Nov 6, 2006 - Gears Of War Walkthrough for Xbox 360 1.2

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2.2.5 - CHAPTER 5: Dark Labyrinth
Gears Of War on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks.Head through the house and collect the ammo in the first room.When you come to
a hallway turn left and take the first left room. Kick in the door and turn to
the right to kill some Wretches that come to attack. Head down the way they
came and enter the next room.

Chop up the dresser with the chainsaw or smash it with a melee attack to move
on. Enter the kitchen room straight ahead and get ready for some more Wretches
to come through the door on your left. Kill them off and go the way they came
to reach the back door of the house. Right when you exit the house look to your
right along the corner of the house to find another Cog Tag.

Shoot the propane tank in the moveable car and it will light up and start to
roll down the hill. You will have to start running with the car or else you
will get left in the darkness.

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2.2.6 - CHAPTER 6: Powder Keg
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Head over to the gas station and talk to Chap. He tells you that he didn't fuel
up the Junker because he didn't think you would make it out there. Head over to
the valve and turn it a few times until Chap tells you to come back to the gas
station building and get some ammo in the back. After you collect some ammo and
start to walk back outside the Locusts will start to attack.

Watch out for the Wretches and don't shoot the gas pumps during your battle.
You will go through three waves of enemies: Troika from the left, Wretches and
a Boomer straight ahead from upper left and right corners, and more Troika from
the upper right corner. Once the battle is over Marcus will call command and
tell them they are on there way back. You are told the Locusts have launched a
fullscale attack and you need to hurry back. Run back to the Junker and a
cutscene will start to play.

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2.2.7 - Burnt Rubber
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Chap will tell you that you can only power the UV Turret or the engine which
means if you fire the UV Turret you can't drive. Left and Right Triggers
control gas and brake/reverse and the X button swaps between driving and the
UV turret.

Drive forward and Chap will eventually yell out Kryll. Quickly switch seats and
fire the UV Turret at the Kryll to fry them up until the all clear is sounded.
At the next one you must kill the Kryll straight ahead and then six o'clock is
yelled out so turn around in reverse to take out the Kryll behind you.

The third group of Kryll will attack from ahead and behind so act fast. Quickly
drive through and take the exit on the right to get down to the city again.
Take a left and then right. As you go under the bridge shoot more Kryll
straight ahead. You eventually will get on the highway again and get attacked
at 9 o'clock (to your left) and 6 o'clock (behind you).

Soon after the big ramp jump you will come to a turn in the highway to take out
more Kryll straight ahead. Soon after driving for a few seconds more you will
go in to a cutscene.

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2.2.8 - Last Stand
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Take cover in the building to your left and restock on ammo. Start moving
forward and take cover along the boardwalk to take out the Locusts and
Emergence Holes that open up. Once the front assault is taken down another
Emergence Hole will open to the right of the long boardwalk path. This
Emergence hole is to huge to use a Grenade on to close so just take out the
Locusts that spawn.

Once you kill the enemies in this Emergence Hole you will complete Act 2 and a
cutscene will start up.
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2.3 - ACT 3: BELLY OF THE BEAST
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2.3.1 - CHAPTER 1: Downpour
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Gears Of War on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks. It is now downpouring as the chapter states and the Junker has died out on the
team. Marcus calls command and is advised to head towards the factory straight
down the road. As you approach the factory at the corner of the building you
will see some glowing Wretches, these are known as Lambent Wretches and explode
when you kill them.

Head straight over to the factory and a cutscene will start, the factory door
is sealed and can't be opened. The team will split up again, follow the other
team to grab some Grenades if you need them and then head down the other way to
see a Lambent Wretch wrong out of the building and up a support beam.

Once you go around the next corner you will be attacked by some Lambent
Wretches, remember not to use your chainsaw on them due to them exploding once
they are killed. Take them all down and take the ammo behind the van on the
right. As you approach the doorway straight ahead a few more Lambent Wretches
will come out and attack.

Head along the catwalk and go left. After passing the first brick tower on the
right you will find a red skull with a cog graffiti on the next brick tower. Go
to the right to find a long wooden dock to go out on. Head all the way out and
take the Cog Tag, get back on the path and move forward.

