May 31, 2006 - Half-Life 2 Episode One Walkthrough for PC 1.2

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Chapter 3: Lowlife                                                  [HL.03.05]

Remember Ravenhold from the original Half-Life 2? This is much more fun. After
Alyx is done catching some breath, it's time to move on. Now the main idea
here is to Alyx do the shooting. To begin with, you don't have a gun next to
the Gravity Gun and she has unlimited ammo - you won't. Let her shoot off the
zombies while you just act like a real man... stand back and let the woman
do the work. There are Hopper Mines around, which you can use to speed things
up.

Head to the other side of the big room and enter the door. You'll be in a
small hall, Silent Hill style. Nothing will happen though. Put your flashlight
on ('F') and find the locked door. Alyx will be sad, but look around until you
find an airduct. Alyx will tell you a little story, before she moves out of
the way. Remove the protection and crawl into the duct.

Go around the corner and head left. You'll end find another protection. Remove
it and shoot the Headcrab below until it dies. It's safe to go down now. Note
how there is a protected area with a fence, but it's not complete closed.
Using the Gravity Gun you'll be able to get the items here, including a
Pistol. Finally a normal gun. Make sure you still let Alyx do most of the
work though.

Look for the lock that's preventing the gate from being opened. Shoot the lock
off with your Pistol and then activate the powerbox. Alyx will come in and
note your Pistol. Good work Alyx! Open the door that was closed before,
which'll lead into a dark room. Your task is to use the flashlight, so Alyx
can see where she is shooting and what.

As soon as you go in, head left to find a dead body and the Shotgun. I still
suggest you let Alyx do the shooting though. Now proceed through the dark
hall, letting Alyx do the shooting while you show her what's going on.

Eventually you'll end up in an area with some lights and a Combine turned into
a Zombie, but behind a glass door. From now on, thanks to Alyx, I'll label
them as Zombines. Soon enough, the thing will crawl up, grab a grenade and
run towards the door. Move away and let him do his tricks. Behind the door
is another dark room. You know what to do.

You'll end up finding a powerbox. Turn it on, and keep going.

*Loading*

In the next room there'll be trouble ahead. Find the wheel. Start turning it,
and Antlions will show up. As long as you don't block their way through,
they'll keep going. Equip your Gravity Gun and shoot the car onto the hole.
This will stop the foul creatures. Turn the wheel again, and this time two
Black Headcrabs will come out. Get rid of them, and when they are gone,
turn the wheel until it doesn't go any further.

The next room will have more cars, but no Antlions. However, when you look
to your left (fenced area), you'll notice A LOT of Barnacles. Shoot the
crates and barrels you find around here onto their tongues, but don't get rid
of all yet. After a short while a group of Zombies will show up and come
towards you. Once again, let Alyx do the dirty work. When they are gone,
follow the path and find the stairs.

*Loading*

Go up to the new area, making sure Alyx doesn't stay behind. You'll see
three Zombines battling an Antlion. Let them do their work, while you head to
the end of the hall and then enter the room where they are having fun.

There are various holes where the Antlions come from in this. You can find
one car at this level, so use it as quick as you can. If Alyx ever gets
overwhelmed by the creatures, you can knock them over, making her job easier.

Head up to the second floor to find another car. Enter the door to get behind
the car and use your Gravity Gun to shoot it down. From there, put it above
another hole. When that's done go all the way up. Walk over the narrow bars,
and keep walking forward, until you drop down again. Turn the wheel all the
way and put the final car over the final hole.

When this is done, go find Alyx. On the upper floor there is another wheel.
Use it to open the gate and follow the path to find some stairs. Go down
first and get rid of the Zombie find some supplies. After that head up and
enter the new room, filled with water.

As you may expect, you'll find even more enemies here. Get rid of all of them
and enter the final, big, room. After Alyx pretended to be a Zombie, you'll
discover an elevator. Once Alyx activated it though, she'll find out it
doesn't work for long.

