Sep 24, 2000 - Fallout 2 Walkthrough For PC 1.7

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SMALL GUNS (PISTOLS, RIFLES, SHOTGUNS, SMG'S)
----------
PISTOLS

1.  Colt 6520 10mm Pistol
    Damage:        5-12 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          10mm JHP/AP ammo, 12 round magazine
    Weight:        3 lbs
    Range:         25 hexes
    Min. Strength: 3
    Selling price: $250

2.  Desert Eagle .44
    Damage:        10-16 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          .44 caliber JHP/FMJ ammo, 8 round magazine
    Weight:        7 lbs
    Range:         25 hexes
    Min. Strength: 4
    Selling price: $800
    Upgrades:      Extended magazine, upgrades ammo capacity to
                   20 rounds

3.  .44 Magnum Revolver
    Damage:        12-18 hp
    Shoot modes:   Single shot (aimed)
    Action points: 4 (5)
    Ammo:          .44 caliber JHP/FMJ ammo, 6 round magazine
    Weight:        5 lbs
    Range:         15 hexes
    Min. Strength: 5
    Selling price: $600
    Upgrades:      Speed loader, reduces reload cost to 1 AP

4.  14mm Pistol
    Damage:        12-22 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          14mm AP ammo, 6 round magazine
    Weight:        4 lbs
    Range:         24 hexes
    Min. Strength: 4
    Selling price: $1100

5.  Needler Pistol
    Damage:        12-24 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          HN/AP Needler ammo, 10 (?) round magazine
    Weight:        4 lbs
    Range:         24 hexes
    Min. Strength: 3
    Selling price: $2200

6.  Mauser M/96 Pistol
    Damage:        5-10 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          9mm ball, 7 round magazine
    Weight:        5 lbs
    Range:         22 hexes
    Min. Strength: 3
    Selling price: $1500

7.  .223 Pistol
    Damage:        20-30 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          .223 FMJ ammo, 5 round magazine
    Weight:        7 lbs
    Range:         30 hexes
    Min. Strength: 5
    Selling price: $3500

8.  PPK12 Gauss Pistol
    Damage:        22-32 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          2mm EC ammo, 12 round magazine
    Weight:        5 lbs
    Range:         50 hexes
    Min. Strength: 4
    Selling price: $5250


SUB-MACHINE GUNS

1.  MP9 10mm SMG
    Damage:        5-12 hp
    Shoot modes:   Single shot (aimed), 10-round burst
    Action points: 5 (6), 6
    Ammo:          10mm JHP/AP ammo, 30 round magazine
    Weight:        5 lbs
    Range:         25
    Min. Strength: 4
    Selling price: $1000

2.  Thompson SMG (Tommy Gun)
    Damage:        3-20 hp
    Shoot modes:   Single shot (aimed), 10-round burst
    Action points: 5 (6), 6
    Ammo:          .45 caliber ammo, 50 round magazine
    Weight:        7 lbs
    Range:         32 hexes
    Min. Strength: 6
    Selling price: $1100

3.  M3A1 SMG (Grease Gun)
    Damage:        10-20 hp
    Shoot modes:   Single shot (aimed), 8-round burst
    Action points: 4 (5), 5
    Ammo:          .45 caliber ammo, 30 round magazine
    Weight:        7 lbs
    Range:         20 hexes
    Min. Strength: 4
    Selling price: $1750

4.  H&K P90c SMG
    Damage:        12-16 hp
    Shoot modes:   Single shot (aimed), 12-round burst
    Action points: 4 (5), 5
    Ammo:          10mm JHP/AP ammo, 24 round magazine
    Weight:        8 lbs
    Range:         30 hexes
    Min. Strength: 4
    Selling price: $2500
    * The gun in Vault 15 is loaded with 9mm ammo, but
      will reload with 10mm ammo. It's a bug.

5.  H&K G11 SMG
    Damage:        10-20 hp
    Shoot modes:   Single shot (aimed), 5-round burst
    Action points: 5 (6), 6
    Ammo:          4.7mm caseless ammo, 50 round magazine
    Weight:        8 lbs
    Range:         35 hexes
    Min. Strength: 5
    Selling price: $6500

6.  H&K G11E SMG
    Damage:        13-23 hp
    Shoot modes:   Single shot (aimed), 7-round burst
    Action points: 5 (6), 6
    Ammo:          4.7mm caseless ammo, 50 round magazine
    Weight:        8 lbs
    Range:         40 hexes
    Min. Strength: 6
    Selling price: $8000

