Mar 23, 2004 - F.E.A.R. Walkthrough For PC 1

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Game: F.E.A.R.F.E.A.R on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks.
Game`s genre: Modern, Horror First-Person Shooter
Game developer: Monolith Productions
Game publisher: Sierra Entertainment
Game`s date of release: 10/17/2005
Author: Ales Krivic A.K.A. Kemphler
E-mail: maxdemobster@email.si
Guide type: FAQ/Walkthrough
Date started: 12/26/2005
Last updated: 06/28/2006
Current version of the FAQ: 1.7 f

                               

                                   ***Table of contents***
              1)Version history
              2)Introduction
              3)Story
              4)Enemies
              5)Characters
              6)Weapons and items
              7)Walkthrough
              8)FAQ, misc information, general and multi-player tips
              9)Credits      
        
=================        
1)Version history
=================

Ver. 1.0: 12/29/2005
Completed all sections, expect the walkthrough, although they are in a rough
form.

Ver. 1.1: 12/30/2005
Added some more information about Icarus project and ATC, wrote more
information in Walkthrough, Enemies, Characters, Weapons and items, FAQ, misc
information and general tips sections and checked the whole FAQ for grammar
errors, misspelling or incorrect words.

Ver. 1.2: 12/31/2005
Added some more information regarding the Replica clone soldiers, in the Story,
Weapons sections and fully completed the Walkthrough section.

Ver. 1.3: 01/25/2006
Updated FAQ, Weapons and items, Story, Characters, Introduction, Copyright
information, Misc and Credits sections, added Multiplayer section, explained
the important fact relating the Checkpoints in Weapons and items section, added
some more abbreviations, removed some spoilers within the Characters section
(creditet Thomas for that), added spaces after comas and periods (to make the
FAQ more readable) and done some small corrections; authorized the following
websites, to use my FAQs and other work:
- http://www.neoseeker.com
- http://www.supercheats.com
- http://www.cheatchannel.com
- http://www.cheatbook.de

Ver. 1.4: 01/30/2006
Credited bob3739 for the info about Boosters, updated FAQ section and added my
third e-mail in Introduction section.

Ver. 1.4.1: 01/30/2006
As I have credited bob3739, I forgot to change the total number of Boosters in
Items section (LOL). Anyway, a have moderated this section and the problem is
now solved.

Ver. 1.5: 02/19/2006
Added the newly discovered locations of Boosters (described within the
Walkthrought section), corrected and added some abbreviations (credited kriegi2
for that),  described on more thing, relating the EVE, that I have recently
discovered and just added 2 tips for the Ghost enemy and 1 in the General tips
section.

Ver. 1.6: 03/19/2006
Reorganized the Misc section, removed one more spoiler, authorized the
following website, to use my work: http://www.absolutcheats.com and corrected
the whole FAQ with the help of spell checker.

Ver. 1.7 f: 06/28/2006
Checked entire FAQ/Walktrough for any kind of grammar mistakes and corrected
them and made some small updates in Weapons, Introduction and Copyright
information sections. Authorized DHL.net to use this document. This is the
final version; changes will be only made, if the information is very important.

==============F.E.A.R on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks.
2)Introduction 
==============

O.K., first off, I am writing FAQ for the first time and come from a foreing
country, so there may be misspelling somewhere, grammar errors or incorrect
words. Second, this FAQ was created for F.E.A.R. game on normal difficulty
mode, so if you will play it on other difficulties, SOME THINGS MAY CHANGE. If
anyone want`s to add something to this FAQ, please, post this on my
e-mail, but you can also contact me at following
e-mails: maxdemobster@yahoo.de , sturmtiger@mail386.com , orion.45@hotmail.com
and you will be credited. Also when you post an e-mail and if you want to be
listed in credits, include your name and e-mail (not necessarily); if you don`t
include this, I will assume that you don`t want to be listed. I won`t submit
any of your e-mail without your permission and will remove it at your request.
And if you have gotten that information from anyone else, CREDIT THEM.
And keep on mind, that wherever are SPOILERS, I have wrote a NOTIFICATION below
the title (i.e. there may be some spoilers in Characters section, so just below
the title, there is a notification).
No material was copied from other guides and walktroughs, unless directly
stated in Credits section.

