|
Feb 4, 2007 - God Of War 2 Walkthrough For PS 2 1.3Back
The Face of Atlas
There's a save point you can reach to the left before climbing up the rocky wall in front of Atlas's face. The wall leads to an upper platform. Jump towards the next platform and then press and hold X to double jump and glide to the next landing.You'll have to jump across a number of platforms. When attacked by harpies, stick to grabbing them with CIRCLE to quickly rip 'em apart without having to jump and put Kratos in danger. After fighting the harpies, you'll have to jump around a large, hanging chain to reach the next platform. From there you can float down to the last platform over the lava.Float down into the open cave ahead. There you'll find a satyr and a few harpies, none of which should prove a problem for you. Further down the hall is a doorway covered in spikes. Attack the spikes to chase them away, then grab hold of the piece of bone in the doorway. Pull the bone backwards and position it to the left. There's a hidden ledge with a Phoenix Feather that Kratos can jump to from the bone.You now need to pull the bone piece back into its original hole. Notice that we say pull, as you'll need to go through the hole before the bone piece. The bone piece doesn't make it all the way through the small hole, but it will poke out enough so that you can use it to jump onto the platform above.The upper path leads out to an open cavern with a large platform in the center. Jump to the platform and notice the Titan minotaur to the left. Try to grab it with the CIRCLE button to initiate a fight sequence. Unlike previous encounters with the demon, this Titan minotaur can walk. Still, the same basic fight strategies apply. Attack with the Plume of Prometheus (SQUARE SQUARE TRIANGLE), then roll away to avoid the following counter from the enemy.After taking lots of damage, the minotaur will release a bunch of health and other orbs while causing a portion of the wall to collapse. Quickly jump to the exposed climbable surface as the platform sinks under the lava. You'll have to dodge rocks thrown by the minotaur while clinging to the wall. Simply jump left or right the moment you see the minotaur toss a rock.The sunken platform will rise again, letting you drop down to resume the fight as usual. Before long, the Titan minotaur will fall, leaving behind a large block. Push the block to the edge of the platform nearest the cave entrance across the lava. Jump from the block into the cave and continue forward.The short path leads to a ledge overlooking a pool of lava below. Jump and glide to the platform to the left to find a pair of hidden chests. Inside one of the chests is a Phoenix Feather. (NOTE: At this point, your health and magic meters may be maxed out. If they are maxed out, you won't find any more Gorgon Eyes or Phoenix Feathers. The chests will instead give orbs.)Hop back to the main path to the right and continue into the next room. There's a save point along the wall to the left.
Inside the Mighty Titan
To the right of the save point is another set of spikes protruding from the wall. Attack the spikes and they'll drop the large rock they're holding. Jump onto the rock platform that floats down the lava river. You'll need to destroy another set of spikes that are in the way before riding the platform to a sheer ledge. Just before the rock platform falls from underneath Kratos, leap out and press R1 to grab the grapple point over hanging the chasm. Swing and float to the landing on the other side of the cavern.Just ahead is a room with a breakable rock. Destroy the rock to reveal an updraft that'll push Kratos higher into the air. Before riding the winds, though, drop into the lower area just ahead and attack the back wall to reveal a hidden red orb chest.Use the updraft to float to the ledge above and then continue into the next cave. There you'll find a bunch of nymphs that infinitely spawn from their nests. Attack and destroy each of the nests you see to stop the nymphs from spawning.
Destroying the nests also reveals a climbable wall near the entrance to the cave you're in. When the nymphs are all gone, climb the wall and the ceiling to a hidden platform with a pair of orb chests. From there, look to the left for another portion of wall that you can climb. Jump and float to the wall, then continue along the ceiling, smashing through a hanging stalactite. From the next bit of solid ground, jump to the opening to the left.Look for another climbable portion of the wall to the left inside the next cave. It leads back to the ceiling where Kratos must continue to a wide open cavern. The first stalactite you cross is breakable, even though it doesn't glimmer. Destroy it, then climb into the opening you create to find a chest with the Urn of Prometheus.Climb back down to the ceiling and break a second stalactite to continue along the climbable path. A few weak undead enemies will appear, Take care of them, then destroy the third stalactite to reveal another hole Kratos can climb into. Jump onto the platform ahead and Kratos will drop to a previous part of the stage.Jump onto the climbable surface in front of Kratos and climb towards the hanging spires. Attack the spires and they'll drop, piercing the oddly organic rock formation below. When both spires are dropped, a thermal updraft will be uncovered. Continue along the ceiling so you can drop to solid ground, and then double jump over the updraft to float through the window-esque opening straight ahead.Float out to the platform ahead and continue from there to the next. On the second platform is a handle in the center. As you try to turn it, a pair of legionnaires and a small flock of harpies spawn. Try to fight the legionnaires first (the harpies will always respawn), using air combos and air throws to damage them. Also use Cronos' Rage when you get surrounded. When the enemies are cleared, turn the handle to raise the platform.The platform will eventually fall back down on its own, though you've got plenty of time to line up your jump and float over to the next series of platforms. Continue hopping between the floating platforms until you reach one with a zip line. Zip across the chasm to a landing with a save point.