SHOTGUNS

1.  Winchester "Widowmaker" Shotgun
    Damage:        12-22 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          12 gauge shells, two chambers for two shells
    Weight:        5 lbs
    Range:         14 hexes
    Min. Strength: 4
    Selling price: $800

2.  Sawed-off Shotgun
    Damage:        12-24 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          12 gauge shells, two chambers for two shells
    Weight:        4 lbs
    Range:         7 hexes
    Min. Strength: 4
    Selling price: $800

3.  Winchester "City-Killer" Combat Shotgun
    Damage:        15-25 hp
    Shoot modes:   Single shot (aimed), 3-round burst
    Action points: 5 (6), 6
    Ammo:          12 gauge shells, 12 round magazine
    Weight:        10 lbs
    Range:         22 hexes
    Min. Strength: 5
    Selling price: $2750

4.  H&K CAWS (Close Assault Weapons System)
    Damage:        15-25 hp
    Shoot modes:   Single shot (aimed), 5-round burst
    Action points: 5 (6), 6
    Ammo:          12 gauge shells, 10 round magazine
    Weight:        5 lbs
    Range:         30 hexes
    Min. Strength: 6
    Selling price: $4750

5.  Pancor Jackhammer
    Damage:        19-28 hp
    Shoot modes:   Single shot (aimed), 5-round burst
    Action points: 5 (6), 6
    Ammo:          12 gauge shells, 10 round magazine
    Weight:        12 lbs
    Range:         35 hexes
    Min. Strength: 5
    Selling price: $5500
  
RIFLES

1.  Red Ryder BB Gun
    Damage:        1-3 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          BB ammo, 100 round magazine
    Weight:        5 lbs
    Range:         32 hexes
    Min. Strength: 3
    Selling price: $200

2.  Pipe Rifle
    Damage:        5-12 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          10mm JHP/AP ammo, 1 round magazine
    Weight:        10 lbs
    Range:         25 hexes
    Min. Strength: 5
    Selling price: $200

3.  Colt Hunting Rifle
    Damage:        8-20 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          .223 FMJ ammo, 10 round magazine
    Weight:        9 lbs
    Range:         40 hexes
    Min. Strength: 5
    Selling price: $1000
    Upgrades:      Sight scope, increases accuracy

4.  AK-112 Assault Rifle
    Damage:        8-16 hp
    Shoot modes:   Single shot (aimed), 8-round burst
    Action points: 5 (6), 6
    Ammo:          5mm JHP/AP ammo, 24 round magazine
    Weight:        10 lbs
    Range:         45 hexes
    Min. Strength: 5
    Selling price: $1300
    Upgrades:      Extended magazine, upgrades ammo capacity
                   to 100 rounds

5.  DKS-501 Sniper Rifle
    Damage:        14-34 hp
    Shoot modes:   Single shot (aimed)
    Action points: 6 (7)
    Ammo:          .223 FMJ ammo, 6 round magazine
    Weight:        8 lbs
    Range:         50 hexes
    Min. Strength: 5
    Selling price: $2200

6.  FN-FAL
    Damage:        9-18 hp
    Shoot modes:   Single shot (aimed), 10-round burst
    Action points: 5 (6), 6
    Ammo:          7.62mm ammo, 20 round magazine
    Weight:        9 lbs
    Range:         35 hexes
    Min. Strength: 5
    Selling price: $2200
    Upgrades:      Night scope, improves accuracy in dimly lit
                   areas

7.  XL70E3
    Damage:        12-19 hp
    Shoot modes:   Single shot (aimed), 8-round burst
    Action points: 5 (6), 6
    Ammo:          5mm JHP/AP ammo, 20 round magazine
    Weight:        9 lbs
    Range:         35 hexes
    Min. Strength: 5
    Selling price: $3000

8.  Red Ryder LE BB Gun
    Damage:        25 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          BB ammo, 100 round magazine
    Weight:        5 lbs
    Range:         32 hexes
    Min. Strength: 3
    Selling price: $3500

9.  M72 Gauss Rifle
    Damage:        32-43 hp
    Shoot modes:   Single shot (aimed)
    Action points: 5 (6)
    Ammo:          2mm EC ammo, 20 round magazine
    Weight:        10 lbs
    Range:         50 hexes
    Min. Strength: 6
    Selling price: $8250

BIG GUNS
--------
1.  Flamethrower
    Damage:        45-90 hp (flame)
    Shoot modes:   Flame Burst (uses 1 fuel pack)
    Action points: 6
    Ammo:          Flamethrower fuel, capacity for 5 fuel packs
    Weight:        18 lbs
    Range:         5 hexes
    Min. Strength: 6
    Selling price: $2000
    Upgrades:      The upgrade will improve penetration, resulting
                   in more damage. It'll also require new fuel,
                   Flamethrower fuel MK-II (blue package).