Well, time to find a powerbox. Opposite of the elevator you'll find two doors
with a plank to block them. Remove the plank and enter the room. Activate the
powerbox inside and get ready for quite some fun. You two need to wait for
the elevator, and in the meantime you can both practice your skills on a wide
variety of Zombies. Equip your Shotgun and flashlight and start shooting like
crazy. Once the elevator arrived run to it and board it, leaving the Zombies
behind. Follow Alyx onto the surface.

------------------------------------------------------------------------------
Chapter 4: Urban Fight                                              [HL.03.06]
------------------------------------------------------------------------------

Alyx will try to open the big gate, but it's locked. Look around for a wheel
you can turn. Open the gate and find a new wheel something in a corner. Take
it to Alyx and connect it to the orange socket near the gate. Now turn the
wheel to open the gate.

Walk up the stairs to see City 17 in ruins. Dr. Isaac will start a speech on
a screen (you can also see this scene in the main menu, when you're currently
at this level). From where you go up the stairs, head left and find the big
boards. Remove them with your Gravity Gun and continue.

You'll soon be 'attacked' by Scanners/Flashers. Take them out and go around
the corner. Remove the boards here and move ahead to be attacked by Combines.
Once you took them out you'll be able to grab a SMG (Sub Machine Gun) from
them, which is much better than any of your current weapon in this situation.

Note the big blue barrier ahead of you. When you come close to it, it'll
start to move. Wait until it's done moving and then head to the other side.
A single civil medic is shooting at the Antlions here. There are a few holes
open here, so shoot the cars to block them. A few Combines will join the
party too, but chances are they'll just be busy shooting at the Antlions.

Walk to the end of the street and find the blue door that's blocked by two
planks. Remove them and open the door. Inside are a few Combines and some
Laser Mines. Equip your Gravity Gun, grab a chair, fire it onto one of the
red lines of a Laser Mine and move away. As soon as something touches the
red laser of a Laser Mine, it'll blow itself. By triggering one you'll take
out the Combines and cause a huge fire. Enter the room when the scary sounds
are gone, and there're probably two more Laser Mines left. Throw something
inside of the lasers, take cover and be a happy man. In the other side of the
room you'll find a long pipe with some stuff on the left side. Put as much
junk as you can on the left side of the pipe, then sprint to the other side
and jump to reach the platform. It may takes a few times. Turn the wheel here
to get rid of the gas, and thus the flames.

Note: Another thing that works is to pile stuff up underneath the side of the
pipes that go down as you walk over it. If you do this, the pipes won't drop
when you walk over them, and you don't need to do it the hard way.

Find Alyx and she suggest you both get upstairs. NO THEY WON'T HAVE SEX. That
being said, go up. There are more Laser Mines here, and a Zombie who doesn't
care about them. It'll walk through the lasers, causing them to explode, so
stand back. Once the Zombie got its punishment go up again and take care of
more Zombies.

Half-Life 2 Episode One on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks. Head down the stairs when this is done (also make sure you convert the Roller
Mine) and... PANG! Watch out for the Combine Sniper and turret. Outside are
a few Antlions and Roller Mines. Try to convert the Roller Mines, since they
distract both the turret and Combine Sniper. If you can't, just shoot the
mines miles away.

From the opening where you are standing, run towards the building on the right
side. From there, run to the red car and crawl to avoid getting shot at.
From here run past the blue car and hide behind the building that's located
here. You can now take out the Combine that's gunning at you, your mines and
Alyx. Once this is done, either grab a Roller Mine or a Grenade and toss it
into the hiding place of the sniper. If there are any mines left, it's best
to run now, since they'll explode.

Alyx will show up and climb into the room where the sniper was located. She'll
cover your back, while you'll continue your journey up ahead. She claims to be
a bit rusty, but shoots a ladder down in a single shot. Climb it and jump down
below.

