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Nov 5, 2006 - Gears Of War Walkthrough for Xbox 360 1.3Back
2.4.3 - CHAPTER 3: Hazing
Go through the open door in the building to the left. Once the time limit runs
out the Hammer of Dawn will become useless again. Head outside the building and
take out the Troika Machine Gun and the Troika around the area. Shortly after
an Emergence Hole will open releasing some Wretches. After they are taken care
of another Emergence Hole will open right by where you entered this courtyard
releasing some Troika and more Wretches.
Jump over the low barrier to the building on the right to enter it and go out
the other side. Watch out for the sniper on top of the building when Dom yells
"Look out!" and take cover. Kill off the attacking Locusts and watch your back
as they start to jump out of the walls of buildings. After the few from the
buildings are killed a Boomer will come out of the house around the corner.
Head through the house the Boomer came from and go outside, take the Grenades
right in front of the Seeder if you need them and it will yell at you as it
dies. Go back in the house and kick in the door to see someone in the distance
moving away. Turn to the right and head between the buildings after whatever it
was.
Turn to the right and a huge group of Locusts will be heading your way. Quickly
take cover and start taking them out. Watch out for the Boomer that appears as
well. Continue forward and it will eventually take you through a cement gateway
to an alley that turns left. Continue out of the alley to move on.
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2.4.4 - CHAPTER 4: Close to Home
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Take out the Troika and the Theron Guard to the left as you exit the alley.
Head up to the church and enter the cemetery to kill off the Troika walking
around within here. Head out of the cemetery and take out all the Troika along
the walkways and under the bridge to make the door open. You will then have to
face a Theron Guard a little ways down the road. Head down the path and kick
the iron gate open and move on.
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2.4.5 - CHAPTER 5: Imaginary Place
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Make your way up the stairs slowly as you take out the Theron Guard and the
Troika heading down the stairs. Once you get up to the large Cog inbetween the
stairs a Boomer will start to advance towards your position. Once the Boomer
and any random Troika that were left from the previous attack are dealt with
more Theron Guards will open the gates at the top of the stairs and attack.
Head up in to the houses courtyard and a cutscene will start to play. Kick in
the front door and head inside. Head towards the stairs and go left to plug up
the Emergence Hole that comes through the floor. Kill off any Troika and
Wretches that survive.
Now head up the stairs and take out the Troika hiding up in the rooms. Once you
take them all out Dom tells you that the upstairs is clear. Marcus will then
call Baird and ask what the status on the APC is and then the whole house will
shake, meaning another Emergence Hole somewhere in the house.
Head back down stairs and keep your gun on the sealed doors to the left as a
Troika comes busting through it, kill him and head in. Wrap around the corner
and fight your way in to the room with the Emergence Hole and a lot of Troika
trying to advance. Watch out for the sealed door on the left down the hallway
for another Troika to bust through and start shooting.
Head down this hallway to reach the room at the end on the right. Chainsaw or
melee attack the desk here to find a Cog Tag to take. Head down the left
hallway and enter the next room. Turn the valve to raise the gate down to the
basement of the house.
Head down the winding stairs and fight the Troika in the room ahead. Kick in
the door and quietly move through the room quietly and go either to the left or
the right, you can get a Sniper Rifle by jumping the low wall and going in to
the room that isn't accessible straight through its door. Head to the far back
of the basement and Baird will radio in saying the APC is online and they are
heading back to the house.
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2.4.6 - CHAPTER 6: Entrenched
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Head down in to the water and go to the left corner facing the back wall. Kick
in the rack to move it out of the way and you will locate the secret
laboratory. Kick the door and you will need Jack to cut through the door, which
only means one thing...protect Jack as the Locusts come to attack. Once the
attack is over the door will open to the lab.
Head inside to start a cutscene. You finally find enough data to map a large
amount of the tunnels but have to download it in to Jack. Baird calls you and
tells you that they need backup upstairs on the second floor. Head back through
taking out the Wretches and Troika that head in to slow you down.
Once you reach the top of the stairs Baird tells you that the Locusts are in
the courtyard. When you reach the room withthe four wooden pillars and the
glass window in the ceiling some Wretches will come out of the corner grates
and the top window. Keep attacking them until a Troika busts through the door
on the right.
Head through the hallways and get back to the front of the house to find some
rooms on fire now. Head up the stairs and find Cole and Baird firing out the
window. Head to the left room to get a better angle at protecting the door and
try to hold off on the locusts. You can't really hold them off to well as an
invincible Boomer takes a ramming pole and busts down the front door. Shoot
whoever you can and then defend the foyer.
Once they are all killed you will have to defend the back of the house. Go
down the stairs and a Troika will bust through the sealed door against the
stair wall to your left. Kill him and head in to the new area of the house.
Go up the stairs and bust down the door at the end of the hallway. Plug the
Emergence Hole outside the window if you have the Grenades for it and then
kill the rest of the enemies. Now shoot the two planks against the door
straight ahead so you can kick it down when you get there. Head down the
hallway and back down the stairs to kick in the door.