2.  Rockwell Rocket Launcher
    Damage:        35-100 hp
    Shoot modes:   Single shot only
    Action points: 6
    Ammo:          HE or AP rocket, capacity for one rocket
    Weight:        15 lbs
    Range:         40 hexes
    Min. Strength: 6
    Selling price: $2300

3.  M60
    Damage:        18-26 hp
    Shoot modes:   10-round burst
    Action points: 6
    Ammo:          7.62mm ammo, 50 round magazine
    Weight:        23 lbs
    Range:         35 hexes
    Min. Strength: 7
    Selling price: $2300

4.  Light Support Weapon
    Damage:        20-30 hp
    Shoot modes:   10-round burst
    Action points: 6
    Ammo:          .223 FMJ ammo, 30 round magazine
    Weight:        20 lbs
    Range:         40 hexes
    Min. Strength: 6
    Selling price: $3750

5.  Bozar
    Damage:        25-35 hp
    Shoot modes:   15-round burst
    Action points: 6
    Ammo:          .223 FMJ ammo, 30 round magazine
    Weight:        20 lbs
    Range:         35 hexes
    Min. Strength: 6
    Selling price: $5250

6.  Rockwell CZ53 Minigun
    Damage:        7-11 hp
    Shoot modeS:   40-round burst
    Action points: 6
    Ammo:          5mm JHP/AP ammo, 120 round magazine
    Weight:        28 lbs
    Range:         35 hexes
    Min. Strength: 7    
    Selling price: $3800

7.  Rockwell CZ53 "Avenger" Minigun
    Damage:        10-14 hp
    Shoot modes:   40-round burst
    Action points: 6
    Ammo:          5mm JHP/AP ammo, 120 round magazine
    Weight:        28 lbs
    Range:         40 hexes
    Min. Strength: 7
    Selling price: $5500

8.  Vindicator Minigun
    Damage:        14-19 hp
    Shoot modes:   25-round burst

    Action points: 6
    Ammo:          4.7 mm caseless ammo, 100 round magazine
    Weight:        28 lbs
    Range:         30 hexes
    Min. Strength: 7
    Selling price: $15250


ENERGY WEAPONS (small/large weapons)
--------------
SMALL WEAPONS

1.  Wattz 1000 Laser Pistol
    Damage:        10-22 hp (laser)
    Shoot modes:   Single (aimed)
    Action points: 5 (6)
    Ammo:          Small Energy Cell, capacity for 12 cells
    Weight:        4 lbs
    Range:         35 hexes
    Min. Strength: 3
    Selling price: $1400
    Upgrades:      Magneto Laser Pistol, improves penetration

2.  Glock 86 Plasma Pistol
    Damage:        15-35 hp (plasma)
    Shoot modes:   Single (aimed)
    Action points: 5 (6)
    Ammo:          Small Energy Cell, capacity for 16 cells
    Weight:        4 lbs
    Range:         20 hexes
    Min. Strength: 4
    Selling price: $2750
    Upgrades:      Extended capacity, increases battery capacity
                   to 32 cells
 
3.  YK32 Pulse Pistol
    Damage:        32-46 hp (pulse)
    Shoot modes:   Single (aimed)
    Action points: 4 (5)
    Ammo:          Small Energy Cell, capacity for 5 cells
    Weight:        4 lbs
    Range:         15 hexes
    Min. Strength: 3
    Selling price: $12500

4.  Solar Scorcher
    Damage:        20-60 hp (laser)
    Shoot modes:   Single (aimed)
    Action points: 4 (5)
    Ammo:          Solar energy, needs well-lit area to operate;
                   6 shot storage capacity -- no ammo needed
    Weight:        5 lbs
    Range:         20 hexes
    Min. Strength: 3
    Selling price: $2000

5.  Alien Blaster
    Damage:        30-80 hp (pulse)
    Shoot modes:   Single (aimed)
    Action points: 4 (5)
    Ammo:          Small Energy Cell, capacity for 30 cells
    Weight:        2 lbs
    Range:         10 hexes
    Min. Strength: 2
    Selling price: $10000


LARGE WEAPONS

1.  Wattz 2000 Laser Rifle
    Damage:        25-50 hp (laser)
    Shoot modes:   Single (aimed)
    Action points: 5 (6)
    Ammo:          Micro Fusion Cell, capacity for 12 cells
    Weight:        12 lbs
    Range:         45 hexes
    Min. Strength: 6
    Selling price: $5000
    Upgrades:      Extended Charge upgrade, upgrades battery
                   capacity to 24