As soon as you move ahead a lot of zombies will come out of their hiding place
and start to attack you. Take care of the Leaper yourself, since it's
annoying, but try to save ammo by letting Alyx do the dirty work. Looking from
where Alyx is located, head into the building on the left first for some
supplies, then enter the building on the right.

When you enter and look on your right side you'll find some supplies. Watch
out, since there is a Black Headcrab hiding here too. Go upstairs to find more
Zombies marching your way. Shoot the planks away with your Gravity Gun on
your left side, so Alyx can do the work for you.

Follow the path and you'll find some broken stairs. Hop down and head outside
again. Combines will keep coming from the barrier up ahead, but Alyx will do
the work for you, so no worries there. Note the big metal hideout. Alyx will
be aiming at this. Remove the obstruents with your Gravity Gun, so a sniper is
suddenly uncovered. Alyx will get rid of him, which is good, since he's good
at getting you killed.

Walk (or run, whatever you like) to the barrier ahead. When Combines come out
to kill you, kill them instead and use the opening to get to the other side
of the barrier. Now protect yourself until Alyx is over at your place.

Suddenly the reactor will get back on track and is getting ready to explode.
Alyx will remove the force field, so head inside (make sure you get the
Grenades first).

*Loading*

There is only one way to go and it involves killing Combines. Do so until you
end up in a slightly bigger room. Do NOT heal yourself yet. Alyx will notice
a beeping sound, and soon after both doors will explode and Combines will
rush in. To make things worst, they are carrying Pulse Rifles, which is a nice
weapon for you to take over. When the Combines are taken out, patch yourself
up and continue.

You'll end up with a view to the outside world. Drop down and get ready for
a nice boss battle. Combines will be attacking an Antlion Warrior, but don't
really succeed in doing so. Use the explosive barrels that are around to your
advantage and get rid of the monster yourself.

When it's dead, don't just idle around, since Antlions are still coming from
two holes. Block their holes with cars and then walk back to Alyx, who will
position herself behind a turret. Let her do the dirty shooting and take care
of the Combines up ahead. Once the coast is clear, move behind the barrier,
just to find even more Combines showing up. Kill them and drop down and enter
the building up ahead.

Be sure to make the Hopper Mines around here friendly and note the door ahead
is blocked and heavily protected. Find the duct and enter it. If you want some
fun, take the path to the right first, and the whole shaft will fall down.
Alyx will make a semi-funny comment 'Of, back so soon?' and then it's time to
just get serious. Take the path to the left, and after a while the thing will
fall down here too, in the middle of Laser Mines and explosive barrels.

Shoot the protection above you away, but make sure it doesn't hit any laser.
Leave the duct and note in how much trouble you are. Jump from barrel to
barrel until you entered the elevator.

Gordon is in more trouble, not only because of the dead body, but also
because the elevator will fall down. Make yourself an opening by shooting the
door on top of the elevator away and swim up. Step onto the side, so Gordon
is away from the water again.

You'll be looking at a room with lots of lasers and barrels. Use the Gravity
Gun to pull a barrel, so a laser gets triggered and the whole room will
explode. If you feel unsafe you can jump into the water.

Enter the room (don't get picked up by the Barnacles) and then hop into the
tiny chamber, taking care of the Black Headcrab. Move the barrel next to the
duct and use it to enter the duct. You'll end up a bit higher, but back in the
elevator area.

Jump to the right and then climb the ladder all the way up. From here you can
jump to another duct. Enter it and keep crawlin' crawlin' crawlin'. You'll
drop down into a room filled with Hopper Mines. Convert them all, so nobody
gets hurt. Then find the powerbox so Alyx can enter. Continue.

*Loading*

Head up the stairs and wait for the beep to stop beeping, and the door to
start exploding. Get rid of the Combines and make sure you grab the Crossbow
one will drop. Equip your Gravity Gun and pull the plug, so the force field
you may have noticed earlier is removed. Head down the stairs and go up to
the streets.

