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Sep 24, 2000 - Fallout 2 Walkthrough For PC 1.7Back
SMALL GUNS (PISTOLS, RIFLES, SHOTGUNS, SMG'S)
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PISTOLS
1. Colt 6520 10mm Pistol
Damage: 5-12 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 10mm JHP/AP ammo, 12 round magazine
Weight: 3 lbs
Range: 25 hexes
Min. Strength: 3
Selling price: $250
2. Desert Eagle .44
Damage: 10-16 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: .44 caliber JHP/FMJ ammo, 8 round magazine
Weight: 7 lbs
Range: 25 hexes
Min. Strength: 4
Selling price: $800
Upgrades: Extended magazine, upgrades ammo capacity to
20 rounds
3. .44 Magnum Revolver
Damage: 12-18 hp
Shoot modes: Single shot (aimed)
Action points: 4 (5)
Ammo: .44 caliber JHP/FMJ ammo, 6 round magazine
Weight: 5 lbs
Range: 15 hexes
Min. Strength: 5
Selling price: $600
Upgrades: Speed loader, reduces reload cost to 1 AP
4. 14mm Pistol
Damage: 12-22 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 14mm AP ammo, 6 round magazine
Weight: 4 lbs
Range: 24 hexes
Min. Strength: 4
Selling price: $1100
5. Needler Pistol
Damage: 12-24 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: HN/AP Needler ammo, 10 (?) round magazine
Weight: 4 lbs
Range: 24 hexes
Min. Strength: 3
Selling price: $2200
6. Mauser M/96 Pistol
Damage: 5-10 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 9mm ball, 7 round magazine
Weight: 5 lbs
Range: 22 hexes
Min. Strength: 3
Selling price: $1500
7. .223 Pistol
Damage: 20-30 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: .223 FMJ ammo, 5 round magazine
Weight: 7 lbs
Range: 30 hexes
Min. Strength: 5
Selling price: $3500
8. PPK12 Gauss Pistol
Damage: 22-32 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 2mm EC ammo, 12 round magazine
Weight: 5 lbs
Range: 50 hexes
Min. Strength: 4
Selling price: $5250
SUB-MACHINE GUNS
1. MP9 10mm SMG
Damage: 5-12 hp
Shoot modes: Single shot (aimed), 10-round burst
Action points: 5 (6), 6
Ammo: 10mm JHP/AP ammo, 30 round magazine
Weight: 5 lbs
Range: 25
Min. Strength: 4
Selling price: $1000
2. Thompson SMG (Tommy Gun)
Damage: 3-20 hp
Shoot modes: Single shot (aimed), 10-round burst
Action points: 5 (6), 6
Ammo: .45 caliber ammo, 50 round magazine
Weight: 7 lbs
Range: 32 hexes
Min. Strength: 6
Selling price: $1100
3. M3A1 SMG (Grease Gun)
Damage: 10-20 hp
Shoot modes: Single shot (aimed), 8-round burst
Action points: 4 (5), 5
Ammo: .45 caliber ammo, 30 round magazine
Weight: 7 lbs
Range: 20 hexes
Min. Strength: 4
Selling price: $1750
4. H&K P90c SMG
Damage: 12-16 hp
Shoot modes: Single shot (aimed), 12-round burst
Action points: 4 (5), 5
Ammo: 10mm JHP/AP ammo, 24 round magazine
Weight: 8 lbs
Range: 30 hexes
Min. Strength: 4
Selling price: $2500
* The gun in Vault 15 is loaded with 9mm ammo, but
will reload with 10mm ammo. It's a bug.