2.  H&K L30 Gatling Laser
    Damage:        20-40 hp (laser)
    Shoot modes:   10 laser ray burst
    Action points: 6
    Ammo:          Micro Fusio Cell, capacity for 30 cells (three
                   shots on full charge)
    Weight:        24 lbs
    Range:         40 hexes
    Min. Strength: 6
    Selling price: $7500

3.  Winchester P94 Plasma Rifle
    Damage:        35-60 hp (plasma)
    Shoot modes:   Single (aimed)
    Action points: 5 (6)
    Ammo:          Micro Fusion Cell, capacity for 10 cells
    Weight:        12 lbs
    Range:         25 hexes
    Min. Strength: 6
    Selling price: $4000
    Upgrades:      Turbo Plasma Rifle - decreases AP cost by one,
                   increases damage by about 5 hp and increases
                   range by 10 hexes

4.  YK42B Pulse Rifle
    Damage:        54-78 hp (pulse)
    Shoot modes:   Single (aimed)
    Action points: 5 (6)
    Ammo:          Micro Fusion Cell, capacity for 10 cells
    Weight:        9 lbs
    Range:         30 hexes
    Min. Strength: 3
    Selling price: $17500


UNARMED/MELEE/THROWN WEAPONS
----------------------------
Unarmed Weapons
- All unarmed weapons require 3 action points (4 aimed)
  and have a range of one hex. In addition, the strength
  requirement is only 1.

1.  Boxing Gloves
    Damage:        1 hp
    Weight:        5 lbs
    Selling price: $250
    * These are used for the New Reno boxing championships.

2.  Plated Boxing Gloves
    Damage:        2-3 hp
    Weight:        10 lbs
    Selling price: $300
    * Ditto for regular Boxing Gloves. Note that you'll need
      to find them before you begin boxing (they can be found
      in the basement of Bishop's Shark Club).

3.  Brass Knuckles
    Damage:        2-5 hp
    Weight:        1 lbs
    Selling price: $60

4.  Spiked Knuckles
    Damage:        4-10 hp
    Weight:        1 lbs
    Selling price: $250   

5.  Power Fist
    Damage:        12-24 hp
    Ammo:          Small Energy Cell, capacity for 25 cells
    Weight:        10 lbs
    Selling price: $1800
    Upgrades:      Mega Power Fist - significantly boosts
                   damage

Melee Weapons
- Melee weapons don't have an ammo requirement with the notable
  exception of the cattle prod and the viroblade. In addition,
  some high-damage melee weapons have a high tendency to knock
  over opponents.

1.  Switchblade
    Damage:        2-5 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 3 (4)
    Weight:        1 lb
    Range:         1 hex
    Min. Strength: 1
    Selling price: $50

2.  Wrench
    Damage:        3-6 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 3 (4) (?)
    Weight:        4 lbs
    Range:         1 hex
    Min. Strength: 3
    Selling price: $65
    * Quest Item in Vault City

3.  Knife
    Damage:        1-6 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 3 (4)
    Weight:        1 lb
    Range:         1 hex
    Min. Strength: 2
    Selling price: $40

4.  Police Baton
    Damage:        1-6 hp
    Attack modes:  Swing (aimed)
    Action points: 3 (4)
    Weight:        3 lbs
    Range:         1 hex
    Min. Strength: 3
    Selling price: $30

5.  Crowbar
    Damage:        3-10 hp
    Attack modes:  Swing (aimed)
    Action points: 4 (5)
    Weight:        5 lbs
    Range:         1 hex
    Min. Strength: 5
    Selling price: $65
    * Can be used to open locked doors

6.  Sledgehammer
    Damage:        4-9 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 4 (5), 5 (6)
    Weight:        12 lbs
    Range          2 hexes
    Min. Strength: 6
    Selling price: $120

7.  Combat Knife
    Damage:        3-15 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 3 (4)
    Weight:        2 lbs
    Range:         1 hex
    Min. Strength: 2
    Selling price: $165
   
8.  Wakizashi Blade
    Damage:        4-13 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 3 (4)
    Weight:        3 lbs
    Range:         1 hex
    Min. Strength: ?
    Selling price: $200

9.  "Little Jesus"
    Damage:        5-19 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 3 (4)
    Weight:        3 lbs
    Range:         1 hex
    Min. Strength: 2
    Selling price: $200

10. Louisville Slugger
    Damage:        12-32 hp
    Attack modes:  Swing (aimed)
    Action points: 3 (4), 3 (4)
    Weight:        4 lbs
    Min. Strength: 2
    Selling price: ?