Ascension of Atlas
To the right is a climbable wall that takes Kratos upwards for a long while. A few weak undead enemies will try to slow you down, but offer little resistance. Smash through the rocks that are in your way further up the wall, and climb until the wall turns into a ceiling looking out at a grappling point ahead.You'll need to press R1 twice very quickly to drop off the ceiling and grab onto the grappling hook. Swing between the three grappling hooks to another climbable wall, then move upwards to jump towards the screen and onto a platform.There are a few gaps to jump over before you reach a small puzzle area. There are two blocks in the area and a short ledge to the right. Pull one of the blocks to the left and onto the ramp, pushing it to the edge of the elevated ground. Move the second platform to the left without putting it on the ramp. Instead, position it in front of the first block. You can then move the first block on top of the second. Move the new stack of blocks back to the right, then pull the top block onto the small ledge. Use the rock to jump to the level above and to the right.After jumping to the next ledge, look to the left for a climbable wall Kratos can jump to. The climbable section of the wall leads to a red orb chest that's worth finding. Jump back to the block and up to the ledge to the right.There's another climbing section ahead. After moving upwards for a while, you'll have to go left into a long, vertical climb. There are large boulders falling down in a very distinct pattern. One boulder will fall down along the climbable track on the right, then a boulder will fall down the track on the left. You need to hop between the left and right tracks to avoid the falling boulders. We recommend taking one leap upwards with X, then leaping across to the opposite track immediately after the boulder has passed. Take another leap upwards with X, then jump back across to the other track.When you reach the top of this section of wall, make your way to the left. You'll need to drop down this second section of the climbable surface. Press and hold R1 to quickly drop down, avoiding the falling boulders that begin to drop as soon as you grab onto the second section of wall. A third section of the wall challenges you the same way the first did. Hop back and forth between the two tracks to reach the top.Kratos finds himself surrounded by the chained hand of Atlas. Attack the glimmering chain ahead to trigger a conversation with the Titan during which you'll need to quickly alternate L1 and R1 button presses to avoid taking damage. At the end of the cutscene, you'll be given the Atlas Quake magic skill. Use it to destroy the enemies that spawn around you (your magic is temporarily unlimited).
The Great Chasm
Jump and glide to the platforms ahead. Look to the left for a taller platform with a climbable portion of the wall. Jump to the wall and climb to the top to find a chest with a Gorgon Eye.Continue jumping along the platforms to reach the front of the Palace of the Fates. The gate ahead is locked. Look for a lever along the right side of the ramp leading up to the gate. Pull the lever and the ramp will drop as enemies spawn around you.At first you're fighting just a pair of beast lords and an obnoxious undead enemy that lobs grenades at you while you fight. The beast lords and grenade throwers seem to spawn infinitely, so killing them won't do you much good. Eventually, a beast lord will summon a cyclops berserker. You can pull the beast lord off the back of the cyclops to make the cyclops easier to deal with. But with two beast lords, and more spawning, it's hard to keep the enemies off the back of the cyclops.Double jump over the cyclops's head and execute the Rampage of the Furies attack (L1 + CIRCLE). Repeatedly mash the CIRCLE button while holding L1 in mid-air to unload a bunch of attacks from the air. If you position Kratos correctly, he'll stay in the air for much longer than he normally should. With this technique, you can bring down the cyclops quickly, draining its health until a CIRCLE appears over its head. Finish the cyclops with the button-press mini game.A couple more cyclopes will be summoned throughout the fight. Kill all of the cyclopes and the beast lords and grenade tossers will finally stop spawning. When the area's clear, look for a handle along the rounded outside wall of the building directly in front of you. Grab the handle and pull it to the left, rotating the circular room inside the building. You'll have to release the handle and grab other handles to the right to continue spinning the room until an open doorway is revealed.Move into the circular room and grab the lever in the very center. The room's wall will start rotating while spikes pop up from the ground in random patterns. As well, enemy nymphs will spawn, lobbing projectiles and creating sticky web messes to trap Kratos. Fortunately, it's pretty easy to see the spikes coming, and the nymphs will die to a quick grab attack from the ground. If you get surrounded, execute the Cyclone of Chaos (L1 + SQUARE) in the air.Take notice of the outside wall and you'll see a number of small rooms along the perimeter. As the wall around you rotates, watch the single opening in the gate. It will eventually match up with a doorway to the right with a cracked wall. When the match is made, step into the nook and grab hold of the cracked wall. Pull the wall outwards to stop the rotation of the wall, the spike patterns, and the spawning of the nymphs.With order restored, you can now access all of the small rooms around the perimeter of the circular room. To the left is a small nook with a dead soldier. Press R1 in front of him to grab the Crank Handle. Before leaving the circular room through the hall straight ahead, collect the goods from all of the chests in the adjacent nooks.The hall leads to an outdoor courtyard with a lot of distractions. For now, there's not much you can do. Just look for a ladder to the right that leads to a platform with a missing crank handle. Press R1 to use the crank handle you just collected and then grab the crank and rotate it until it stops.It's not obvious right away, but turning the crank handle temporarily turns off the set of torches you can see in the distance. However, as soon as you let go of the crank, the torches will quickly build back their flame. When you've cranked the crank as far as it'll go, press L1 + R1 to activate the Amulet of the Fates, then jump and float towards the platform behind the flames.There's a semi-hidden red orb chest in the nook just past the torches. Grab the contents, then jump to the ledge to the right and continue to the save point in the hall.
