirez, one of Mordino's men
6)  Marjorie Reed, one of the Stables' senior researchers
7)  Myron, he does the Jet research for Mordino
8)  T-Ray, he owns the Chop Shop
9)  The Corsican Brothers, they own the porn studio
10) Salvatore, he heads another mafia family in New Reno
11) Mason, he is Salvatore's assistant and bodyguard
12) Lloyd, he stole some cash from Salvatore
13) Renesco, he owns the pharmacy in New Reno
14) Bishop, he controls the second largest mafia family
15) Angela, Bishop's daughter
16) Mrs. Bishop, Bishop's wife
17) Keith Wright, Wright's son
18) Orville Wright, he controls a liquor business
19) Mrs. Wright, she's wife of Orville
20) Richard, Wright's deceased son
21) Jagged Jimmy J, another drug dealer
22) Eldridge, he owns New Reno Arms
23) Father Tully, the town drunk and preacher
-   Prostitutes
-   Pimps
-   Drug Dealers
-   "Mafia men"

Notes
1) Help Mordino do three things: give a package to Ramirez, get
   the Corsican brother's payment, and kill the Salvatores.
2) Go to Salvatore's bar, but instead of killing Slavatore, do
   his quests, and then kill Salvatore.
3) Kill Mordino afterwards.
4) Go to the Shark Club and kill everybody there (Bishop family).
5) Go to the Wright's place and do their quests. Become a "Made Man"
   for the Wrights.
6) Give Eldridge the Laser Pistol.
7) Get the air purifier for Broken Hills.
8) Become a boxer.
9) Become a porn star.

Quest Experience/Reward Table
- Deliver the jet to Ramirez: 500 xp, $1100
- Get a Stables ID from Marjorie: 500 xpp
- Convince Myron that a cure for Jet exiists: 2000 xp
- Ask Cody to lead you to the Chop Shop:: 500 xp
- Get the car without violence: 750 xp
- Get the payment from the Corsican Brotthers: 500 xp, $125
- Kill Lloyd and recover the $1000: 500  xp, $500
- Pay Renesco's tribute to Salvatore: 7550 xp, $250
- Complete the transaction for Salvatoree: 1000 xp, Laser Pistol (latter optional)
- Kill Mr. Salvatore: 500 xp
- Kill the Salvatore family: 1575 kxp
- Kill Salvatore for Mordino: 750 xp, $5500, Leather Armor MKII, M3A1 "Grease
                              Gun" SMG
- Kill the Mordino family: 4875 kxp
- Use the Pip-Boy linguistics module: 5000 xp, 15% bonus to Speech
- Kill the Bishop family: 5205 kxp
- Find the empty jet canister in the Wriight mansion: 500 xp
- Discover that the jet canister containns radscorpion poisoning: 500 xp
- Find out about Renesco making the jet  canister: 1000 xp
- Tell Wright that the Salvatores overdoosed Richard: 2000 xp, $250,
                                                     extra items

NOTE: New Reno is a huge sidequest that can take about two to three
      hours to finish. It's here mainly for the experience, items,
      and the money.

Introduction
------------
New Reno is a city ridden with corruption, and it is evident by looking
at the streets. Four crime families rule the city. You can pledge
your allegiance to either one of them.

Details
-------
When you go to New Reno, talk to the man in the red shirt. Ask him about
the various families, especially about the Salvatores. Ask about their
"lightbringers," or laser pistols. After that, head to the north, and
enter the Desparado casino. Talk to the man in the leather jacket next
to the bar. Ask who is he, and then tell him that the Mordino family
is a strong force. Afterwards, ask for a hook-up, and Little Jesus will
send you to Big Jesus. He's the aging man in the second floor.

When you get to Big Jesus, approach him carefully and be extremely polite
(he's a mafia family leader, you know). Ask for some work, and then
immediately go to the Stables to deliver the package to Ramirez. Enter
the west wing of the Stables, and deliver the package to the man whose
description reads "Ramirez." If your Science skill is 80% or more, you
can go and talk to the lead researcher, Marjorie, about pharmaceutical
research and jet to get a Stables ID. Afterwards, go down the ladder.

Once you're down the ladder, go down south, and talk to one of the
guards in Metal Armor. If you have the ID, the guard will let you
speak to Myron. If you're female, you can seduce the guard and he'll
let you in whether you have the ID or not. Once you're there, talk
to Myron, and if you have 80% or higher Science skill, you can convince
Myron that there is a cure for Jet. He'll admit that a cure is possible,
but will get really ticked off. Anyways, leave for New Reno. If you
brought your car there, you'll find out that it has been stolen.