11. Super Sledgehammer
    Damage:        18-36 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 3 (4), 4 (5)
    Weight:        12 lbs
    Min. Strength: 5
    Selling price: $3750

12. Viroblade Ripper
    Damage:        15-35 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 4 (5), 4 (5)
    Weight:        5 lbs
    Min. Strength: 4
    Selling price: $900    

13. Wattz Cattle Prod
    Damage:        12-21 hp
    Attack modes:  Swing (aimed), Thrust (aimed)
    Action points: 4 (5), 4 (5)
    Weight:        3 lbs
    Min. Strength: 4
    Selling price: $600
    Upgrades:      Super Cattle Prod, doubles damage dealt

Thrown Weapons

1.  Plant Spike
    Damage:        1-2 hp
    Action points: 4 (5)
    Weight:        1 lb
    Range:         8
    Min. Strength: 1
    Selling price: $5

2.  Fragmentation Grenade
    Damage:        20-35 hp
    Action points: 4 (5)
    Weight:        1 lb
    Range:         15 hexes
    Min. Strength: 3
    Selling price: $150

3.  Pulse Grenade
    Damage:        100-150 hp
    Action points: 4 (5)
    Weight:        1 lb
    Range:         15 hexes
    Min. Strength: 4
    Selling price: $250
    Special:       Can only affect mechanical units

4.  Plasma Grenade
    Damage:        40-90 hp
    Action points: 4 (5)
    Weight:        1 lb
    Range:         15 hexes
    Min. Strength: 4
    Selling price: $300

5.  Molotov Cocktail
    Damage:        8-20 hp
    Action points: 5 (6)
    Weight:        1 lb
    Range:         12 hexes
    Min. Strength: 3
    Selling price: $50
  
Melee/Thrown (dual usage) Weapons

1.  Rock
    Damage:        1-4 hp
    Attack modes:  Swing (aimed), Throw (aimed)
    Action points: 3 (4), 5 (6)
    Weight:        1 lb
    Range:         1 hex (melee), depends on strength (thrown)
    Min. Strength: 1
    Selling price: $0  

2.  Wooden Pole
    Damage:        2-4 hp
    Attack modes:  Thrust (aimed), Throw (aimed)
    Action points: 4 (5), 5 (6)
    Weight:        3
    Range:         2 hexes (melee), depends on strength (thrown)
    Min. Strength: 3
    Selling price: $5

3.  Spear
    Damage:        3-13 hp
    Attack modes:  Thrust (aimed), Throw (aimed)
    Action points: 4 (5), 6 (7)
    Weight:        4 lbs
    Range:         2 hexes (melee), depends on strength (thrown)
    Min. Strength: 4
    Selling price: $80
    Upgrades:      Sharpened Spear; get flint from Aunt Morlis to sharpen
                   the spear (higher damage dealt)

4.  Throwing Knife
    Damage:        3-6 hp
    Attack modes:  Thrust (aimed), Throw (aimed)
    Action points: 4 (5), 5 (6)
    Weight:        1 lbs
    Range:         1 hex (melee), depends on strenght (thrown)
    Min. Strength: 3
    Selling price: $100



CREDITS
=======
HOSTING
- Any web-sites hosting this text-based walkthrough.
- Yahoo! GeoCities for hosting the Fallout-Next website.

CONTRIBUTORS
- Taylor Keating (taykj@hotmail.com) forr giving info about
  the Bishop family's quests in New Reno.
- Ken Blair (kablair@directvinternet.com) for giving info about
  finding Rebecca's book.
- Florian Austin (nevry@mn.rr.com) for the Enclave guard/computer info at the
  Gecko power plant.
- "Noot Sack" (nootsack@hotmail.com) for information pertaining to Miria and
   Devin.
- Shane Anderson (DragonKatt@msn.com) for information pertaining to Goris.
- Devon Morrison (prisnr2436@aol.com) for tips on the character creation guide.
- Jonathan Wronski (jonwranger@aol.com) for info pertaining to the installation
  of the hy-mag via reactor terminal
- John Waters (johnwaters84@earthlink.net) for correcting some minor typos.
- Craig Woodward (ctwoodward@hotmail.com) for adding information on stealing
  from the San Francisco shopkeepers.

APPENDIX BIBLIOGRAPHY
- No Mutants Allowed
  -  http://www.nma-fallout.com
- Per Jorner's Fallout 2 Walkthrough
  -  http://user.tninet.se/~jyg699a/fallout2.html

 

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