Jan 14, 2004 - Fallout Brotherhood of Steel Walkthrough for PS2 1

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Fallout Tactics WalkthroughFallout Brotherhood of Steel on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks.
by Dave@frontbeat.com

********
CHEATING
********

FO:BOS contains a variety of secret weapons that can be used to make your life
easier in a multitude of ways. Now, if you've read my Resident Evil guides,
then you know how opposed to cheating I am. However, the fact of the matter is
that FO:BOS is just a plain awful game and using that Meat Cannon or that
Slugger to get through it a little faster seems like a fair trade to me. So use
them with my compliments, I'll tell you how to get them as is applicable.

********
CONTROLS
********

These controls are for the XBox version of the game.

Directional Pad Left/Right = Change Map Size
Directional Pad Down = Crouch
Left Thumbstick = Move
Right Thumbstick = Rotate Camera (useless)

A Button = Attack
B Button = Special attack (hold) / Change target
X Button = Use/pick up
Y Button = Jump / Dodge (when locked on)

White Button = Switch Weapon
Black Button = Switch Weapon (reversed)

Left Trigger = Use Stimpack
Right Trigger = Lock On

Start = Pause
Back = Inventory

You might want to take the time to switch Jump to the left trigger and Stimpack
to Y. This is way more convinient than the original scheme they give you.


******************
CHAPTER 1 - CARBON
******************

Welcome to Carbon! It's here you'll first be introduced to the flagrant
shillingout of Interplay to Bawls. It's the drink for gamers, even in the
22nd century!

***********
Inhabitants
***********

Ruby: The prostitute
--------------------
Ruby is an... interesting character. Pay her 10 caps to get... absolutely
nothing! It says you get laid, even makes the sounds, but there seems to be no
actual gameplay benefit to this. Unless you posses the mental capacity of a
twelve year old and think it's funny to get Nadia and Ruby to have sex. If this
is the case, by all means enjoy. Your life is pathetic enough that there's
really nothing I can use to insult you.

Armpit: The bartender
---------------------
Armpit is the first resident you'll save in the town of Carbon. Don't get too
attached though, as you won't be seeing him for long. Guy's got a specific
interest in Radscorpion Tails. 10 caps per, if you can scrounge them up.


Richard: The mayor
------------------
You can tell this guy's a slimeball just by looking at him, and judging by the
amount of profanity your character uses, he knows too! The mayor gives you your
required quests in Carbon, but not much else.

Sounds kind like James Garner, though...

Jesse: The trader
-----------------
He's your connection for the duration of your stay in carbon. Jesse has the
things you want (not really) at reasonable prices (not really). As with most
traders, avoid buying many weapons/armor, you'll find them by yourself anyway.
Bullets and stimpacks are most of what he's good for.

Vidya: The doctor
-----------------
Russian, for some reason. Who knows! She'll heal you and gives you a minor
quest. Otherwise, big whoop.
 
*******
The Bar
*******
Don't forget to equip your weapons!

A simple task. Talk to Ruby to find out what's going on, then proceed into the
bar and clear it out of raiders. You'll find plenty of stim- packs (some on
tables) and meager caps on the way, but not much else. Talk to Armpit when
you're done and get the quest for the Radscorpion tails.

Before you leave, check the fridge behind the bar for some bullets and caps.
Then head on out.

*************
The Warehouse
*************

A trashpile southwest of Jesse has a pile of small bullets. Only 10, but take
what you can get.

Talk to the mayor (he's the bouncing ! on the map) and get the quest to clear
out the Radscorpions in the warehouse. No problem, sir, get right on it! Mosey
on over to the door and invite yourself inside.

Immediately you're besiged by a few radscorpions and a few rats. Nothing your
Iron Fists can't take out! Get to it!

Scattered around the warehouse main room you'll find plenty of boxes with ammo,
caps and stimpacks in them. Nothing big, but every bit helps. You'll find a
room or two off to the side with lockers. Open 'em up for the small bounties
within. When ready, head south through the hallway

The next room holds a few more radscorpions. In a box in the NW corner is a
Spiked Baseball Bat. Why don't you pick that up, try it out? The exit is south
again, through a rusty garage door.