* NPC Information: Myron
  ---
  Myron is the weakest NPC that you can get. Needless to say, he's also
  inept at combat, and will stay that way throughout the game. He is
  best used as a walking target. Myron tends to hit your own allies
  than the enemy, and he can only use two weapons: the Needler pistol
  or the Gauss Pistol. Myron is good at science, and he can also make
  stimpacks. Also, if you're working for Mordino and have picked him up,
  you can't do any of his quests later on.

To get the car back, take off your Power Armor and talk to Cody. Ask him
about the whereabouts of your car, and he'll run off to the New Reno
Chop Shop. When you get there, put on your Power Armor, and talk to
T-Ray, the owner of the chop shop. T-Ray is in his own room in the
corner of the chop shop garage. To get the car back, you either have
to be working for Bishop (you aren't, so don't choose this option), or
you can pay T-Ray $750 or $1000. If you're female, you can screw T-Ray
for the car. Or you can kill T-Ray and his cohorts. If you do choose
the peaceful solution, you'll receive some experience.

T-Ray can also upgrade the car as well. You can pay $300-$500 for them, or,
if you're female, you can screw him for the upgrades. After you get your
car back, you can kill the Chop Shop men for some experience, or just
leave for New Reno.

When you get back to New Reno, talk to Jesus Mordino again, and tell him
that you've delivered the jet to Ramirez. You'll get $100, and a new
quest: get the payment from the Corsican Brothers, owners of the Golden
Globes porn studio. To get the money, go to the porn studio (it's
to the north and a bit to the east, and talk to the man in the leather
jacket. Simply ask for the money and he'll give it to you. Return the
payment to Mordino, and he'll give you half of it. He'll then ask
you to assassinate Salvatore, another crime lord. Before you assassinate
him, do Salvatore's work, and then kill him.

To get to Salvatore, go north of the Desparado, past the New Reno sign,
and enter Salvatore's Bar, and go to the second floor. Once you're
there, talk to Mason (he's the guard with the hot temper), and ask to
see Mr. Salvatore. Be firm, and he'll let you in.

Once you're in Mr. Salvatore's room, talk to Salvatore, and tell him
that his family has strength and is fair. Offer to work for him, and
Salvatore will send you to Mason for details. Once you're there, ask
Mason who is Lloyd, how much he has stolen, where are his whereabouts, etc.
Afterwards, go back to Mordino's Desparado casino, and go to the basement.
In the basement, go south, take a right turn, and then head north to
reach Lloyd (he's next to the tanks). Lockpick the door, and talk to
Lloyd. Ask if he is indeed Pretty Boy Lloyd, and then tell him that you're
here for Salvatore's payment. Ask him to show you where the money is, and
tell him that you're right behind him. You'll be transported into a graveyard
not too far away from New Reno.

When you're in the graveyard, make Lloyd dig up the grave for the money.
He'll groan, and give him a threat. Continue to dig until Lloyd finds a
manhole. Drop the landmine into the grave, and Lloyd will be dead. Walk
over the uncovered grave to enter it, and open the footlocker for the $1000.
Head to Savatore's bar in New Reno. Once you're there, talk to Mason and
tell him that you've found Lloyd. He'll open up the door, and then tell
Mr. Salvatore that you've made an example of Lloyd. Give Mr. Salvatore
the $1000 for some experience. He'll give you a new quest: to collect
$1000 from Renesco, who owns the local Pharmacy. The Pharmacy is in
the commercial row, which is to the west of 2nd Street.

When you're in the Pharmacy, talk to Renesco. Ask him who he is, and then
tell him that you are here to collect Salvatore's tribute. Keep on telling
him that you are his representative, and if he wants proof, give him a
death threat. If he says that he can't pay, ask for a discount at the store.
He'll finally agree, and buy all of his stock for $1. Sell the rest that
you don't need, and then ask him some other questions. Ask if he has
parts for a mine, and then tell him the password that Zaius told you. You'll
get the parts afterwards. Head for Salvatore's bar.

Once you're there, talk to Mason, and tell him that you have the payment.
Give Salvatore $1000 and he'll give you back $250. He'll give you a new
quest, which is to guard a drug transaction that is taking place with
the Enclave. Talk to Mason to go there. If you want, you can ask Salvatore
for a laser pistol, and then get some training from Mason on how to
use it.

When you're there for the transaction, you have two choices: either wait
until the screen says that the transaction is over, or you can kill
the Enclave troopers and the Salvatore guards. Take your pick. If you
do decide to go on a killing spree, you'll have to kill the Salvatores
when you go to their bar in New Reno. It's not too bad because you'll
have to do it anyway for Mordino.