Convert the Hopper Mine and then move down the street, killing Combines. After
a while you'll find the RPG (Rocker Propelled Grenade) and a man of the rebels
will show up. He knows how to get out of City 17, so follow him.

You'll end up inside a building with more rebels, and Isaac holding more
speeches. Head up the stairs until something gets blown. Remove the planks
from the door and step inside. Get rid of the two Zombines and enter the
room.

When you step onto the floor, you'll fall throw it and be overwhelmed by
Zombies. Get rid of them and go back towards the stairs. On your way you'll
hear a conversation of two rebels, who don't trust Isaac and pretty much the
whole Black Mesa crew. That's that you're doing it for, I guess. Remove the
plank and return back to the room where you fell through the floor.

Avoid falling down again and keep on walking until you find a closed door.
You'll meet Barney! =D There is not much time to talk though, so he'll tell
you the route, open the bridge and give you the Crowbar back. Best part of
the game.

Don't use the Gravity Gun to get rid of the big plank on the other side of the
bridge. Gordon wouldn't do that! Use the Crowbar. When you run to the other
side, make sure you watch out for the Gunship.

Find the stairs. When you go down you'll find some supplies. Up the way to
go, and you'll find a lot of Black Headcrabs as a bonus. If you keep going
you'll also find some Zombies. Just get rid of them and move on.

You'll end up on a roof, but watch out for the Gunship again. When it's gone
you can remove the plank from the wheel, so the bridge will drop down. Get
rid of the Combines and enter the hospital.

*Loading*

Move on ahead to find a combination of Zombies and Combines, first taking care
of each other, then taking care of you and Alyx. Shoot them and move on into
the hall.

The Gunship will be shooting from the windows, so stay close to the wall while
you move further down the hall. At the end of the hall you'll find some stairs
that lead up. Go there, and note how the rebel falls down. If you, for some
reason, didn't get the RPG yet, now is your chance.

It's time to battle the Gunship. If you run out of ammo for the RPG you can
return to the upper level and take rockets from the big green box. Note how
the Gunship is able to get rid of your rockets, so this may take a while.

Once the ship is destroyed it'll crash down. Drop down and have a chat with
Alyx. After she's done being amazed, the door will blow open and you can shoot
Combines again. Enter the hall and pull the box towards you to get rid of the
Laser Mines. Around the corner you'll find a Hopper Mine and two more Laser
Mines. You know what to do.

Alyx will grab a shotgun and open the force field. Move on for some fighting
between Combines and Zombies. Walk down the hall and head left into the next
hall, taking care of any enemy that annoys you.

At the end of the hall, a Zombie will suddenly burst open a door, so watch out
for that. After that enter the hall behind the two red double doors. Once
again you'll find Zombies and Combines fighting each other, so let them have
their fun and kill the survivors.

At the end of the hall (hey I just said that too!) you'll find the next hall
and a red door. Enter the room behind the red door first, get rid of the
Black Headcrabs and get any supplies. After that step into the next hall. It
surely is a boring hospital.

Note the two white doors with tons of Zombies behind them. Opposite of the
doors are a few Zombies too, so watch out. Explore both rooms that are at the
end of the hall and then return to the white doors again. This time the
Zombies will burst the door open and rush towards you. Take them out if you
feel like it (I used a core from the Pulse Rifle - great fun) and enter the
room behind.

Alyx wants you to drop down the hole first, so just do that. You'll crash
further down and land into the water. Great. Swim down and head to the other
side of the room, where a Black Headcrab is waiting for you. Shoot it and
get out of the water. Now follow the path and find the broken catwalk. Get to
the other side of it and pull the lever. This will open a door and... put
electricity on the water, making it deadly for you to touch.

Kill the two Barnacles above you and hug the wall to your left. Sprint to the
end of the catwalk (it'll go down) and jump to the next broken part of the
catwalk. On your right (facing the door) you'll see a small room with a wall
completely gone. Get rid of more Barnacles and the Black Headcrab and go
there. You can now crawl through the window and reach the door.