Enter the third building and turn the power on for the generators, now move
back to the second building to use the lift and kill the Wretch that comes out
of the building. Run down the ramp and get over to the open window to enter the
factory. Move in to the next room to end the chapter.

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2.3.2 - CHAPTER 2: Evolution
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Go down the left hallway and break in to the door to get some ammo if you need
it. Trying the left door is locked so go around the other hall and use that
door to move on. Go outside through the door and kick in the next door to find
a bunch of corpses all over the room.

Turn to the left and follow the Lambent Wretches footprints to the door and use
it to move on. You will find a Stranded that will lead you through the factory.
Head over to the door that was on the right side of the room. it required a
code, the Stranded will open it for you.

As you enter the room the other team calls Marcus and you find out they are now
in the sewer system below. Continue around the catwalk and enter another room.
You will then see Cole and Baird below you in the sewer line and argue a little
bit. Move in to the next room and follow the Stranded as he complains. When he
takes you downstairs in to a room filled with planks he will fall through and
be fed to the Lambent Wretches.

Now you must carefully cross the planks. Go straight around the hole that was
just made and take the Shotgun if you want it. Now turn around and head to the
wall straight ahead (the right wall as you had walked in through the door).
Turn to the left and carefully head all the way over to the corner without
stepping in the middle of the area so you don't fall through the floor. Pick up
the Cog Tag on the ground.

Now turn left and head against the upper wall but turn left right before the
large machinery. Walk along the boards up against it and turn right. Head all
the way over to the other side of the room and turn right again where the red
skull with cog graffiti is on the ground. Head in to the corner and turn right
to find the hallway out of there safely.

Collect the ammo and Grenades in the next room if you need them and then open
the door by pressing the button on the wall. Hit the next button and enter the
mine shaft room. As you approach the middle of the room, Lambent Wretches
attack. If it gets to overwhelming just head back in to the previous room and
take them down as they come through the door.

Once they are all taken down head to the back of the room where they came from
and go up the stairs to enter the next room. Turn to the right and head down
the path and take out the Wretch that attacks. Turn in to the small room and
turn the valve on the wall. This opens the doors on both sides, the right door
has guns and ammo. Head left and go down the stairs and then enter the large
room on the right to meet up with the other team again.

Go to the wall on the left and turn the valve to raise the gates on both sides
of you to enter the next room. Baird will see something move on the ceiling,
Lambent Wretches and Troika will start to attack, take them all down. Head to
the right and then turn left to get to the back of this large room. Kick the
door in the corner which sets off the alarm. This will alert the Boomer in the
locked cage to your left and lower the lift down to attack.

Kill them off and then the door will be broken down. Go inside and Marcus will
notify command that they have reached the Cargo Carts. Head around the room
collecting ammo and go down the stairs to wrap around to the right and grab the
Cog Tag in the grass.

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2.3.3 - CHAPTER 3: Coalition Cargo
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Gears Of War on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks. Head back up the stairs and around to the left to activate the switch. Now head
back down the stairs again and jump in the cart to move on. Fight off the
Lambent Wretches that crawl across the ceiling and try to drop down on you as
well as any Troika that are shooting close enough to hurt you. Once you reach
the end Marcus will call command to find the destinations location.

Grab the ammo and then press the switch to open the door. Press the next switch
for the second door and then step back as a Lambent Wretch smashes down from
the ceiling. Take it out and then press the switch again to open the door. Kill
the Lambent Wretches at the end of the catwalk and head over to press the
switch on the door to open it and turn around to kill off more Lambent Wretches
that appear.

Press the next switch and head inside to go down the piping. Kill off the
Lambent Wretches that attack and move on. You will now have entered the Core
Room as Marcus calls command. Head out along the catwalk and kill the Boomers
on each platform that raises from the bottom. Once it is killed jump on the
platform to ride it down to the bottom.

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2.3.4 - CHAPTER 4: Darkest Before Dawn
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Head down the path along the edge of the mine to the left. Go along the path
to the right which leads you to the red skull with a cog graffiti on a door.
Right next to the Grenades is the Cog Tag to collect. Get back to the path and
go the other direction.

Kill the Lambent Wretches that approach past the rocky terrain and move on.
Marcus has Cole and Baird stay behind to keep the Resonator safe so you and
Dom must move on to take out the enemies. Move on and kill off the next set of
Lambent Wretches. Head forward and you will fall down a landslide in the water.