See how good that bat smashes up everyone in your way? Keep moving west and
through another door, getting caps from boxes as you go.

In this next room you'll find a big box around the center pillar, bust it open
to get the medical supplies the doctor craves so badly, you sly dog you! You'll
get a message saying that you've killed all the radscorpions soon, but don't
take their word for it! When you're done bashing up all the boxes and the horde
of rats, exit through the door on the north.

*****************
Auxiliary Storage
*****************

Awww, your first encouter with radiation. Ain't it cute?

NO! Don't touch the stuff, it'll put a serious drain on your life. Not acting
like any radiation I know if, it's just this game's answer to the everpresent
'poison' in a multitude of other, better games. Avoid it like the 'plague'
anyway. Har har, I make a funny.

Be aware that if a glowing enemy hits you, you'll get irradiated too.

There area gobs of stimpacks and light bullet ammo scattered around the room.
Get them all, kill all the rats and scorpions. Exit to the north- west and
around the bend. Eventually you'll come and save a townsperson. Talk to him 
for two stimpacks. A little, but better than nothing. Yeah, just keep saying
that to yourself.

A breakable wall leads into the center room. Not much to talk about. A few rats
and some caps. Barely worth going into. When done, keep heading west. A bit
further down the path you'll find a breakable wall into a room with stimpacks
and bullets in the dressers/cabinets. Better than the last one, anyway!

Continuing on you'll find a room with another Spiked Baseball Bat and some
random items. In the next room you'll run into your first long ranged scorpion.
Waste him. Don't feel tempted to try any fancy acrobatic manuvers while
shooting with that useless pistol. Just go in with the bat. It'll all work out.

*********
2nd Floor
*********
Same drill as ever. Go out, look around, have some fun. There's Spiked Glovesin
a locker nearby, get them... but don't bother using them. The Bat is more
worthwhile.

The path to the south will eventually lead you to a footlocker containing your
very first Beretta. Not really GOOD, but better than what you've got! Equipt
it, but don't use it. Not far from here you'll see a glowing ! on the map.
That's the crame you've gotta use to clear the way downstairs. Keep on truckin'
to the West, though. There's rats to kill and another crane to use! Aaaaaall
the way at the end you'll find a footlocker with a Combat Knife. Equip it and
head back to the stairs. Make sure you got all the scorpions first and go to
the west of the room you started in (near the stairs). You'll find some bullets
there and another Beretta in a box. Could be worse!

Down you go!

*****************
Auxiliary Storage
*****************
You'll find things mostly unchanged. Just keep moving, killing a few rats as
you go. You'll find yourself in the main room and not too much worse for wear.
Be sure to take a brief detour to the far southwest corner of the map. Here
you'll find that box you dropped. Inside was a Combat Knife, Leather Gauntlets
and Leather Boots. Not a bad first haul!

The small room in the southwest is your eventual destination, but let's go
southeast first and see what that brings. Nothing too special here. Just a few
more rats and a few more boxes to break. But hey, money's money. When ready,
head down those stairs I told you about.

****************
Radscorpion Lair
****************

Can you feel that kickin' metal soundtrack? I CAN! Well, no I can't and I hope
you can't either. It's obvious what this is trying to suggest to us. It's time
for your very first boss.

<<BOSS - GIANT RADSCORPION>>

The giant radscorpion is a joke of a boss, first move in to melee him and break
his claws. Once's that's done move off and use your Beretta to finish the job.
Heal/dodge as necessary, but it really doesn't matter.

When he's dead, bust up the boxes for stuff and head back upstairs.

<</BOSS>

*****************
Auxiliary Storage
*****************

Nothing to see here. Just keep moving back to that flashy little dot.

************
Main Storage
************
I think you know where to go.
******
Carbon
******

First is the helpful doctor, give her her medical supplies for caps/exp.
Then the bartender. The radscorpion tails are worth plenty (570) to him.
Talk to the mayor next to get yourself a key to the elevator.
Finally Jesse. Sell the equipment you've grown out of.