There will be also many abbreviations in this FAQ, so I will list all of them
here:
ATC - Armacham Technology Corporation
SMG - sub-machine gun (in German language MP - machinenpistole)
AR - assault rifle
RL - rocket launcher
RC - repeating cannon
msg(s) - message(s)
HP(s) - health pack(s)
HB - health booster
RB - reflex booster
BVP(s) - bullet proof vest(s) ~ armour
FG(s) - fragmentation grenade(s)
FPS - first-person shooter
CQB - close range battles
RemB(s) - remote bomb(s)
SFOD-D - special forces operations detachment-delta
Hind - Mil Mi-24 Hind gunship helicopter
Blackhawk - UH-60 Blackhawk medium - lift utility or assault helicopter
SR - sniper rifle
PW - plasma weapon
Stealth ninja - Icarus stealth assassin soldier
Heavy armor - heavy armor soldier
HLZ - helicopter landing zone
RoF - rate of fire
etc. - et cetera = and so on
F.E.A.R. - first encounter assault reconnaissance
INTERVAL = mission
Enemy(ies), bad guy(s) = most of a time, a will refer Replica soldiers as enemy
or bad guys, because of their great numbers
ATC guy(s) = ATC security
RTS - real-time strategy
DOD - department of defense
Snipers - Replica clone soldiers (elite version, carrying PWs)
EVE - ground combat mech (don`t know the exact meaning)
UAV - unmanned aerial vehicle
UTM - universal transverse mercator
SlowMo - slow motion
LCD - liquid-crystal display
HQ - headquarters

Some people also don`t know the military abbreviations, that are commonly used
in the game, written in this FAQ or used in other FAQs, relating the FPS games
(or are in the name of a weapon, which means the type of ammunition), so I will
describe some of them here:
MIA - missing in action
KIA - killed in action
WIA - wounded in action
SitRep - situation report
Medevac - medic evacuation
HV - high-velocity
M (such as M77) - Mark or Model (for US weapons)
G (such as G2A2) - Gewehr (rifle in German language; das Gewerh)
T (such as T7) - Type
A, B, C, E (such as G2A2) - stands for a different version of the weapon
X (such as XM-304A Minigun) - it means, that the weapon is still in the
prototype stages
K (such as MP5K or G36K) - this either means a short version of weapon (i.e.
MP5K; kurtz in German language means short) or a carbine model of the rifle
(i.e. G36K; Karbin in German language)





=======
3)Story
=======
Note:- there are many spoilers in this story, so think well before you read it
     - other information, relating the other projects and events can be found
in Misc section

  When Harlan Wade`s daughter, Alma, was born, she looked as a simple girl, but
Harlan and Disler soon discovered that she has great a telepathic abilities.  
  Before her, an U.S. Department of Defense`s secret project, Perseus, was
undergo. The point of this project was to create a super soldiers, that would
have a telepathic commander (Harlan Wade gave his DNA to create those
soldiers). But if they wanted this, they needed a telepath. And that was Alma.
Harlan then started an ATC secret project, named Origin. Its goal was to
genetically engineer a powerful psychics, possibly for military purposes. It
was also decided early on, that if the prototypes gestated in the womb of a
psychic mother, the results would be more favorable. When Alma was 8 years old,
she was chosen for a mother and was placed in an induced coma,
while pregnant.     
  When Alma was 15 years old, the first prototype was born. And that was you.
The second prototype was Fettel. When Fettel was 10 years old, an synchronicity
event occurred - even if Alma was in coma, she managed to connect
telepathically with Fettel, which turned him psychotic. He killed then 10
people and after this, ATC decided to shut down the Origin project and to shut
down >> The Vault << - a shielded cell (inside this cell, there was a cyrogenic
freezing), where Alma was kept. But this has also deactivated the life support
systems in that cell and 6 days later, Alma died.
  Apparently after some time, Genevive Aristid, a director of ATC and Senator
ordered of re-opening >> The Vault << with a single purpose to test the
abilities of the first prototype. When >> The Vault << was opened, Alma`s
spirit was released. She made a contact with Fettel, who had now an army of
super soldiers (Senator provided him with this soldiers) and immediately began
his bloody rampage, with a goal to hunt down and kill everyone, that was
involved in the Origin project. . .





=========
4)Enemies
=========

ATC security: Those guys are employed by ATC with an objective, to destroy all
evidence regarding the ATC illegal activities and to eliminate every potential
human, that may reveal those things to others - that also includes you. They
won`t be so dangerous, just remember to aim for the head and most of them are
armed with SMG or assault rifle, some of them also carry nailgun or shotgun.
They are also equipped with Fragmentation grenades.