When you go back to Salvatore's bar, talk to Mason, and he'll send
you to Mr. Salvatore. Salvatore will offer to make you a 'Made Man,'
but decline. Instead, kill all of the Salvatores for Mordino. Be
sure that you loot the corpses for Laser Pistols, money, and the like.
The .44 revolver, combat shotgun, or super sledgehammer are the
preferred weapons for this fight. Don't use the laser pistols that you've
found; they're horrible against metal armor.

After that, go to Mordino's Desparado casino, and tell Mordino that
you've killed Salvatore. Decline to join his family, and then kill
him and his cohorts afterwards. Use the same weapons that you used
against the Salvatores for maximum combat performance. Afterwards,
head back to 2nd street, and enter the Shark Club.

The Shark Club is home to the Bishop family, which is by far the
largest and toughest gang fight in New Reno. If you've met Thomas
Moore at Vault City and have offered to give the suitcase to Bishop,
you can supposedly do so here.

-
In order to complete this, go to the second floor of the Shark
Club and talk to the guards by the stairwell. Tell one of them
that you have a suitcase for Bishop. He'll let you through.
Afterwards, go to Mrs. Bishop and then sleep with her.

After that, leave the room, and disarm (use the traps skill) on
the various safes and then raid them. Leave and talk to Mr. Bishop
and give him the suitcase. He'll give you some money and then will
send you on a mission to kill Westin, one of NCR's most prominent
citizens, except that you'll have to make it seem like an accidental
murder. Save the game and leave for NCR.

Once you're in NCR, go to Westin's Ranch (be sure you talk to the
guard so that you can go through). Tell Westin that Bishop sent
you. Westin will offer you some money (probably so that you won't
kill him). In any case, take the money and go back to NCR. When
you're there, you can then slaughter the Bishop family.
-

Head to the second floor of the Shark Club. If you have 6 Perception
and/or Intelligence, take some mentats.

When you're there, go to the room towards your left and talk to the
lady in the dress. She's Bishop's wife. Ask her about the Garden
of Eden creation kit, and if you want, about her family. Afterwards,
tell her that you're going, and then offer to have drinks with her
in her room. Then embrace her. (Yes, I know...you'll get some experience
later...and perhaps a new karmic trait...) And then have sex with
her afterwards (regardless of your character's gender).

After your encounter, ask her if she is from Vault City. She'll say
that she is. Ask her more about Vault City, until you get some info
about the Pip-Boy linguistics module. She'll tell you the combination
of the safe. Afterwards, leave, and then use the lockpick skill on
the locker in Mrs. Bishop's room. Get the Pip-Boy module as well as
the stimpacks and the cash. Use the module for some experience and
a bonus to your speech skill. Next, leave the room and head to the
northernmost room, and attempt to lockpick the safe (which will
probably blow up). A guard will come out, but kill him and then
examine the safe's contents. Take out the raider map, the holodisc,
and the .44 magnum ammo and some cash. Go on a killing spree and
kill all of Bishop's men on all of the floors. Afterwards, save,
and head to the Wright mansion, which is to the east of 2nd street.
Be sure to read the map before you go there.

The Wright mansion is located to the south. Enter there, and talk
to Keith Wright. Ask who he is, and then ask if you can be hired
for some jobs. He'll allow you to talk with his dad, Mr. Wright.

Once you're in Wright's room, talk to him, and ask him for a job.
Offer to find what happened to Richard, Wright's deceased son, but
don't tell him about jet's addictive nature if you do have that dialogue
option. Ask if there are any leads. Go talk to Keith afterwards and ask
about Richard. He'll tell you about Richard's room. Afterwards, go to
Richard's room, which is to the northwest (but south to the room where the
woman [Mrs. Wright] is). Examine the shelf closest to the entrance, and
you'll find an empty jet canister. You'll also receive some experience.
Leave the mansion, and head to 2nd Street.

When you're in 2nd Street, head south and talk to the man wearing
a red shirt. After he finishes talking to you, ask if he knows about
Wright's son getting posioned by jet. Show him the canister, and he'll tell
you that it has radscorpion poisioning in it. He'll tell you to talk to
Renesco and Jules. You'll get some experience for getting this tip. Head
to Renesco's pharmacy for now.

When you're there, talk to Renesco, and ask if he sold jet to Wright's
son. He'll say no, and then show him the canister and ask him if he knows
anything about the radscorpion venom in it. He'll say that the Salvatores
asked him to make jet loaded with radscorpion venom. You'll get some
experience. Head to the Wright Mansion.