5. H&K G11 SMG
Damage: 10-20 hp
Shoot modes: Single shot (aimed), 5-round burst
Action points: 5 (6), 6
Ammo: 4.7mm caseless ammo, 50 round magazine
Weight: 8 lbs
Range: 35 hexes
Min. Strength: 5
Selling price: $6500
6. H&K G11E SMG
Damage: 13-23 hp
Shoot modes: Single shot (aimed), 7-round burst
Action points: 5 (6), 6
Ammo: 4.7mm caseless ammo, 50 round magazine
Weight: 8 lbs
Range: 40 hexes
Min. Strength: 6
Selling price: $8000
SHOTGUNS
1. Winchester "Widowmaker" Shotgun
Damage: 12-22 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 12 gauge shells, two chambers for two shells
Weight: 5 lbs
Range: 14 hexes
Min. Strength: 4
Selling price: $800
2. Sawed-off Shotgun
Damage: 12-24 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 12 gauge shells, two chambers for two shells
Weight: 4 lbs
Range: 7 hexes
Min. Strength: 4
Selling price: $800
3. Winchester "City-Killer" Combat Shotgun
Damage: 15-25 hp
Shoot modes: Single shot (aimed), 3-round burst
Action points: 5 (6), 6
Ammo: 12 gauge shells, 12 round magazine
Weight: 10 lbs
Range: 22 hexes
Min. Strength: 5
Selling price: $2750
4. H&K CAWS (Close Assault Weapons System)
Damage: 15-25 hp
Shoot modes: Single shot (aimed), 5-round burst
Action points: 5 (6), 6
Ammo: 12 gauge shells, 10 round magazine
Weight: 5 lbs
Range: 30 hexes
Min. Strength: 6
Selling price: $4750
5. Pancor Jackhammer
Damage: 19-28 hp
Shoot modes: Single shot (aimed), 5-round burst
Action points: 5 (6), 6
Ammo: 12 gauge shells, 10 round magazine
Weight: 12 lbs
Range: 35 hexes
Min. Strength: 5
Selling price: $5500
RIFLES
1. Red Ryder BB Gun
Damage: 1-3 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: BB ammo, 100 round magazine
Weight: 5 lbs
Range: 32 hexes
Min. Strength: 3
Selling price: $200
2. Pipe Rifle
Damage: 5-12 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 10mm JHP/AP ammo, 1 round magazine
Weight: 10 lbs
Range: 25 hexes
Min. Strength: 5
Selling price: $200
3. Colt Hunting Rifle
Damage: 8-20 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: .223 FMJ ammo, 10 round magazine
Weight: 9 lbs
Range: 40 hexes
Min. Strength: 5
Selling price: $1000
Upgrades: Sight scope, increases accuracy
4. AK-112 Assault Rifle
Damage: 8-16 hp
Shoot modes: Single shot (aimed), 8-round burst
Action points: 5 (6), 6
Ammo: 5mm JHP/AP ammo, 24 round magazine
Weight: 10 lbs
Range: 45 hexes
Min. Strength: 5
Selling price: $1300
Upgrades: Extended magazine, upgrades ammo capacity
to 100 rounds
5. DKS-501 Sniper Rifle
Damage: 14-34 hp
Shoot modes: Single shot (aimed)
Action points: 6 (7)
Ammo: .223 FMJ ammo, 6 round magazine
Weight: 8 lbs
Range: 50 hexes
Min. Strength: 5
Selling price: $2200
6. FN-FAL
Damage: 9-18 hp
Shoot modes: Single shot (aimed), 10-round burst
Action points: 5 (6), 6
Ammo: 7.62mm ammo, 20 round magazine
Weight: 9 lbs
Range: 35 hexes
Min. Strength: 5
Selling price: $2200
Upgrades: Night scope, improves accuracy in dimly lit
areas
7. XL70E3
Damage: 12-19 hp
Shoot modes: Single shot (aimed), 8-round burst
Action points: 5 (6), 6
Ammo: 5mm JHP/AP ammo, 20 round magazine
Weight: 9 lbs
Range: 35 hexes
Min. Strength: 5
Selling price: $3000
8. Red Ryder LE BB Gun
Damage: 25 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: BB ammo, 100 round magazine
Weight: 5 lbs
Range: 32 hexes
Min. Strength: 3
Selling price: $3500
9. M72 Gauss Rifle
Damage: 32-43 hp
Shoot modes: Single shot (aimed)
Action points: 5 (6)
Ammo: 2mm EC ammo, 20 round magazine
Weight: 10 lbs
Range: 50 hexes
Min. Strength: 6
Selling price: $8250
BIG GUNS
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1. Flamethrower
Damage: 45-90 hp (flame)
Shoot modes: Flame Burst (uses 1 fuel pack)
Action points: 6
Ammo: Flamethrower fuel, capacity for 5 fuel packs
Weight: 18 lbs
Range: 5 hexes
Min. Strength: 6
Selling price: $2000
Upgrades: The upgrade will improve penetration, resulting
in more damage. It'll also require new fuel,
Flamethrower fuel MK-II (blue package).