Replica clone soldiers: Originating from project Perseus, those soldiers are
designed purely for killing. They are very smart, will not care for themselves
and will work together as a team to bring you down. They are much better than
normal soldiers, especially in their armor, military tactics and body`s
resistance to weapons fire. There are several versions of them, but I will
describe the basic ones:
- Standard version: They don`t posses a great strenght, but they can be
dangerous, when in groups. They carry assault rifles, SMG and shotguns and are
equipped with Fragmentation grenades.
- Elite version: These guys are much difficult and smarter than the previous
ones. You will recognize them by their white mask and orange glowing eyes or
they may also appear with gray masks - but those ones are snipers and will
there for carry Plasma weapon. The first ones seem to be specialized in heavier
weaponry - they carry RL, RC, nailgun or sometimes also assault rifle.
- Heavy armor soldier: You won`t probably miss those guys - they have a big and
very thick gray armor with blue glowing eyes and carry most of a time nailgun,
some of them also RL or Plasma weapon. I recommend extreme caution for those
ones, because they can quickly kill you, if you aren`t careful. Soften them by
using explosives and then use hit-and-run tactics to defeat them. And don`t try
to use melee or any other similar attacks, because that won`t do anything and
they will also do a melee attack to you - and that hurts a lot.

UAV: Those flying robots are very annoying and maneuverable, but can be easy to
defeat, if you use ambush tactics. They fire a red repeating laser that is
quite powerful, so it is best to hide somewhere and let them come to you. When
they show up, use shotgun or anything else powerful to bring them down quick,
one by one. If you can`t hide, then strafe left and right as much as possible
and use automatic weaponry. Also note, that they have a blue light, that 
shines with great magnitude (you can see a blue light reflection on the walls,
when they are near) and they are very loud (basically their engine), so you
won`t probably have problems with spotting them.

EVE: Those mechs are a pain in the neck. They are either equipped with RL or
laser cannon on their both arms and can absorb huge amounts of punishment.
Going to another room won`t do anything, because they will bust trough door in
no time. Staying behind bullet proof windows also won`t work. What about
avoiding it and going to the upper level? He can`t jump up if he has so much
mass. But he also can do that. They also move very fast and loud. I recommend
explosives and the best weapon, that you currently have. And stay far away from
them, because they will punch you for good. In conclusion, it is better to stay
away from them and to destroy, not avoid them.

Ceiling turrets: They are very powerful, but good thing is, that they are
immobile. Try to find alternate routes to get behind them and use shotgun or
remote bombs on them. Nailgun or RC also work good.

Ghosts: These brown "ghosts" with yellow eyes are creepy and their attack is
quite powerful. They often appear in large numbers and will try to get as close
as possible to you. Nailgun or pistol(s) work the best on them.
Also when they start popping out of nowhere, time will slow, giving you
advantage against them; something like black anti-matter will appear,
indicating their the position of their arrival.
 
Icarus stealth assassin soldier (Stealth ninja): Originating from yet another
U.S. Department of Defense`s secret project, called Icarus, those >> ninjas <<
are invisible, quick, can leap great distances and have quite powerful attack.
The good thing is that they have no long range weapons, they will just try to
come close to you and punch you (their punch is powerful because of the support
of electric current). The best way to defeat them is, that if you speculate or
know where they are, place some mines ahead, select shotgun (for CQB) or
nailgun (for long range) and lure them towards you. If they manage to get
trough the mines or that you even didn`t throw them (i.e. you don`t have no
mines), hit SlowMo and blast them away. Also note, that when they are nearing
you, they won`t be any more invisible. But when they are, look for the outlines
and mirror-like effects to locate them quickly.
If you are experienced player(!), you can kick or punch them, because it seems
that this also works good at them.





============
5)Characters
============
Note:- minor spoilers

(don`t know his name) - (you): This is the main character, that you will play
in the game.

Leo Jankowski: A veteran of F.E.A.R. team. He is doubtful about protagonist`s
skills, as he has been recently transferred to this team.
Later in the game, he speculates, that something is not right with the
protagonist, as he says: >> Like his eyes would look trough you. <<

Rowdy Betters: The boss of F.E.A.R. team. He directs field operatives via the
Hanniball-3 spy satellite and wireless communication equipment. He also relays
other information to teammates.

Jin-Sun Kwon: She is the team`s combat medic and is also in-charge to conduct
the field forensics.

Douglas Holiday: A member of SFOD-D team and a demolition expert. He will help
you thorough the game with anything, that is relating the explosives.

Paxton Fettel: He is the second prototype. He is the reason, why the Origin
program was shut down. Now, he is a powerful telepathic commander with an army
of super soldiers, willing to fulfill his objectives at any cost - and with his
own specific objective, to kill anyone involved in the Origin project and to
free Alma.