Head forward to engage some Troika that are heading your way. Once you cross
the stream turn to the right and head over to the little area just to the right
of the stairs to grab a Cog Tag. Go up the stairs and kick in the door as bats
fly out. Go inside to refill some ammo and Grenades if you need to. Now move
down the path further out.

To your right is a Troika firing at you, shoot the weakened pillar to cause
rocks to crush him. Head down the path and take out two waves of Lambent
Wretches. Eventually a Boomer will appear, take him down quickly. If you look
near the edge here you will find the device piece that the late Carmine was
playing with when you first spotted some bodies of Alpha way back at the
church. He threw the thing down the large hole, and it seems to have landed all
the way down here.

Marcus says you will have to find another way because the hole is to big to
jump over. Head left down the next trail past the body with a gun and some ammo
to pick up. Once you pass the Checkpoint here your team will fall through a
hidden hole deeper in to the mine. Marcus will now call Baird to check on there
status to find out they are off route too. You will then be rushed by some
Lambent Wretches from almost every direction.

Head down the path as Dom comments on the sun coming up soon. You will now have
to split up both paths are about equally difficult, but the right path gives
you a little hieght advantage a little ways down. Kill the Lambent Wretches and
Troika. Continue down the path just taking them all down, the last two will be
Shotgun wielding Troika.

After heading down the path for a bit you will turn to the left to find some
Lambent Wretches on the ceiling and Troika straight ahead. Advance and you will
see a Corpser straight ahead as well as a red skull with cog graffiti on the
left wall. Head along the wall to the right and you will find some ammo. Go
around the rock wall some more and you will find a Cog Tag on the ground. Now
continue down the path to move on.

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2.3.5 - CHAPTER 5: Angry Titan
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Head across the broken looking mine floor and a cutscene will start as the
Corpser heads in to attack. Don't keep to far of a distance from the Corpser or
else it will use a deadly breathe on you to knock you over and injur you. As it
raises its legs to hit you, shoot it in the belly to hurt it until it opens its
mouth, shoot it there. Just repeat until you get it on to the platform all the
way in the back.

Some Lambent Wretches will now come and attack, deal with them. Now stand on
either clamp and get the Corpser to smash down on it to break it off. Deal with
another wave of Lambent Wretches and then get the Corpser to smash the next
clamp. Once both clamps are off a cutscene will start to play and the Corpser
will die off just as Baird and Cole arrive. Regroup with the team and head down
the path they just came from.

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2.3.6 - Tip of the Iceberg
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Head along the path and you will come out to a large cavern with Imulsion
everywhere. Heading towards the Pumping Station you will find a Torque Bow off
to the right along a side path. Head up to the Pumping Station and the team
will split up. You will soon see some Theron Guards guarding the station. Watch
out for there deadly Torque Bows, the arrows explode leaving you as a pile of
leftovers.

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**If you have the Lancer Assault RifleChainsaw Gun**
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A really easy way to kill them on every difficulty, even Insane Mode, take the
right path with the others and run all the way around as the Theron Guards
appear. Cross the bridge and look to your left for the first set of stairs
leading up to the pumping station. Take cover against the wall on either side
of the stairs so you are perpendicular to the stairs, not on them. Just wait
for the Theron Guards to come down the stairs and rev your chainsaw on them for
easy kills. Eventually all Theron Guards will be killed on this side of the
station so you will need to carefully go up the stairs and eliminate them
carefully from the other sides.

Take laps around the Pumping Station to ensure all the Locusts are killed. Once
they are all taken care of head off the other corner and cross the walkway to
press the switch and activate the lift. A cutscene will start to play as you
complete Act 3.

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2.4 - ACT 4: THE LONG ROAD HOME
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2.4.1 - CHAPTER 1: Campus Grinder
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Right away fight off the Locusts and secure the area. You will first want to
work your way to the building on your left to get protection from the second
wave of Troika. After you take out the second wave some Boomers will come out
and start blowing up the area along with a sniper along the garden wall.

Head over to the house on the right side (if you were to be facing the garden
straight ahead as you entered the area from the chopper drop-off) and check
near the stairs closest to the garden wall to find a Cog Tag. Now head north
towards the garden to start a cutscene.