Once you're there, talk to Orville Wright, and tell him that his son
was poisoned. Tell him that the jet was used as a cover, and then tell
him that the Salvatores did that so that the Wright family and the Mordino
family would attempt to kill each other. Afterwards, tell him that you've
killed the Salvatores, and then he'll give you a new quest: To find the
Sierra Army Depot and to go in there. Leave New Reno, and head to the Sierra
Army Depot. You don't need to bring the car there.


SIERRA ARMY DEPOT
=================
Rough Map

   Base       Electricity Terminal

Notable Areas
1) The Sierra Base

Notable Characters
1) SkyNet, the security control computer and the NPC
2) Private Dobbs, the stored cadaver

Notes
1) Kill the robotic guards guarding the base.
2) Disable the main power.
3) Find a way into the army base. Optionally raid the base.
   (Raiding isn't covered in this FAQ, BTW)
4) Get SkyNet, the robotic NPC.

Quest Experience/Reward Table
- Kill the robot guards: 1400 kxp
- Disable the security on the first flooor: 200 xp
- Disable the shock plates on the secondd floor: 200 xp
- Install the brain in Skynet: 500 xp
- Kill the robotic guards in the first llevel: 2300 kxp

Introduction
-------------
Sierra Army Depot is chock full of a lot of good stuff that you can get
your hands on. Unfortunately, it is also heavily guarded.

Details
-------
When you go in the depot, take out all of the robotic guns using the
super sledgehammer or the combat shotgun. You'll get a good bit of
experience. There are also heaps of corpses by the base; one near the
west has a sniper rifle nearby.

* GUN Information: Sniper Rifle
  ---
  The Sniper Rifle has good damage ratings, excellent penetration, and
  extreme range at high accuracy. It uses .223 rounds with a six ammo
  magazine. The only drawbacks are that it has a fairly high action point
  cost: 7 action points for an aimed shot. It's a really good small arm that
  has no peer in sniping (until you get the M72).

To get inside the base, go to the west, and use the traps skill on the locked
door that leads to the bunker. Alternatively, you can just attempt to open
it and lose a lot of hit points in the process. To open the door, use the
MKII Electronic Lockpicks that you found at Navarro. After you've opened the
door, go and take out the 75 mm shell in the ammo crate (it's a bit heavy at
40 pounds). There are also three small ammo crates; open them using the same
process that you used to open the door to the bunker (substitute the regular
lockpick set instead of the electronic lockpicks this time). The crates contain
some frag grenades and various types of ammo.

Leave the bunker, and go east to a building south of the power generators.
Again, you'll find that the entrance is heavily laden with traps. Use the
shell on the artillery, and fire it to blow a hole large enough to enter
in the base. If you search around the tool benches, you can find some flares,
stimpacks, a medkit, and a sledgehammer. After you blow the entrance, go
into the manhole near the power generators. Use the switch to knock power
down to 50% (it disables some security features). Enter the base afterwards.

When you enter the base, access the computer, and then hack the computer
to crash the security program. You're now free to explore level one. Be sure
to pick up any extra ammo that you need and also get a combat armor. If you go
to the southeast, to the medical lab, you can get some stimpacks, some first
aid books, and an intelligence enhancement module. (The module can be used by
the Brotherhood's medical computer, which is located at the bunker that Matt
was guarding.) Also, there's this interesting item called Dixon's Eye; you
have to use it on the retinal scanner on Level 1 if you want to access the
other areas. It's only good if you want to explore the depths of the base.

If you did get Dixon's eye, go to the elevator and use it on the retinal
scanner. The elevator will open. Go to level 2, and use Dixon's eye (again)
on the retinal scanner there. If you want to explore, go to the southeast
and hack into the computer there. Be sure that you disable the shock plates.
Past the guarded area, there is some ammo, as well as some batons and some
armor. If you want, get the combat armor in order to get the implants.

There's also an NPC that you can get in the base. A robotic one at that,
too. It's name is Skynet. To get him, make sure that you have 150% Science
skill (a lot never hurts...I think the minimum is 127%). (The Science skill
is used to get the Cybernetic brain). Go to the third level, using Dixon's
eye, and go to the room towards the northeast. Find Clifton's eye, and go
back to the elevator. There is another retinal scanner to the left; use
Clifton's eye there. Go to the fourth floor. Once you're there, follow
the hall on the right-hand side and go to the northernmost room.