2. Rockwell Rocket Launcher
Damage: 35-100 hp
Shoot modes: Single shot only
Action points: 6
Ammo: HE or AP rocket, capacity for one rocket
Weight: 15 lbs
Range: 40 hexes
Min. Strength: 6
Selling price: $2300
3. M60
Damage: 18-26 hp
Shoot modes: 10-round burst
Action points: 6
Ammo: 7.62mm ammo, 50 round magazine
Weight: 23 lbs
Range: 35 hexes
Min. Strength: 7
Selling price: $2300
4. Light Support Weapon
Damage: 20-30 hp
Shoot modes: 10-round burst
Action points: 6
Ammo: .223 FMJ ammo, 30 round magazine
Weight: 20 lbs
Range: 40 hexes
Min. Strength: 6
Selling price: $3750
5. Bozar
Damage: 25-35 hp
Shoot modes: 15-round burst
Action points: 6
Ammo: .223 FMJ ammo, 30 round magazine
Weight: 20 lbs
Range: 35 hexes
Min. Strength: 6
Selling price: $5250
6. Rockwell CZ53 Minigun
Damage: 7-11 hp
Shoot modeS: 40-round burst
Action points: 6
Ammo: 5mm JHP/AP ammo, 120 round magazine
Weight: 28 lbs
Range: 35 hexes
Min. Strength: 7
Selling price: $3800
7. Rockwell CZ53 "Avenger" Minigun
Damage: 10-14 hp
Shoot modes: 40-round burst
Action points: 6
Ammo: 5mm JHP/AP ammo, 120 round magazine
Weight: 28 lbs
Range: 40 hexes
Min. Strength: 7
Selling price: $5500
8. Vindicator Minigun
Damage: 14-19 hp
Shoot modes: 25-round burst
Action points: 6
Ammo: 4.7 mm caseless ammo, 100 round magazine
Weight: 28 lbs
Range: 30 hexes
Min. Strength: 7
Selling price: $15250
ENERGY WEAPONS (small/large weapons)
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SMALL WEAPONS
1. Wattz 1000 Laser Pistol
Damage: 10-22 hp (laser)
Shoot modes: Single (aimed)
Action points: 5 (6)
Ammo: Small Energy Cell, capacity for 12 cells
Weight: 4 lbs
Range: 35 hexes
Min. Strength: 3
Selling price: $1400
Upgrades: Magneto Laser Pistol, improves penetration
2. Glock 86 Plasma Pistol
Damage: 15-35 hp (plasma)
Shoot modes: Single (aimed)
Action points: 5 (6)
Ammo: Small Energy Cell, capacity for 16 cells
Weight: 4 lbs
Range: 20 hexes
Min. Strength: 4
Selling price: $2750
Upgrades: Extended capacity, increases battery capacity
to 32 cells
3. YK32 Pulse Pistol
Damage: 32-46 hp (pulse)
Shoot modes: Single (aimed)
Action points: 4 (5)
Ammo: Small Energy Cell, capacity for 5 cells
Weight: 4 lbs
Range: 15 hexes
Min. Strength: 3
Selling price: $12500
4. Solar Scorcher
Damage: 20-60 hp (laser)
Shoot modes: Single (aimed)
Action points: 4 (5)
Ammo: Solar energy, needs well-lit area to operate;
6 shot storage capacity -- no ammo needed
Weight: 5 lbs
Range: 20 hexes
Min. Strength: 3
Selling price: $2000
5. Alien Blaster
Damage: 30-80 hp (pulse)
Shoot modes: Single (aimed)
Action points: 4 (5)
Ammo: Small Energy Cell, capacity for 30 cells
Weight: 2 lbs
Range: 10 hexes
Min. Strength: 2
Selling price: $10000
LARGE WEAPONS
1. Wattz 2000 Laser Rifle
Damage: 25-50 hp (laser)
Shoot modes: Single (aimed)
Action points: 5 (6)
Ammo: Micro Fusion Cell, capacity for 12 cells
Weight: 12 lbs
Range: 45 hexes
Min. Strength: 6
Selling price: $5000
Upgrades: Extended Charge upgrade, upgrades battery
capacity to 24
2. H&K L30 Gatling Laser
Damage: 20-40 hp (laser)
Shoot modes: 10 laser ray burst
Action points: 6
Ammo: Micro Fusio Cell, capacity for 30 cells (three
shots on full charge)
Weight: 24 lbs
Range: 40 hexes
Min. Strength: 6