When all this is done you can head on down into the crater via the elevator.

**********
The Crater
**********

There's a Combat Knife in a footlocker near the beginning and plenty of
stimpacks/caps around (as always!) Head north and you'll find a Beretta just as
the solid ground starts ending to the northwest. See those craggy rocks that
don't appear on the map all the way northwest? Start jumping across them.
You'll come to a footlocker with Leather Armor in it soon. Now jump your way
back.
Fallout Brotherhood of Steel on Kevin Johnston's Blog. 300Bucks.ca, Mississauga logo design company. website design, kevin johnston, 300 bucks.
Start heading east to be besieged by more radscorpions. Keep heading east and
you'll run into your first beetles. Don't get your hopes up, they're not nearly
as cool as I make them sound. Waste 'em, no problem, and keep moving.

Behind the first house you see you'll find some boxes with caps. Back on the
main path start raiding houses for stuff. The lone house at the south holds
Ruby's dead cat, so be sure to grab that. Further east you'll find the way
behind the houses. Of particular interest is a footlocker between two houses
that gives you your Leather Helmet. You'll find a few Home Made Bombs in 
footlocker in one of the houses. Hang onto those, we'll need them much later in
the game. When ready, head north across the car.

You'll find yourself in another house. Kill beetles. Move outside. In the trunk
of a car is more evidence of Interplay being a corporate shill, a Bawls bottle
cap, but it's worth $100 so bring it along. To the east you'll go through more
of those broken houses, and more radscorpions. Keep moving east and you'll find
a footlocker where it deadends. Get your Torch and another Leather Helmet (big
deal). Equip the Torch and move back west for more jumping puzzles.

Wend your way through more craggy rocks, killing poisonous radscorpions and
jumping all over decrepit cars as you go. You'll be moving to the east again.
When back on land, explore the House for a Home-Made Rifle. Again, not really
GOOD, but more efficient than the Beretta. Exit through the little bouncing
star.

********
The Cave
********

You'll be fighting plenty of radscorpions here. Keep heading north. There's a
body with a Combat Knife to the northwest, but that's no big deal and there's a
similar "not big deal" Torch far to the east of this. Sort wending your way
southeast and cross a car or two on your way to your next objective. Far to the
southeast is yet ANOTHER Torch in a footlocker. Oh well, it's money.

From there you'll want to start going west, killing yet more beetles as you go.
Across a puddle of slime to the south you'll find another suit of armor. It's
cash, if you're playing by yourself. Southwest is the next path. It'll open up
eventually to more poisonous radscorpions and slime pools. Here you'll find
some bullets, stimpacks, and the next exit.

**********
Crater Pit
**********

Walk ahead and, what's that? Jim Rockford, what have you done to yourself?

<BOSS - MAYOR>>

The Boss seems like a tough cookie, but he's not. Kill his infintely respawning
Raider minions as necessary, but mainly you want to break out that homemade
rifle  or torch, and go to town on him. Abuse the quick dodge to get out of the
way of his grenades. He'll go down soon enough. He's not nearly as easy as the
Giant Radscorpion, but not really hard either. Be careful, if you let him go
for too long he'll start leaving grenades on the ground that will blow up when
you get near them. They'll stick around for after he's dead, so be careful.

Now the game seems to think you're in some sort of danger because of falling
rocks. Too bad they don't seem to be able to hit you. Just collect all the
stuff and head out the way you came.

<</BOSS>>

********
The Cave
********

There's nothing new in this place Pfft, whatever. Just head back. Near the exit
you'll find another Giant Radscorpion (I've heard of games recycling bosses,
but that's just ridiculous! Finish him off and head on your merry way.

**********
The Canyon
**********

Same deal as before. Head back to town, killing raiders on the way. You'll end
up finding a pair of Dual Berettas on the way, from one of the raiders I'd
imagine. All I know is it's always in my inventory when I get back to town and
I never remeber picking it up.

**************
Burning Carbon
**************

Ah yes, nothing like the smell of burning town.