You will now have to decide whether to head through the garden gate and go
down the open street or go through the buildings. Choose between long range on
the right and close quarters on the left.
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Buildings Route
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Head through the doorway and go up the stairs to the second floor. Take out the
Theron Guard and head to the side room with the blown up wall to give the team
below some cover fire. Head down the hall and jump over the piece of furniture
to watch as seeds are launching in the air and a Seeder right outside the
building.

Head down the hallway to the left and kill the Wretches and Troika found down
here. Take the Hammer of Dawn and use it on the Seeder to send it back down in
its hole. Just to the left of its location an Emergnce Hole will open, use the
Hammer of Dawn on it as well to seal it back up.

Once all the Locusts are dealt with the Hammer of Dawn will go offline. Head
down the next hallway and use the valve to open the way forward for both teams.
Go in to the next room and get around the balcony to grab more ammo before
heading through the next door. As you go towards the other end of the hall some
Wretches will attack.

Get out to the outter room and give cover fire to the team below. Take out the
sniper first and then move on to the ground units. After its done head around
the corner and go down the stairs. Kill off the rest of the Troika and move
across the street as you take on the Wretches that attack. Enter the next
building wrap around to the left and exit it, then jump over the low wall to
meet back up with the team.

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Street Route
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Use the wall to cover yourself and start attacking the Troika hostiles as they
approach. Right after you take out a few normal Troika two Theron Guards will
attack with Torque Bows, take them out quickly. Go through the courtyard and
take the door in the left corner.

Hop over the low wall and enter the next area with a Seeder. Fight off the
Troika and then run out in the open to grab a Hammer of Dawn by the dead
soldiers body and use it on the Seeder. After it goes back in to its tunnel an
Emergence Hole will open right by the dead soldiers body. Use a Grenade or the
Hammer of Dawn on it to seal it back up.

Once that is all taken care of Marcus will ask Dom to open the doorway from
within the building so they can all proceed on. Enter the buildings gateway as
it rises and get to the other side. Kill the Wretches and Troika that attack
and enter the Lecture Hall. Marcus will notify command and then tell Dom that
they will have to meet back up at the site.

Head along the path and go across the sky bridge killing the Troika in the area
as you give support fire down below as well to help out the other team. Move on
and go down the stairs to leave the house.

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Paths Joined
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Use the Troika Machine Gun in the house on the corner to fire at the propane
tanks just to the left of the white truck. Head through the newly opened path
to start a cutscene with the survivors of the helicopter.

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2.4.2 - CHAPTER 2: Bad to Worse
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Head straight and then turn to the right to find a Cog Tag against the wall by
the rusted old car trunk at the inlet. Now take the left route to move on and
enter the Conservatory. Head to the left, there is a Shotgun to the right, and
kick the door at the end of the path. The door won't budge so it has to be cut
open.

Head back to the turn and fight the Wretches and Troika as they approach from
an Emergence Hole. After you take care of them another Emergence Hole will open
straight across from the door that is being cut open. Go to the corner right
before being able to turn right and you will find a Hammer of Dawn. Pick it up
and take out the Boomers.

Right when you finish the door will be cut open, enter the building. Head in to
the next room and Marcus will call Baird to hear that they are moving out due
to all the hostiles coming there way. Head in to the next room and go up the
stairs. Go across the balcony to the other side and enter the next room.

Head through the door on the left and go down the stairs. Take the Hammer of
Dawn if you don't have one and move in to the larger room. As you reach the
back of the room a Berserker will come out of the door in the back left corner.
Sneak around and get through the doorway that the Berserker came through and
head down the hall.

The Berserker will smash through the wall ahead cutting you off. Carefully and
quietly sneak past the Berserker and go around through the next doorway. The
Berserker will smash through the next wall in to this room as well and then
go through a support beam which will smash the glass above. Marcus calls
command if the Hammer of Dawn is active but you will need more open sky.

Have the Berserker smash up the columns which breaks the glass above allowing
you to use the Hammer of Dawn. If you don't have the Hammer of Dawn for some
reason get to the back of this room and you will find one by a dead soldier.
Kill off the Berserker and then turn the valve on the back wall to put out the
fire. Cross through the wall and kick in the door. Head through the alley to
move on.

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