Note: There is a blue barrel here too. You can put it underneath the catwalk,
so it won't drop down when you walk over it.

Go up the stairs and find Alyx. Head down the hall and enter the room to your
right. At the floor below is a Piggy Tail Zombie, so take it out and drop down
yourself. The second you get down Zombies will start to attack the room from
both sides and enter the room. Help Alyx killing off the Zombies until there
isn't a single one left. Follow the path until you find a hall again.

Note the trail of blood. It can be your blood too, since there are Sentry
Guns set up at the other side of the room, plus a lot of Hopper Mines are on
the ground. Luckily you can hide from the Sentry Guns when you hug the wall.
To start off, hug the wall on the right and some Zombies will cross the room
in order to get you. Some will get shot by the Sentry Guns, some by Alyx, the
rest by you.

Sprint to the room where the Zombies came from and more will come from another
room. Same story... just make sure you get rid of them. Cross to that room and
rest a bit. You must be tired.

Grab a Hopper Mine with your Gravity Gun and shoot it towards the Sentry Guns
to take them out. After that you can use your Gravity Gun to pull the plug and
lower the force field. Continue.

------------------------------------------------------------------------------
Chapter 5: Exit 17                                                  [HL.03.07]
------------------------------------------------------------------------------

The final chapter already. It's time to get out of City 17 before things get
nasty (or at least, more nasty). Open the door and step into the room. At
first you'll hear Isaac with more boring talk, but soon enough the camera will
focus on you and you'll see the strange enemy on the monitor again. Remove the
planks and step outside to meet Barney again.

Follow Barney to get your first squad behind you. Head to the other side of
the area and enter the shed here. Follow it to find the train station. From
here head left to find the next exit (there'll be a turret here) and follow it
to get to your goal. On some supply crates you can find the Magnum here.
Alyx will mount the turret and it's your goal to get your next squad.

When you head back you'll be attacked by various things. My tactic is to just
ignore that and run back to Barney. He'll give you your second, slightly
smaller, squad. Take them through the train station, nothing special will
happen.

As soon as you go back for the third squad you'll notice the Combine sniper.
Take him out with your RPG, or just get close and lob a Grenade inside. You
can now take your third squad with you, so do so. Enter the train station
again and a Super Combine will shoot the train down. Shoot him down to punish
him for his actions.

Walk up the stairs and another Super Combine (and a normal Combine) will show
up on the train ahead. Take them out and jump down. Bring your third squad
to the secured location.

Go back towards Barney, and this time the Combines will have an ATV installed,
trying to bother you. It'll shoot with a turret and shoot rockets, making it
quite annoying. You need to shoot the thing quite a few times with your RPG
in order to get rid of it. The best tactic is too hide in the shed and only
go out for a quick shot and to get ammo.

Once the tank is gone you can get the last squad. Barney will join the action
too. Enter the train station and the door on the other side will blow open,
allowing more Combines to enter. Head up and take care of even more (Super)
Combines. Just get to the secured location.

*Loading*

Barney will take this train while you and Alyx will go after another one, to
draw the attention of the Combines away from them. Follow Alyx and walk around
until you find a wheel.

Start to turn it, but stop as soon as Alyx is in the next room. A Strider will
show up and mess things up really bad for you. Wait until it's done shooting
and find the opening it created.

Go there and get rid of a few Combines. Remove the wooden things that are
blocking the entrance and go there. Ahead of you you'll see a long container.
Enter it and get rid of the crates in order to continue.

Now keep entering containers until you are in one that suddenly falls down.
This will also release two Black Headcrabs, so watch out for that. Sprint
across the containers until you are back to where you already was, just on a
higher level.

Jump to the other container and continue your path up. Sprint across the
containers again and jump on the platform. The Strider will notice you and
start shooting around. It'll also shoot at some barrels, causing the crates
ahead to explode ~ good job Strider!