<<SPECIAL WEAPON ALERT: RED RYDER BB GUN>>

If you want the Red Ryder BB Gun, you have to save all the innocents in all
these areas. Keep that in mind, because to do so you'll have to disregard your
own safety and run in, jamming X, every time you see a townsperson crawling in
terror. It's sort of a 'might as well' situation. Every time you see "An
innocent has been killed" that's your cue to load your saved game. Might be a
good idea to save after every 'hotspot' of innocents you clear. There's three
exceptions. One of them is here. Near the middle of town you'll see a
townsperson (a man) run by on fire and immediately die. Don't worry about him.
You can't save him, and he doesn't count towards the total of 37 you need to
save. There's 13 in Town Center, 9 in Town West, 6 in Town North, and 9 in Town
East.

<</SPECIAL WEAPON ALERT>>>

Seems like good old Vidya's not letting you in anywhere unless you kill all the
raiders. Well, get to it!

There's a box to the southwest that holds a Desert Eagle and a Frag Grenade.
When you've killed all the raiders, check the warehouse door for your next
quest and then exit to the West.

***************
Town, West Side
***************

Be quick and save the three townspeople near you. Raiders and dogs, they all
die. Inside a house nearby is a footlocker with a Riot Helmet in it. Be sure to
grab that. Around the way you can get into the other side of the house and save
the three townspeople there as well. There's one in the alley outside the
house, too. Nearby, to the north, you'll find a small walkway near a pit. At
the end is a footlocker with a Double Barrel Shotgun in it.

In a long alley to the far west you'll find a Flamethrower in a fridge. This
item has no real use. Sell it at your first opportunity. Far to the south of
this you'll find four townspeople in danger and a few more raiders. In the
southwest corner is a footlocker with the fourth Torch you've found so far. Oh
well, more money for you. Go east from here for a house with the final few
raiders, an unsaveable innocent (I always got the message, but it looks like
her corpse is part of the background), and a fridge with a Desert Eagle in it.
Exit's to the north, nearby in a footlocker you'll find the Burning Gloves.

****************
Town, North Side
****************

Run to the northwest immediately, dodging raiders as you go. You've got
innocents to save, first! The woman can be saved easily, but the next one is
impossible to get, she'll get gibbed by the flamethrower almost immediately.
She doesn't count. Now to the southwest, you'll hit a fenced in area. Protect
the fighting townsfolk there (there's, what, like four of them?) and then let
them go.

To the east is a pretty large contingent of raiders you can mop up pretty
easily. When you've scoured the area for ammo save your game and jump across
the wide gap in the bridge. Across, run up and save the townsperson at the
south side as you take down the raiders. Continue to the east and exit.

***************
Town, East Side
***************

Move immeditately to the southwest and keep hitting X at the door until you get
into the house to save the captive lady. Now porceed to waste all the raiders
that are bothering you in the area. When that's done you can head through the
house, picking up another Riot Helmet as you go, and ending up out on the other
side. Further to the southwest you'll find four more innocents to kill, they're
not in HUGE danger, but save 'em quick anyway. In a nearby footlocker you'll
find yet ANOTHER Riot Helmet. Woo hoo.

To the far south you'll find more raiders and a gate you can open. Feel free to
do that. Through this gate are the final four innocents you're trying to save.
So hurry up and do that, then kill all those raiders that just won't give it
up. You've earned it. In an alley back here are a couple more raiders and yet
one MORE Riot Helmet (what is this, some kind of joke?)

All the raiders should be gone now. You're heading out.

***********
Town Center
***********

Just mosey on into the Warehouse.

Talk to Ruby, give her her cat for a few bucks/exp.
Talk to the Wasteland Stranger if you saved all the people. That'll net you the
gun.
Talk to Vidya when it's all done for caps and experience.
Then Jesse. Sell your stuff (RIOT HELMETS!) and get instructions about the
Raider base. Head out the back door.

*****************
Route To The Mill
*****************

I am so totally pumped to kill the Raider Matron. Hooray.