Selling price: $7500
3. Winchester P94 Plasma Rifle
Damage: 35-60 hp (plasma)
Shoot modes: Single (aimed)
Action points: 5 (6)
Ammo: Micro Fusion Cell, capacity for 10 cells
Weight: 12 lbs
Range: 25 hexes
Min. Strength: 6
Selling price: $4000
Upgrades: Turbo Plasma Rifle - decreases AP cost by one,
increases damage by about 5 hp and increases
range by 10 hexes
4. YK42B Pulse Rifle
Damage: 54-78 hp (pulse)
Shoot modes: Single (aimed)
Action points: 5 (6)
Ammo: Micro Fusion Cell, capacity for 10 cells
Weight: 9 lbs
Range: 30 hexes
Min. Strength: 3
Selling price: $17500
UNARMED/MELEE/THROWN WEAPONS
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Unarmed Weapons
- All unarmed weapons require 3 action points (4 aimed)
and have a range of one hex. In addition, the strength
requirement is only 1.
1. Boxing Gloves
Damage: 1 hp
Weight: 5 lbs
Selling price: $250
* These are used for the New Reno boxing championships.
2. Plated Boxing Gloves
Damage: 2-3 hp
Weight: 10 lbs
Selling price: $300
* Ditto for regular Boxing Gloves. Note that you'll need
to find them before you begin boxing (they can be found
in the basement of Bishop's Shark Club).
3. Brass Knuckles
Damage: 2-5 hp
Weight: 1 lbs
Selling price: $60
4. Spiked Knuckles
Damage: 4-10 hp
Weight: 1 lbs
Selling price: $250
5. Power Fist
Damage: 12-24 hp
Ammo: Small Energy Cell, capacity for 25 cells
Weight: 10 lbs
Selling price: $1800
Upgrades: Mega Power Fist - significantly boosts
damage
Melee Weapons
- Melee weapons don't have an ammo requirement with the notable
exception of the cattle prod and the viroblade. In addition,
some high-damage melee weapons have a high tendency to knock
over opponents.
1. Switchblade
Damage: 2-5 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 3 (4)
Weight: 1 lb
Range: 1 hex
Min. Strength: 1
Selling price: $50
2. Wrench
Damage: 3-6 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 3 (4) (?)
Weight: 4 lbs
Range: 1 hex
Min. Strength: 3
Selling price: $65
* Quest Item in Vault City
3. Knife
Damage: 1-6 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 3 (4)
Weight: 1 lb
Range: 1 hex
Min. Strength: 2
Selling price: $40
4. Police Baton
Damage: 1-6 hp
Attack modes: Swing (aimed)
Action points: 3 (4)
Weight: 3 lbs
Range: 1 hex
Min. Strength: 3
Selling price: $30
5. Crowbar
Damage: 3-10 hp
Attack modes: Swing (aimed)
Action points: 4 (5)
Weight: 5 lbs
Range: 1 hex
Min. Strength: 5
Selling price: $65
* Can be used to open locked doors
6. Sledgehammer
Damage: 4-9 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 4 (5), 5 (6)
Weight: 12 lbs
Range 2 hexes
Min. Strength: 6
Selling price: $120
7. Combat Knife
Damage: 3-15 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 3 (4)
Weight: 2 lbs
Range: 1 hex
Min. Strength: 2
Selling price: $165
8. Wakizashi Blade
Damage: 4-13 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 3 (4)
Weight: 3 lbs
Range: 1 hex
Min. Strength: ?
Selling price: $200
9. "Little Jesus"
Damage: 5-19 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 3 (4)
Weight: 3 lbs
Range: 1 hex
Min. Strength: 2
Selling price: $200
10. Louisville Slugger
Damage: 12-32 hp
Attack modes: Swing (aimed)
Action points: 3 (4), 3 (4)
Weight: 4 lbs
Min. Strength: 2
Selling price: ?