Run over the platform until you can jump down, behind a container. The Strider
will shoot at the container, causing it to be blown back a bit. Continue your
journey to find two Combines. Kill them and take care of the explosive barrels
coming your way.

On your left you'll see two trains, with a small gap between them. Use this
gap to head to the other side of the trains. Climb the stairs and get ready
for your second and last boss-fight. You need to shoot quite a few rockets at
the Strider to take it down. Hide as much as possible and take your time.

When you took it down, head down the stairs and greet Alyx. Hop on the train
and... watch the ending.

"Gordon!"

------------------------------------------------------------------------------
Coming Soon                                                         [HL.03.08]
------------------------------------------------------------------------------

This will be played after the credits. It shows a bit about Half-Life 2:
Episode Two. Alyx is alive, most likely in trouble and the Combines are going
to strike back with new enemies waiting for you. Good job, you beat this game!

==============================================================================
Cheats & Secrets                                                    [HL.04.01]
==============================================================================

------------------------------------------------------------------------------
Console Cheats                                                      [HL.04.02]
------------------------------------------------------------------------------

Open the console (~-key), and enter sv_cheats 1. After that, use any of the
following codes:

* No damage: god
* Never Die: buddha
* Infinite power for your suit: infinite_aux_power
* All weapons and ammo: impulse 101
* Kill all npc’s in the area: npc_kill
* Enemies don't attack: notarget
* Walk through walls: noclip
* Spawn a scout car: ch_createjeep
* Spawn an airboat: ch_createairboat
* skulls: impulse 102
* Wire frame models: mat_wireframe1
* Only objects effected by physics are wireframe: vcollide_wireframe 1
* Draw game triggers: showtriggers_toggle
* Draw normal maps: mat_normalmaps 1
* Draw surface materials: mat_normals 1
* Turn off bump mapping: mat_fastnobump 0
* Remove weapon model from the screen: impulse 200

Use "give xxx", where xxx is one of the following:

* item_healthkit
* item_healthvial
* item_box_buckshot
* item_box_mrounds
* item_box_sniper_rounds
* item_box_srounds
* item_battery
* item_suit
* item_ml_grenade
* item_ar2_grenade
* weapon_ar1
* weapon_ar2
* weapon_bugbait
* weapon_cguard
* weapon_molotov
* weapon_manhack
* weapon_immolator
* weapon_irifle
* weapon_crowbar
* weapon_extinguisher
* weapon_flaregun
* weapon_frag
* weapon_gauss
* weapon_alyxgun
* weapon_hopwire
* weapon_iceaxe
* weapon_physcannon
* weapon_physgun
* weapon_pistol
* weapon_rpg
* weapon_shotgun
* weapon_smg1
* weapon_smg2
* weapon_stickylauncher
* weapon_stunstick
* weapon_thumper
* weapon_sniperrifle
* weapon_rollerwand
* weapon_slam
* weapon_hmg1
* weapon_cubemap
* weapon_binoculars
* weapon_ml
* weapon_brickbat

Use "map xxx", where xxx is one of the following. Use it to load a different
map:

Half-Life 2 Episode One on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks. * d1_canals_01
* d1_canals_02
* d1_canals_end
* d1_tempanals_02
* d1_town_01
* d1_town_02
* d1_town_03
* d1_town_04
* d1_town_05
* d1_trainstation_01
* d1_trainstation_02
* d1_trainstation_03
* d1_trainstation_05
* d1_under_01
* d1_under_02
* d1_under_03
* d1_under_04
* d2_coast_01
* d2_coast_02
* d2_coast_03
* d2_coast_04
* d2_coast_04_dx60
* d2_coast_05
* d2_coast_06
* d2_coast_07
* d2_coast_08
* d2_prison_01
* d2_prison_02
* d2_prison_03
* d2_prison_04
* d2_prison_05
* d3_c17_03
* d3_c17_04
* d3_c17_05
* d3_c17_06a
* d3_c17_06b
* d3_c17_07

Source: IGN

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