Jan 10, 2007 - Lost Planet: Extreme Condition Walkthrough For Xbox 360 1.3Back
Special Function: None.
The early VS developed, quite common, not really special but capable of being
customized with weapons on each arm.
Special Functions: Hover - Press A mid-jump to hover. Press A again to cancel.
Sliding Dash - Press Y and move your left joystick in any
direction to slide.
Advanced version of the GTT-01, capable of in air mobility and is widely used
at this time.
Special Functions: Double Jump - Press A mid jump to double jump.
Long Jump - Press Y to start a long jump and Y again to
cancel it.
Smoke Screen - Press X to lay down a smoke screen.
A great VS all around, much quicker and more all around mobility then other
VS's and developed with military use in mind it is a pretty good Vs to use.
Special Functions: Transform - Press Y to transform from VS to Bike.
A to accellerate when in bike form, X to brake
and reverse and jump boost is LB (gives you a
small boost and a small jump).
A weak, but neat VS. Though it can only hold one weapon and isn't very strong
it can change into a bike for a quick getaway.
Special Functions: Transform - Press Y to transform from VS to Tank.
Cannon - LT in Tank mode.
Drill - RT in Tank mode.
Drill Dash - X while in tank mode to perform a Drill Dash.
An upgraded Nevec VS. A quadraped compared to the other VS's which are Bipedial
this VS also can transform into a tank and drill or shoot it's cannon causing
massive damage.
Special Functions: Hover - Press A mid-jump to hover and A again to cancel.
Dash - Press Y to activate your dash ability, then move
around with the left joystick.
VS Saw - Press X to attack with the VS Saw.
This is the first VS you pilot, but comes into play more commonly in the latter
part of the game, though they don't have the saw, but are pretty much the same
all around. They have a lot more maneuverability as well as their jump height
is a bit better then some other VS's
Special Functions: Fly - Has the ability to Fly, Press Y to ascend and again to
cancel the ascent. Press A to descend and again to
cancel the descent.
Laser Vulcan - Press X to fire the Laser Vulcan.
EMF Blade - Press RT or LT to attack with the EMF blade.
This is the ultimate VS, the deign allows the person with the correct
harmonizer to use it to it's full potential. It has dual EMF blades which
cause tons of damage as well as a Laser Vulcan, which also does a lot of damage
and it can fly!
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LP-7 Weapons
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On Foot:
Machine Gun - Quite common throughout the game, pretty much the base weapon.
Very good damage, easy aim and not too bad of recoil. Ammo
is plentiful. Very good weapon to keep with you throughout the
game.
Rifle - A nice weapon all around, although ammo isn't as readily available, but
it is a very nice weapon. Easy to snipe multiple targets and most shots
are one hit kills, at least to Snow Pirates. A decent main weapon and
secondary weapon for wide open areas (or areas where there are a mass
of enemies in the distance.)
Shotgun - Simple weapon, though I really don't like it much because of it not
being a good range weapon, it does come in handy in smaller areas
with a lot of enemies and it is a good secondary weapon and ammo
doesn't seem to be a big issue.
Rocket Launcher - Simple, strong, and most of the time when you find one Rocket
Launcher, there will be a few more down the road so ammo
doesn't seem to be much of an issue when you find one.
I usually will swap it out, blow stuff up, and return to my
original weapon.
Energy Gun - A nifty weapon, unlimited ammo, though it does deplete your T-ENG
every shot, but it does home to an extent as well as offer
a boosted shot if you hold down RT.
Plasma Gun - Quite a nice weapon, pretty much like the Energy Gun, but more fit
for long range sniping. Much better then the Rifle and since ammo
is unlimited, quite better.
Hand Grenade - The base grenade, quite common so very rare you will run short
and it gets the job done.
Disc Grenade - Quite nifty, thrown like a frisbee and with the ability to throw
then shoot the grenade it can prove to be a bit more useful.
Gum Grenade - I really don't like these much, they take longer to blow up,
their range is much shorter, and generally are harder to kill
enemies with. Though they do prove useful when fighting a VS
since you can get 3-4 grenades on before they blow up.
Plasma Grenade - Not too powerful, but its like a miniature EMT. Proves
to be useful when fighting a VS since it can render it
harmless.
Dummy Grenade - Though only for online, it proves to be my favorite grenade
very useful and it takes the shape of a human player and comes
up on the radar as one too.
Virtual Suit:
Gatling Gun - Pretty much the base weapon for the VS. Powerful, convenient,
and usually there’s a good amount of ammo lying around.
Rocket Launcher - Quite powerful and useful. Good for generally anything from
big to small, though I would say the larger targets deserve
the rockets more.