11. Super Sledgehammer
Damage: 18-36 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 3 (4), 4 (5)
Weight: 12 lbs
Min. Strength: 5
Selling price: $3750
12. Viroblade Ripper
Damage: 15-35 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 4 (5), 4 (5)
Weight: 5 lbs
Min. Strength: 4
Selling price: $900
13. Wattz Cattle Prod
Damage: 12-21 hp
Attack modes: Swing (aimed), Thrust (aimed)
Action points: 4 (5), 4 (5)
Weight: 3 lbs
Min. Strength: 4
Selling price: $600
Upgrades: Super Cattle Prod, doubles damage dealt
Thrown Weapons
1. Plant Spike
Damage: 1-2 hp
Action points: 4 (5)
Weight: 1 lb
Range: 8
Min. Strength: 1
Selling price: $5
2. Fragmentation Grenade
Damage: 20-35 hp
Action points: 4 (5)
Weight: 1 lb
Range: 15 hexes
Min. Strength: 3
Selling price: $150
3. Pulse Grenade
Damage: 100-150 hp
Action points: 4 (5)
Weight: 1 lb
Range: 15 hexes
Min. Strength: 4
Selling price: $250
Special: Can only affect mechanical units
4. Plasma Grenade
Damage: 40-90 hp
Action points: 4 (5)
Weight: 1 lb
Range: 15 hexes
Min. Strength: 4
Selling price: $300
5. Molotov Cocktail
Damage: 8-20 hp
Action points: 5 (6)
Weight: 1 lb
Range: 12 hexes
Min. Strength: 3
Selling price: $50
Melee/Thrown (dual usage) Weapons
1. Rock
Damage: 1-4 hp
Attack modes: Swing (aimed), Throw (aimed)
Action points: 3 (4), 5 (6)
Weight: 1 lb
Range: 1 hex (melee), depends on strength (thrown)
Min. Strength: 1
Selling price: $0
2. Wooden Pole
Damage: 2-4 hp
Attack modes: Thrust (aimed), Throw (aimed)
Action points: 4 (5), 5 (6)
Weight: 3
Range: 2 hexes (melee), depends on strength (thrown)
Min. Strength: 3
Selling price: $5
3. Spear
Damage: 3-13 hp
Attack modes: Thrust (aimed), Throw (aimed)
Action points: 4 (5), 6 (7)
Weight: 4 lbs
Range: 2 hexes (melee), depends on strength (thrown)
Min. Strength: 4
Selling price: $80
Upgrades: Sharpened Spear; get flint from Aunt Morlis to sharpen
the spear (higher damage dealt)
4. Throwing Knife
Damage: 3-6 hp
Attack modes: Thrust (aimed), Throw (aimed)
Action points: 4 (5), 5 (6)
Weight: 1 lbs
Range: 1 hex (melee), depends on strenght (thrown)
Min. Strength: 3
Selling price: $100
CREDITS
=======
HOSTING
- Any web-sites hosting this text-based walkthrough.
- Yahoo! GeoCities for hosting the Fallout-Next website.
CONTRIBUTORS
- Taylor Keating (taykj@hotmail.com) forr giving info about
the Bishop family's quests in New Reno.
- Ken Blair (kablair@directvinternet.com) for giving info about
finding Rebecca's book.
- Florian Austin (nevry@mn.rr.com) for the Enclave guard/computer info at the
Gecko power plant.
- "Noot Sack" (nootsack@hotmail.com) for information pertaining to Miria and
Devin.
- Shane Anderson (DragonKatt@msn.com) for information pertaining to Goris.
- Devon Morrison (prisnr2436@aol.com) for tips on the character creation guide.
- Jonathan Wronski (jonwranger@aol.com) for info pertaining to the installation
of the hy-mag via reactor terminal
- John Waters (johnwaters84@earthlink.net) for correcting some minor typos.
- Craig Woodward (ctwoodward@hotmail.com) for adding information on stealing
from the San Francisco shopkeepers.
APPENDIX BIBLIOGRAPHY
- No Mutants Allowed
- http://www.nma-fallout.com
- Per Jorner's Fallout 2 Walkthrough
- http://user.tninet.se/~jyg699a/fallout2.html
Kevin Johnston's Blog - http://www.300bucks.ca |
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