Genevive Aristid: She is a director of ATC and the main person in-charge of
resurrection of the Origin project.

Norton Mapes: An engineer, employed by ATC. He is very loyal to Genevive and at
first, he seems that he is willing to help, but then, he is actively trying to
stop the protagonist and is destroying the evidence, relating the Origin
project. He was also charged with legal action by Alice Wade for sexual
harassment.

Harlan Wade: An elderly scientist and the main in-charge for Origin project. He
also gave his DNA for Perseus project, to create that clone soldiers.

Alice Wade: She is daughter of Harlan and also an employee of ATC. He was also
a member of the special taskforce, to analyze contamination in the South River
Water Purification Plant in which ATC had interest because of the location of
downriver from Origin facility - they feared that it would be traced back to
them, to Auburn district, where somewhere in that place the secret facility is
located.

Aldus Bishop: Another employee of ATC, that would have the same fate as the
other two co-workers, Charles Habbeger and Bill Moody, who were killed
merciless by Fettel, if the protagonist wouldn`t rescue him.

Alma: The very core of this game. She is rather a big mystery, but it is
speculated that she was a victim by a terrible experiment - that is the Origin
project. As a child, she was very attuned to negative emotions, which caused
her to be very disturbed.

Ian Hives: Apparently another ATC employee, that is very loyal to Genevive and
has a high level of clearance.

Marshall Disler: Another scientist and a co-worker of Harlan Wade. He is the
man, that actually figured out, that Alma has a great telepathic abilities.





===================
6)Weapons and items
===================
Note:- TPWYGIF = the place when you get it first
     - MC = magazine capacity
     - Max AOAC = maximum amount of ammo carried (with the current clip in the
weapon)
-!(also note that if I say, that a weapon or item is in 1st, 2nd or any other
Checkpoint, that means AFTER you have passed the 1st Checkpoint and not BEFORE
it; what is before the 1st Checkpoint counts as beginning of the level)!

Rakow HP-14 .45 Cal Pistol: A very powerful pistol, but most of a time as a
last resort weapon. It is very effective against ghosts, Replica standard
soldiers and ATC Security. Use it also to destroy the explosive barrels. Also,
aim for the head as much as possible to get a quicker kills. Can be dual-
wielded.
TPWYGIF: This is the first weapon, that you don`t have to obtain; you start
with it in your inventory, in INTERVAL 01 - Inception:- Point of origin
MC: 18; 36 - when dual-wielded
Max AOAC: 200

Sumak RPL 9mm Sub-Machine Gun: This SMG doesn`t pack much of a punch, but its
high RoF, stability and magazine capacity makes it a formidable weapon. Use it
at the same enemies as for pistol, but it is also effective on UAVs or even on
Heavy armor.
TPWYGIF: The second and the last weapon, that you start with in your inventory
in INTERVAL 02 - Initiation:- First encounter
MC: 50
Max AOAC: 500

Vollmer VK12 12-gauge Combat Shotgun: This is a weapon, that you will have it
from beginning to the very end of its retrieval. Its shots spread out too much,
to be an effective long range weapon, but at the close range, it is deadly - in
short, the ultimate weapon for CQB. It is effective on almost every enemy.
TPWYGIF: Obtained in INTERVAL 03 - Escalation:- Heavy resistance, 2nd
Checkpoint, from a dead Replica soldier
MC: 12
Max AOAC: 180

Rakow G2A2 5,56mm Assault Rifle: Much better in terms of power, but its primary
drawback is its inaccuracy, if fired fully automatic. Fire in bursts, to
improve you accuracy. I recommend using it at your formidable enemies, for
close to medium range.
TPWYGIF: Obtained in INTERVAL 02 - Initiation:- First encounter, 1st
Checkpoint, in an office, where one passage to it is blocked
MC: 45
Max AOAC: 450

Baksha ASP 7,62mm Sniper Rifle: This is some sort of sniper rifle, that fires 3
shots in a burst. As with sniper,it has also a scope to zoom in. Use it on
every enemy, that is far from you. The best way to use it is to point the
reticle a little bellow the target`s head - this will ensure that all 3 shots
will hit and a quite possible headshot. Don`t use it in CQB.
TPWYGIF: Obtained in INTERVAL 03 - Escalation:- Exeunt omnes, 1st Checkpoint,
in an office where its door are locked by a padlock on the outside, along with
the HB and RemBs
MC: 30
Max AOAC: 200