You'll be in the biomedical storage laboratory now. If you want to get a
Red Ryder LE BB gun, choose the retrieve option, and then retrieve a
cadaver. Private Dobbs will be taken out; he'll talk to you but then will
suddenly melt down. Access the computer again and choose the 'Retrieve' option.
Choose the brain (the best one available) and make the necessary adjustments
to retrieve the brain. If your Science skill is high enough, you will be able
to get the Cybernetic Brain, which is a must if you want a good NPC. After
you've gotten the brain, go back to the third level, and go to the northwest
room (it has a robotic body in a nearby storage room). Go to the storage room
and scout around the medical table. There should be some bio-med gel. Pick it
up and use it on the robotic body. Also, use the brain on the robotic body.
After you're done, save the game, and head back to the first level.

Once you're back in the first level, go and use the retinal scanner without
the eyes. The security system will be activated and robots will come and
attack you. Kill the robots and get a motivation device from the robots
that look like they have a brain. After you've gotten the motivation device,
use Dixon's eye to gain access again and go to the third level. Go back
to where the robot body was, and install the motivation unit. Go to the
console next to the robot and activate SkyNet. After Skynet has been
activated, the robot will deactivate all security measures in the third
level (and successive levels of the base if you take it there).

* NPC Info: Skynet
  ---
  Skynet is the most powerful robotic NPC in the game. He's pretty good
  at science skills and also is about as good as Cassidy when it comes to
  small arms. In addition to that, this guy can heal itself in one shot.
  It can't use armor, but then again, its exterior skin is about as strong
  as Metal Armor. You can also modify its combat options to whatever setting
  you wish (except for the drugs part).

Anyways, you've done enough for now. Go to the stables in New Reno.


NEW RENO (The Stables...again)
========
Notable Areas
1) See above section

Notable Characters
1) See above section

Notes
1) Kill everyone in the stables except for the slaves and Myron.

Quest Experience/Reward Table
- Kill the Mordinos in the Stables: 23000 kxp
- Become a Made Man for the Wrights: 10000 xp, hook-ups at the weapon
                                     store and Cat's Paw
- Defeat your first challenger in the riing: 500 xp
-  "      "   second   "       "   "  "    : 750 xp
-  "      "   third    "       "   "  "    : 1000 xp
- Become the New Reno boxing champion: 22500 xp
- Become a porn star: 1500 xp
- Sell Eldridge the Laser Pistol: 500 xpp, $1500

Details
-------
Go in the Stables, and kill everyone there. Be sure that you get the extra
cash, etc. After you kill them, enter New Reno through the East Side. Go to
the Wright mansion, and tell Orville that you've finished his quests. He'll ask
if you can become a Wright Made Man. Accept his offer, and then go and become a
Made Man. Now it's time to become a boxer and a porn star. Note that the two
require specific primary skill requirements -- if you've got Power Armor and
decent endurance, then you'll have no problem getting into the boxing ring.
In order to become a porn star, you'll need 8 strength, 8 endurance, 8 charisma,
and (I think) 8 agility.

To become a boxer, go to 2nd street, and go to the Jungle Gym. Talk to Stuart,
the little guy standing in front of the ring. Tell him that you want to become
a boxer, and he'll register you and give you boxing gloves.  You also get to
pick your own name as well. Pretty much, just try to knock out all of the boxers.
You'll also get to win a good bit of money as well. Now, you're going to become
a porn star.

To become a porn star, take some Buffouts if your Endurance is less than
six. Afterwards, talk to the Corsican Brother, and ask for some jobs. He'll
give you a job offer, and then tell him the price of your movies. Choose
your name afterwards, and then you'll become a star...a big, bright, shining
star. (I love the way the game puts it...) You'll also receive some experience
afterwards.

Go to Virgin Street (or wherever you left your car), and pick up one of the
laser pistols from your trunk. Go to New Reno Arms in the commercial row
in the late morning, and sell Eldridge your pistol for about $1500 and some
experience. If you didn't get a Voice Recognition Module from the Vault City
Vault, you can buy one from Eldridge for $1500 (choose the dialogue about
the special item).

Now, leave for Broken Hills to install the air purifier.


BROKEN HILLS (again)
============
Notable Areas
1) See above listing for Broken Hills

Notable Characters
1) See above listing for Broken Hills

Notes
1) Fix the mine's air purifier.