Laser Rifle - Pretty much like a VS version of the Energy Gun, uses T-ENG to
fire and allows you to build up the shot for maximum damage.
Shotgun - A nice weapon all around, though again the Shotgun isn't normally
a long range weapon, it does still do a lot of damage to the
smaller targets from medium range and up close it packs a punch.
Grenade Launcher - A nifty weapon for destroying groups of targets, launches
a grenade which then explodes into multiple grenades making
for a nice wide area explosion.
EM Laser - Pretty much the upgrade to the Laser Rifle, high power, nice range
a slower attack speed but much more worth it. Also renders a VS
immobale for a second, like a Plasma Grenade.
Homing Laser - Easy to use Homing weapon, able to select up to 4 targets, or
1 target 4 times for maximum damage.
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LP-8 Characters
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Wayne - The main character of the game, struck with amnesia after being
rescued. Unable to remember much of his past other then his name and
Green Eye. He has a Harmonizer installed on his arm, which keeps him
in good condition as long as he has an excess of T-ENG.
Gale - Wayne's father, not much is known about him other then he gave Wayne
his Harmonizer and was working to stop the Frontier Project.
Yuri - The leader of the small trio of snow pirates. A quite level headed man
who leads his band of pirates to destroy as many Akrid hives as they
can.
Luka - A good spirited Snow Pirate, part of Yuri's gang, she provides support
for the battle against the Akrid.
Rick - The gadget man of Yuri's group, he seems like he can crack any code
given enough time.
Basil - A rebel, saved by Gale a long time back, she now seeks revenge against
Ivan Solotov for his betrayal against them.
Bandero - Strong enthusiast of the Frontier Project, typical bad guy and has a
feud with Wayne because of his harmonizer.
Deven Isenberg - Head of Nevec on E.D.N III, seeks to make the Frontier Project
happen at all costs.
Joe - A Nevec soldier that gets captured by Wayne, then changes side and helps
Wayne out with a lot of his inside information.
Snow Pirates - Abandoned Colonists when the colonist abandoned E.D.N. III due
to the threat of the Akrid
Akrid - Native E.D.N. III creatures, they store T-ENG in their bodies to
survive the harsh weather.
Nevec - Group who plans to terraform the planet to make it warm enough for the
humans to live and to eradicate the Akrid.
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LP-9 Review
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Honestly, this game has received much flak, hype, whatever. I like it, I am not
going to say it's the best game, but I had fun with it. It's not some kind of
common storyline, it has its own depth to it. The music and graphics are great,
I have no idea why they are saying these graphics aren't great. I honestly
think they are really good, sure they aren't as great as like Gears of War, but
honestly, they are still better then your average game.
The multiplayer proved to be fun, yet can be a little laggy for some folks, but
they just need a better connection :P
Overall, I found this game to be worth my $60, sure it is probably a tad short,
but a lot of titles are now, but the replay on it is pretty decent, plus the
multiplayer offers hours of fun.
Honestly, I'd give it maybe a 9/10, great graphics, unique gameplay and style,
has a lot of elements we haven't seen before, or too often. Throw in some fun
multiplayer and music, you have a good game.
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LP-10 FAQ (Frequently Asked Questions)
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Q: How do I beat the Giant Moth?
A: Read Mission 05, it has the information on how to beat the Giant Moth there.
Q: How do I beat the Giant Worm?
A: Read Mission 03, I gave my information on how to beat it and yes it does
respawn and no it won't show you get the achievement right away, just kill
itonce, head to the end of the mission and get the achievement.
Q: Why are the mark's you listed not in the spot on my game?
A: The marks are in different places for different difficulties, I did the
guide based on the Easy difficulty, but plan to include the rest in another
section here for people who haven't found certain ones on the certain
difficulty.
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LP-11 Credits
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First off thanks to all of you who read this, I hope you enjoyed it and it
helped you out!
The guide is purely by me, nofxgamer, some material may have came from the
instruction booklet and directly from the game, any other outside sources
used will be given the deserved credit.
I give thanks to Capcom for making a pretty decent game and hope more great
games keep coming from them. I thank my friends and music to keep me going
through writing this guide since sometimes it gets boring.
My contact info is as follows:
E-Mail: my_crack_habit@hotmail.com
MSN: my_crack_habit@hotmail.com
AIM: fatmikefatty
Xbox Live Gamertag: mattthecommie
Feel free to contact me about anything you may like to see updated, comments,
or anything else. If you are sending me an email or messaging me about
something incorrect or an update or a tip, please include the name you'd
like me to credit. Thanks!
Kevin Johnston's Blog - http://www.300bucks.ca