Run up and kill the dogs harassing the Brahmin. Saving him won't get you
anything but a warm, fuzzy feeling. Who wouldn't want that?

Head to the north to find a cache of large bullet ammo. To the north you'll
find your very first minefield. Clear a path by running straight for the mines
and then bolting away when they're activated. Easier in 2 player, where one
play can hang back and run to the save to respawn when the other one dies. If
not, it's not terribly hard to avoid the mines. Far to the northwest, in an
alley, is a Cleaver. Pick it up and give it a shot, you don't have anything
better. Then start heading east and "defusing" mines. With any luck the raiders
you find will take the lions share of the mines for you. Kill them as necessary
with the rifle. To the south at the very end of the minefield are small bullets
that are barely worth the damage you'll take getting them. Your call.

When you're through, heal up from your misadventures and keep heading east.
Break the fences holding in those brahmin, as they might clear a few more mines
out for you as they wander their way home. To the south are a couple radiers
and some small bullet ammo. North is where you're looking to go. Plenty of
raiders here, easy to get them clogged up on each other, their flamethrowers
doing much of the work for you. Head west, killing more raiders and finding
Ruby's necklace on one of them. There's a whole bunch of dogs in a kennel. Let
'em out and go hand to hand or shoot them where you stand. It's your perogative.

To the north you'll find a train car you can jump through. On the other side
are yet more raiders. At the far northeast you'll find more raiders and yet
another minefield. Sigh, wind your way through THIS one too, same strategy as
before. It's your choice whether or not you want to waste time checking out all
the boxes on the sidepaths. None of them hold anything special, but if you're
one of THOSE people then go right ahead. Your destination is to the south,
where raiders are partying it up among the mines. Be careful, as it'd really
spoil your day to step on a mine while you're tangoing with these guys. Then
again, the argument could be made that you've already spoiled your day just by
.playing. this game. After killing enough radiers you'll find the Gate Key. Use
it to get to the flashing dot, and the exit to the next area.

******************
Town Mill Exterior
******************

Whew! No more mines (for now)! However, to the south you'll start encountering
Shotgun raiders. This is equally as unfun as the mines are, but at least you
have a CHANCE of not getting hit by them. Oh well, plow your way through, as
always. When the path branches, take the east one and go into the house. You'll
find a Sledgehammer in here, so that Cleaver was a bit short lived, wasn't it?
Oh well, equip it anyway. To the west and a little through the minefield (sigh)
you'll find another house. There's a lot of shotgun raiders around, so now
might be a good time to try out that good old Double Barrel of yours yourself.
It's better than the rifle, but the damage never seems to be quite as high as
it would suggest. A nearby footlocker contains more Double Berettas and you'll
be able to shoot some raiders through the windows with relative safety.

Back in the minefield, head to the west and keep near the walls to avoid most
of the mines. Poor townsfolk, we can't save you. Go about killing raiders, as
per the usual. To the north is a good clutch of Shotgun Ammo. South is your
objective (and another minefield). Be exceedingly careful here, as raiders will
pop up when you leat expect it. As always, don't run over any mines while
you're doing it. Use the mines to your advantage on the raiders when possible.
There's a gate to open on to the east that'll lead you back to where you were
before. No need for that. Go south. One of the female raiders will drop the key
you need to advance. Don't forget the footlocker to the east of the gate. It
contains more Home-Made Bombs.

****************
Mill Parking Lot
****************

Nothing to do here. Talk to Jesse to sell/restock and exit to the east. You'll
find a Home-Made Machine gun in a box to the southwest. It barely seems using,
but maybe you might as well. It's fast, anyway.

************
Mill Storage
************

Yet another crawl through and kill area (surprised?). At least there's no mines.

Head east to listen to a "hilarious" conversation. When this is done, keep
moving on the only path you can move on. There's plenty of boxes/footlockers to
get stuff from. You'll find a path to the north. That's where you're going.
You'll have to wend your way west through raiders and dogs to get to a save
point and around the boxes blocking your way. Then the next path leads east on
the other side of the boxes. Still moving north and east, you'll eventually hit
some enclosed rooms. Go on in, kill raiders. The townsperson you find dies, but
leaves you money in return. What a swell guy.