Quest Experience/Reward Table
- Fix the air purifier: 1500 xp, Combat  Shotgun
- Kill the critters in the mine: 1440 kxxp
- Find the secret chamber in the mine: 11000 xp
- Uncover the "obscure reference to pop  culture": 500 xp

Details
-------
Enter Broken Hills, and go straight to the mine to fix the air purifier.
Be sure to tell Zaius that you have the purifier to fix the mine. (Oh yes,
be sure to have the purifier with you too.) The mine contains posionous
gases, so you need to either have Power Armor, Dermal Impact Armor, or
Salvatore's oxygen apparatus with you. Since you have Power Armor, everything
will be okay.

Go in and kill all of the critters in the mine. The purifier is in the
northeastern section of the mine. Simply use the parts there to fix the
air purifier. After you've fixed it, talk to Zaius to get your reward. Also,
if you want, Marcus can join you as an NPC.

Also, in the mine, if you go directly to the east and through the wall, you
will meet this airplane pilot. When you go there, the pilot will wake up.
Ask him who is he, and he'll leave afterwards. You'll get a good bit of
experience for finding him.

* NPC Information: Marcus
  ---
  Marcus is the strong Super Mutant from Broken Hills (he is also the mayor
  of the town). Marcus is a good shot with any big gun and can also use
  power fists and other unarmed weapons. He is extremely deadly with the
  Pulse Rifle - which is also in the Brotherhood bunker. The bad thing is
  that he can't wear armor. He has lots of hit points, but the fact that he
  can't wear armor hurts him in the end game.

Head for Vault City. Leave the car there, and walk by foot towards the
Raider Base. There is a bug which can (and probably will) make the car
permanantly dissapear.


RAIDER BASE
===========
Rough Map

         (Outside)
            /
           / - ladder 
          /
Cave -- Raider camp
  |
Radscorpion lair (trap)

Notable Areas
1) Entrance to the camp
2) The Raider camp
3) Raider camp exitway

Notable Characters
1) "Shadow Who Walks" (part of a removed quest)
2) Raider Leaders (clad in combat armor)
-  Raiders
-  Radscorpions

Notes
1) Enter the camp WITHOUT YOUR CAR (if you have it).
2) Descend down the ladder to find the camp.
3) Kill all of the raiders.
4) Find the three dog tags and open up the safe. Get the account books.
5) Leave the base through the left - watch out for various traps that
   can lead you to the radscorpion lair.

Quest Experience/Reward Table
-  Find the raider base: 500 xp
-  Kill the raiders: 1950 kxp
-  Kill the radscorpions: 3030 kxp
-  Break the raider's strength: 2000 xp

Introduction
------------
This is the secret Raider hideout. It is heavily guarded and is laden
with traps. Be sure to leave your car in a nearby area (Broken Hills
or Vault City) as there is a bug which will cause your car to permanantly
dissappear.

Details
-------
When you enter the raider camp, descend down the ladder and then kill
all of the raiders. It's pretty easy, especially with powered armor.

Your main goal should be to open the locked safe to the northeast. You need
to find three dog tags, which are in footlockers and in lockers. Search
the lone (foot)lockers near the beds to get the dog tags. The lockers can
be a bit difficult to open (I tried it  successfully with 60% lockpick
skill and the extended lockpick set). Get the dog tags and the money. After
you have all three tags, open the safe (choose the option for opening the
safe using the numbers on the tags). When you open it, be sure to take the
account book. Take anything else that you might need from it as well.

Exit the raider camp to the left. The exit is heavily trapped and also is
blocked by two locked doors. After you've gone through the camp, you'll be
in a cave that is heavily trapped. Either run through the left or go a bit
to the north (towards the manhole with a ladder) and then towards the left.
If you descend down the ladder, you can find lots of radscorpions. Also,
you can find a few items hidden in some bones (check the southern areas
of the caves). Leave the camp for Vault City.


VAULT CITY (again)
==========
Notable Areas
1) See above section for Vault City

Notable Characters
1) See above section for Vault City

Notes
1) Tell Sark that you've killed the raiders.
2) Talk to Dr. Troy about the jet antidote (if you didn't sell him jet),
   or if you've sold him the jet, pick it up if he has made it. Otherwise
   talk to him about the antidote.
3) Bring the account books and Bishop's holodisc to Lynette. Also, tell
   her that you've wiped them out.
4) Give the jet antidote to Painless Doc Johnson in Redding.
5) Head to NCR afterwards.

Quest Experience/Reward Table
- Notify Lynette that you've killed the  Raiders: 1000 xp. $1000
- Prove to Lynette that Bishop hired thee Raiders: 2500 xp
- Deliver the jet antidote to Painless DDoc Johnson (in Redding): 2500 xp

Details
-------
Enter the downtown area in Vault City, and begin by either informing Dr.
Troy about the jet antidote or picking it up. After that's done, go tell
Sark that the raiders have been killed (ask him what he does, ask about
raiders afterwards, and then keep pressing him for a job and then tell him
that you've killed them). He'll tell you to tell Lynette about that.