Head all the way across the courtyard and kill the lone Troika as you proceed
further back in to the house. Just as you head out to the back of the house
with two Boomers command will tell you that Jack has the data ready to go.
Take down the Boomers and run forward as more Boomers start to enter the
area. You will get a countdown to make it to the other side and trigger the
cutscene so try to stay away from the enemy fire as much as possible or else a
large bug with machinery on it will destroy the APC.
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2.5 - ACT 5: DESPERATION
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2.5.1 - CHAPTER 1: Special Delivery
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Immediatly take cover with the truck straight ahead to avoid sniper fire coming
from up on the bridge. Kill them and then turn to the left as an Emergence Hole
opens releasing some Troika and Wretches. Watch out for another sniper sneaking
up from behind the starting spot up on another building as well.
Once they are defeated another Emergence Hole will open on the right side. Take
that out and a group of Troika will appear on a train car straight ahead
towards the Train Platform. Once you take care of them head across the planks
on the back part of the train car to reach the other train platform and a quick
cutscene will start to play.
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2.5.2 - CHAPTER 2: Train Wreck
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Command tells you that the bomb is at the front of the train and there is a lot
of Locusts on board as well. Start heading up the train taking cover with the
freight and killing off your enemies. Watch out for the Theron Guards and there
Torque Bows, these can get a bit dangerous since you don't have a lot of room
to work with.
Once you reach the door and take out all the Locusts in this area you will come
to a closed door. Push the button next to the door and a cutscene will start
with a Berserker at the end of the train heading your way. The Hammer of Dawn
won't work so a new plan will have to be thought up.
Head to the very back avoiding the Berserker and lure her to the last train
cart. While she is on it press the green switch to disconnect the cart and it
will be released sending the Berserker crashing in to the ground and kill it
off, or at least stun it. Head back to the door Jack is opening and it will be
good to go.
As you walk in the cabin take the Cog Tag on the ground along the left wall.
Head in to the next cabin and fight the Troika that start to attack. As you
are fighting two Reavers will attack from outside through the windows. Advance
through the cart and get outside to fight more Troika and Theron Guards.
When you enter this next cart command will tell you that there are Troika
Machine Guns on the top of this cart you can use. Search the right side of the
cart near the end for another Cog Tag. Press the switch and head through the
door. Once inside climb the ladder and immediatly take the controls of the
machine guns. You will have to kill the Reavers that start to attack, to get
the ones on the other side of the train you may need to use the other machine
gun.
Once you take out all the Reavers hop back down the ladder and enter the newly
opened door as you enter a tunnel. Wretches will start to cut off the power
about four carts up ahead and you will need to rush forward so they can't
disconnect you from the rest of the train.
Weave from the left side to the right of the train as large pipes fall down
clearing your path. As you head around the right side a Reaver will start to
attack. Advance to the next car and get inside as the door closes behind you.
Quickly move to the front and try to open the door so Jack can start opening it
while you fight off the Lambent Wretches.
When you finally fight them off the door will open. Run past all the Wretches
and get down to where it is sparking really bad inbetween the cars. Give cover
fire to Dom so he can make it to you and the timer will end. Once you are both
safe command will call you. Head through the car and press the button on the
right to drop some more fuel tanks. Along the way towards the front you will
see the Red skull with the cog grafitti.
Wrap around inbetween the two cars and turn back around to enter the car that
you just dropped the fuel tanks on. Head to the back of the room and open the
door with the button to find the final Cog Tag. You should now have all 30 Tags
if you followed the guide from beginning to end. Continue to the next car to
get some ammo for your battle.
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2.5.3 - CHAPTER 3: Pale Horse
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Inside the ammo train stock up on the ammo before touching the doors, make sure
you take the Torque Bow. There is a glitch where you can re-enter the ammo room
during the battle with RAAM. All you have to do is open one of the two doors
and then run over to the other door really quick and open it before the
cutscene starts to play. You will hear the door open as the screen turns black
which will leave that second door open during the battle.
Shoot RAAM with the Torque Bow to get the Kryll off him and then equip the
Sniper Rifle to give him a good headshot. Each difficulty adds six extra
headshots needed to kill him so roughly: 6 on Casual, 12 on Hardcore, and 18 on
Insane. You may need to run to the opposite end of the train and work your way
back and forth to keep him away from you. Try to stay in the lighted areas at
all times to keep the Kryll off of you when he sends them out as well. Don't
forget to use your Grenades if you need to, it might just be the last shot you
need to get on him to bring him down. Once he is defeated watch the last
cutscene as you have completed the game.

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4. Version History
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Version 1.1 - Added an easy way to take over the pumping station on all
difficulties
Version 1.0 - Finished all Acts and found all 30 Cog Tags
Version 0.9 - Finished Act 4
Version 0.8 - Finished Act 3, located a lot of Cog Tags that were missing
Version 0.6 - Finished Act 2
Version 0.5 - Finished Act 1, located more Cog Tags
Version 0.4 - Finished up to chapter six in the first act
Version 0.3 - Finished the first two chapters in the first act
Version 0.1 - Started writing the guide
Kevin Johnston's Blog - http://www.300bucks.ca
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