There's Riot Armor and a Vault 13 flask to be found nearby in a footlocker, so
grab those. Throw the switch and go outside to the northwest to find that the
door you passed on the way in is now open. Hooray! A destructable wall nearby
leads to footlockers with caps and a Toxic Grenade. More uselss explosives.
Great. Not too much further ahead you'll exit the room and it'll look like
you've found the next area. Unfortunately, it's a lie. You have to go
aaaaaaaaaall the way around this one first. Get moving! When you're done going
south and then back north, you'll find your next place.

**************
Mill Generator
**************

Ho-hum, nothing to see here. Just follow the path in the only direction it
leads, kill scores of raiders, and eventually end up at a gap. To get across,
jump on the handrail and then jump to the handrail on the other side. Simple as
pie! Grab the homemade bombs on the other side and move to kill the raiders.
The walkway to the east will net you a Home-Made Machinegun after some raider
killing, and a Worn Key in the junkpile. The walkway to the south is your
destination.

Through the rooms here, the way east will lead you to the reactor room. Follow
it, get items from footlockers. There's tons of Toxic Grenades around, Riot
Armor, and a Sub-Machine Gun. When you've cleared everyone out, activate the
reactor on the middle platform and get outta there. Don't worry, it's not going
to collapse on you or anything. That klaxon is just annoying. Move north and
then west through the previously unopenable door. Follow the path, weaving
around electricity as you go. About mid-way through (near a save spot) you'll
find a room with a few guys and an Incendiary Motor. Pick it up. Not really
worth it, but it's a good amount of money.

You will soon find your way back.

***********
Mill Office
***********

Slightly to the south you can turn a valve to allow yourself access to a room.
Footlockers inside, one with Riot Gauntlets. Equip and be happy about that,
right? Further south you'll put your Brotherhood training to the test as you
dodge complicated steam vent puzzles. Thank GOD for that tutorial, or we'd all
be DEAD! All the way to the south is a few raiders and a pointless door. East
you'll hit your first Grenade throwing raider, who tends to do more damage to
herself than to you. As you move along you'll have to start dodging
electricity, and a raider group that will probably die from its own grenades
before you even reach it. When the road forks head north to kill a lone raider
for Stimpacks and Rocket Ammo. East again.

There's a nearby bathroom with basically nothing of interest. You'll pass a
room with no entrances, not so! Around the corner are a buttload of raiders and
the way in. Too bad there's nothing but a few stimpacks inside. Oh well. An
alley near the room holds a few flamethrower fuels. I wish you could see my
face now, because I'm freakin' ecstatic. The footlocker in the northeast corner
has a Ripper. That's pretty good, though.

Exit to the south.

************
Mill Storage
************

You know where you are. Exit's south and then West. No enemies.

****************
Mill Parking Lot
****************

Restock and exit to the north.

************
Mill Grinder
************

What's that I hear? Creepy boss music?

<<BOSS - RAIDER MATRON>>

I don't even know why this woman is a boss. Nor do I know why Tony Jay descends
to voice acting in this game. Most especially, I don't understand the Raider
Matron's costume. It's not so much a costume as it is a billboard that says
"HAHAHA. VIDEOGAMEZ ARE 4 BOYZ ONLY!" More so, I don't know how a mutant's junk
is, and I don't want to, but I don't think a woman with hips as big as the
Raider Matron is in any position to be trying to come on to one of them.
Besides, that's just gross.

Kill her however you please, she's pathetically easy. The Sub-Machine Gun works
wonders, or maybe the Incendiary Mortar, if you've been saving it. Collect the
stuff, leave.

<</BOSS - RAIDER MATRON>>

****
Town
****

Back in town.
Talk to Ruby and give her her locket and be sure to ask her about the ghoul
city.
Talk to Vidaya and get 600 exp for saving the town.
Give the Stranger the Vault Flask and then ask him to take you to the City of
Los.

Kevin Johnston's Blog - http://www.300bucks.ca

 

 
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