Go to the Central Council, and talk to Lynette. Tell her that you've
killed the raiders, and then tell her that Bishop and the NCR were behind
the conspiracy to force Vault City to join the NCR (New California
Republic). Accept the quest to tell Westin about the raiders. Save the
game and leave for NCR. If you did get the jet antidote, make a quick trip
to Redding and give it to Painless Doc Johnson for some experience. Ask if
he can answer some questions, and then tell him about the jet antidote.


NCR (New California Republic)
===
Rough Map

           Bazaar
              |
              |
Westin's - Downtown
Ranch         |
              |
           Council
             Hall
Notable Areas
1) Bazaar
   - Buster's Weapon Shop
   - Slave Pen
   - Rawhide Bar & Saloon
   - Junkyard
2) Downtown
   - Gun Store
   - Sheriff's office
   - Repair Shop
   - NCR Rangers' Office
   - Small Bar
3) Government Complex
   - President's and Vice President's Offices
4) Westin's Ranch

Notable Characters
1)  Doofus, he can watch your car
2)  Buster, he sells good weapons at absurdly high prices
3)  Ratch, he runs the junkyard
4)  Mira, she operates the Rawhide saloon
5)  Merk, a gangster
6)  Lenny, a barfly who is also a super mutant
7)  Sheriff Dumont, he's the head of the NCR Police
8)  Deputy Karl, a junior member of the police (he can tell you about the
    town)
9)  Felix, the ranch foreman
10) Westin, he runs the ranch
11) Dr. Henry, he can give you the mutagenic serum
12) Dorothy, she runs NCR's power plant
13) Toto, Dorothy's robotic assistant
14) Jack, the crazed cop who wants to blow up the power plant
15) Vortis, he owns the slave pen
16) Elise, she heads the NCR Rangers
17) Gond, a member of the Rangers (he's a super-mutant)
18) Feargus, a member of the council and a spy for another band of raiders
19) Gunther, President Tandi's aide
20) President Tandi, leader of the NCR
-   Police Officers
-   NCR citizens
-   Slavers and Slaves (in bazaar)

Notes
1) Get the supercharger (blower) enhancement for the car, if you want to.
2) Help Westin take care of the Brahmin. Also, expose the conspiracy
   between NCR and New Reno.
3) Get the mutagenic serum from Dr. Henry and test it on Lenny.
4) Talk Jack out of blowing the power plant.
5) Offer to kill Vortis and his fellow slavers for the Rangers. Also, be
   sure to free the slaves.
6) Inject the serum into Lenny. Kill Merk and Mira if they do decide to
   attack you.
7) Offer to find the computer parts for President Tandi.

Quest Experience/Reward Table
- Guard the brahmin: 1000 xp, $200
- Tell Westin about the NCR-New Reno connspiracy: 2000 xp
- Talk Jack out of blowing the power plaant: 6000 xp, books
- Inject the serum into Lenny: 1000 xp,  Robo-dog
- Kill the slavers: 1595 kxp
- Join the NCR Rangers: 3000 xp

Introduction
------------
The former Shady Sands, the present-day NCR holds little in common
with its older incarnation. It constantly seeks to increase its
influence and territory in the Fallout world.

Details
-------
When you enter NCR, rest until the morning (the city is closed until
morning; if you have high charisma and karma, you can enter the city at
night). There should be a man walking around by your car; if you want, you
can ask him to guard your car for $5. It's a really low amount of money for
your piece of mind (however, I doubt that he really does watch it). Also,
holster your weapons (tell your NPC's to do the same). NCR is a fine
example of a Police State.

If you go to the northeast, there should be a junkyard with a robed figure
standing next to several junky cars. You can talk to Ratch (he's the man
in the robes), and you can also ask him to upgrade your car (a blower) for
$1000. The blower (actually a supercharger) can make your car go somewhat
faster. Enter the city for now.

When you're there, go to the south, and take a left in the first
intersection that you see. Talk to the police officer standing next to the
intersection (he's Sheriff Dumont; "graying hair" is in his discription).
Ask him for work to do, and he'll give you some jobs that are available to
you.

Go to the west until you reach an electronic gate with a cop standing
behind it. Talk to the cop, and tell him that you have business to conduct
with Westin about Vault City. He'll let you in. Once you're in the ranch,
talk to Felix, and tell him that Sheriff Dumont told you to come in for
some jobs. He'll allow you to come and talk to Westin. Once you're there,
tell Winston that you're here for a job and that the Sheriff told you to
come and talk to him about it personally. He'll tell you to watch his
brahmin. Accept it, and then talk to Felix for he will direct you to the
brahmin's grazing area. A few talking deathclaws will come, but will leave
once they see you.