Armacham 10mm HV Penetrator (nailgun): Another weapon, that you will use it a
lot in the game. It is very accurate and quite powerful. It has tendency to
nail its targets on the wall, which can be very funny (and is the most sure
indicator of their death, when they are pinned to the wall). Use it for enemies
like Replica soldiers, although it is very effective against UAVs and on the
turrets.
TPWYGIF: Obtained in INTERVAL 03 - Escalation:- Heavy resistance, 3dh
Checkpoint, from a dead Heavy armor
MC: 25
Max AOAC: 250

Obrego MP50 20mm Repeating Cannon: This is the last weapon that you will find
it and its firepower is to be feared. Large clip capacity, high velocity of the
shot, splash damage are the bright points of this weapon. Save it for the
bigger enemies. The only bad thing is that its ammo is scarce. Beware of that
splash damage - because it can also hurt you and the the fact, that you will
move slow with this weapon.
TPWYGIF: Obtained in INTERVAL 08 - Desolation:- Urban decay, 3dh Checkpoint,
near the building, full of snipers, behind the steam vent
MC: 50
Max AOAC: 100

Armacham T7 Particle Weapon (plasma gun, weapon): The ultimate sniper weapon.
This weapon is so powerful, that it will burn the targets with electricity to
their skeletons. Not recommended for maneuverable enemies. Also note that if
the enemies are in the same line and if you shoot the nearest, the particle
beam will go trough several other enemies (who are in line) and zap them as
well.
TPWYGIF: Obtained in INTERVAL 06 - Interception:- Unauthorized personnel, 4th
Checkpoint, after you climb the ladder, near the dead scientist, with an
office, filled with toxic gases nearby
MC: 10
Max AOAC: 100

Andra MOD3 Multi-Rocket System: Every FPS has a RL - F.E.A.R. is no exception.
This is the most powerful weapon available in this game. Unlike other RL, this
doesn`t fire one rocket, but instead it fires 3 small rockets, that will fly in
a spiral pattern to their target, detonating in one massive explosion. Highly
recommended for strong enemies, especially EVEs. Also be aware, that you will
move slow with this weapon.
TPWYGIF: Obtained in INTERVAL 06 - Interception:- Sayonara,sucker , 1st
Checkpoint, behind the pipes and the fence, in the room with a lot of ammo,
where 2 soldiers come up the stairs
MC: 15
Max AOAC: 30

N6A3 Fragmentation Grenade: The least powerful explosive. Effective on groups
of soldiers or you can use it on single one. Can be used, while you are
equipped with weapon. You can carry a maximum 5 of these.
TPWYGIF: Obtained in INTERVAL 02 - Initiation:- First encounter, 1st
Checkpoint, in the office on the table, before you get the AR

AT-S Proximity Mine: The golden medium of explosives and it is very useful for
setting traps. Can be used, while you are equipped with weapon. You can carry a
maximum 5 of these.
TPWYGIF: Obtained in INTERVAL 03 - Escalation:- Heavy resistance, 3dh
Checkpoint, on the tables, before the fight with Heavy armor

M77 Remote Bomb: The most powerful of explosive and can stick to targets. The
bad thing is that you will have to use detonator to trigger the bomb and
therefor, you will not be able to fire your other weapons, so hide in a safe
place and detonate them. You can carry a maximum 5 of these.
TPWYGIF: Obtained in INTERVAL 03 - Escalation:- Bad water, 1st Checkpoint, in
the vents, near the dead engineer and nailgun
-------------------------
Note:- the locations of HBs and RBs are described within the walkthrough; there
is a total number of 22 HBs and 20 RBs in the game

Health Pack: Instantly increases your health for 20. You can carry maximum 10
of these packs.
TPWYGIF: Obtained in INTERVAL 02 - Initiation:- First encounter, 1st
Checkpoint, on the shelve, shortly after you kill you first 2 enemies

Bullet Proof Vest: Gives you a protection against the weapons fire by 20 but
will not absorb damage, caused by drowning, falling or being punched by
someone.
TPWYGIF: Obtained in INTERVAL 02 - Initiation:- First encounter, 1st
Checkpoint, in the same place as the FG

Health Booster: It boosts your health to its maximum and permanently increases
your health by 5 up to 199 maximum health.
TPWYGIF: Obtained in INTERVAL 01 - Inception:- Point of origin, 1st Checkpoint,
on the table in the room, that is near the door, where Jankowski broke its
window

Reflex Booster: It boosts your reflexes to the maximum and permanently
increases your reflexes by a small amount.
TPWYGIF: Obtained in INTERVAL 02 - Initiation:- First encounter, near the
beginning location, in a warehouse on the box, near the closed gate.

 

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