If you do take the job, a few talking Deathclaws will come. When
they see you, they will leave. It's a particularly easy quest to do. You'll
get $200 and some experience. Before you leave, talk to him again, and tell
him about the NCR-New Reno conspiracy. Leave the ranch to get some more
work within NCR.

When you get back, go to the east, and enter the small building that is
next to the intersection (southwest corner, actually), and talk to the man
in the lab coat. Tell him that you are the Chosen One, and ask him about
Cyber-Genetics. He'll describe the field for you, and then he'll ask you to
inject some serum into a super mutant. Accept it, and then put the serum in
Lenny. Save this for later. Oh yes, save the game for the next part.

If you go further to the east, you'll see a woman standing next to a
robot. Talk to the woman, and she'll mention that Jack (a cop) wants to
blow up the power plant. Tell her to lead you to the plant. Once you get
there, immediately talk to Jack. The conversation path is somewhat
difficult, so here it is: (I did this with 9 Intelligence; it might work
with 7 -- also, some of the text is modified slightly)

- OFJ (Officer Jack): Stay back! I've goot a bomb!
- You: Don't do it...there's always a beetter solution.
- OFJ: Yeah, sure...what would you know  about this?
- You: Nothing. I don't know crap about  your problems. You should tell me.
- OFJ: What is this - some kind of a triick? ...
- You: Who wants to kill you?
- OFJ: That **mn **tch Mira...she wants  to kill me.
- You: Who the hell's Mira?
- OFJ: Like I said, my ex...she's still  trying to screw me.
- You: Whoa...that's unfair.
- OFJ: No kidding. Now folks are going tto listen to me.
- You: Look. Think this through. Blow upp this place...She wins, you lose.
- OFJ: You really think so?
- You: Yes, Jack. It is true.
- OFJ: I don't know.
- You: Now's your big chance. Stand her  down.
- OFJ: You're right...this wasn't the grreatest plan anyway...

Afterwards, you'll receive a lot of experience and get some books as well.
Now, head for the NCR Rangers building, which is directly to the south of
the power plant (the building where you first saw Dorothy and Toto; they
were standing outside).

When you enter the building, go talk to the woman clad in combat armor.
Ask her what she does, and then tell her that you think slavers are the
scum of the earth. Tell her that you want to join, and she'll tell you to
free the slaves held up in the slave pen in the bazaar. Accept the quest.
Also, if you go to the right and examine the table, you can get a map which
you can sell for $500. Save, and head for the bazaar.

Once you're there, put the serum in your active item slot. Go to the bar,
and inject the serum into Lenny. Also, if Merk is hiding out there, you'll
enter combat mode. Kill Merk. Mira also might join the fight as well; kill
her if she does. Head for the slave pen now. Once you're there, talk to
the man wearing a cap. Offer to find him the NCR Rangers map for $500 (this
is strictly optional, mind you...also, you won't get negative karma for
doing that). After you get the payment, you can talk to the man wearing the
metal armor for some information. Afterwards, kill all of the slavers. Head
back for the NCR Rangers office.

Once you're back in the NCR Rangers office, talk to Elise, and tell her
that you've freed the slaves. You'll get some experience. If you want the
robo-dog as your NPC, go back to the building with the man in the lab coat.
Tell him that the serum killed the mutant, and he'll give you the cyberdog.
If you want the dog, talk to it and it'll follow you.

* NPC Information: Robo-Dog
  ---
  The robo dog isn't that great, and I've never tried it out. It's not
  really worth having in your NPC slot when there are better NPC's out
  there.

Go to the council hall, which is to the south. Once you're there, enter the
building that is towards the right of the statue. Talk to the man wearing
the cap, and tell him that you're here to see Tandi because of a job. (If
you don't get the choice, you can talk to Sheriff Dumont and ask him for
some honest work). Once you're in the building, talk to the man wearing the
suit, and tell him that you're here to see Tandi. He'll allow you to go
through.

Go and talk to Tandi (she's in the building a bit towards the north). Tell
her that you have a way with words, and offer to find her the computer
parts in Vault 15. You can optionally ask her some questions to familiarize
yourself with NCR and its surrounding areas. Leave NCR for Vault 15. Also,
if you're getting the supercharger enhancement, talk to the junkyard man
before you leave.

 

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