The East Auditorium
Follow the path past the save point to reach a dead end at the end of the hall. Pull the lever you see there and a gate behind Kratos will open up—but only slightly. You need quickly run back and double jump over the updraft coming from the floor. Hold the X button to spread your wings, and as the updraft pushes Kratos into the air, guide Kratos towards the opening in the gate.The hall beyond the gate leads you to a few hounds to fight. Beyond the first batch of hounds is a second, along with a few undead legionnaires. Fight through 'em, then open up the massive doorway behind the enemies.In the room beyond the massive door, destroy the structure to the left. The structure will crumble, dropping a large stone block. Grab the block and push it through the doorway, out to the Auditorium of Lahkesis.
Auditorium of Lahkesis
Just outside is a tablet that Kratos cannot read. Push the stone block down the long walkway to the right. There's a room at the end of the walkway with a cowering scribe. Press R1 to pick him up and the floor switch under his feet will release, closing the gate behind you. Push the stone block onto the floor switch to hold it down.You now need to drag the scribe back to the tablet that Kratos couldn't read. Along the way, enemies will spawn around you and it's your job to protect the scribe. Try to keep the scribe behind you while you fighting the enemies in front of you. Attacks like the Cyclone of Chaos (L1 + SQUARE) work well, as does the L1 + X move Kratos performs with his wings. Whatever you do, we suggest saving your magic meter for now.You'll run into two different enemy groups before returning to the tablet. The scribe will run to the tablet as more enemies spawn around you. This fight is much more difficult than the earlier bouts on the walkway as enemies come from all sides to attack the scribe. Use the Cyclone of Chaos attack along with Cronos' Rage and Atlas Quake to disperse the enemies when they surround the scribe. Focus on taking out the teleporting priests first, then clear away the hounds and undead.When the enemies have finally stopped spawning, the scribe will reluctantly begin reading the tablet. Be ready to mash CIRCLE to force the reading when the scribe gets disobedient. After the cutscene that follows the reading, grab the Key of the Ram from the door to the left. With the key in hand, open the door and continue through the following halls to return to the East Auditorium.
The East Auditorium
Backtrack through the hall, past the save point, and to the outdoor area you earlier traversed. Jump back to the main courtyard ahead and look for another door with the ram symbol. Press R1 in front of the door to open it with the Key of the Ram.There's a chest just behind the door that can refill either your health or your magic. If your magic is low, we highly suggest you choose to grab the blue orbs. Having a lot of magic is going to be more helpful than having a lot of health. As you move down the hall to the right, two spiked doors appear and slowly move together to crush Kratos. The hall is also packed with very weak undead soldiers. To stop the walls from crushing Kratos, you'll have to kill all of the enemies in the hall. Use the Atlas Quake and Cyclone of Chaos attacks to quickly take out multiple enemies at once. Don't stop swinging until you see the spiked walls retreat.When the path is clear, continue forward through the halls to enter the Garden of the Gods.
The Garden of the Gods
Look for a pair of red orb chests sort of hidden to the left. You can get a few more red orbs by destroying the statue that's taunting Kratos. Destroy the cracked wall to the left to open a passage into the outside hall.Though it's hard to tell, there's an endless chasm below the platform you're currently on. To get through the hall, you'll need to sidle along the wall to the left. After crossing in front of three gated areas (behind the second gate you can see a pair of out-of-reach chests), drop down by pressing R1. If you see ground below, drop to it and go into the hidden passage. Climb a ladder and turn left to open the chests you saw earlier, one of which houses a Gorgon Eye.With the chest items collected, return to the ledge along the wall and sidle to the solid ground with a save point just ahead.
Sacrifice to the Fates
Just ahead, the path drops into a room with a pair of switches. Pull one switch and flames will shoot from the walls on the opposite side of the room. For now, pulling the switches won't accomplish anything. You'll need to examine the nearby doorway to trigger the spawning of a siren.To get out of this chamber, you need to kill three sirens by burning them with the flames that come from the walls. Fight the sirens as you normally would, launching them into the air and attacking with air combos. We used the L1 + X attack to launch them and then the Cyclone of Chaos in mid-air to keep them airborne. Try to keep the siren pinned against either the left or right wall of the chamber while you attack.When the CIRCLE appears over the siren's head, do not grab her. Instead, move to the lever on the opposite wall and pull it to summon the flames. The flames should burn the stunned enemy, sacrificing her to the Fates. Kill three enemies this way to open the doorway.Behind the door is a water tunnel to swim through. Make your way through the underwater tunnel to emerge in another hall. Before running forward, explore the area behind the water hole as you emerge. There's a pair of red orb chests just out of sight.Follow the hall to a large room with a bunch of frozen patches on the walls. There's a climbable section of the wall to the left that leads to the ceiling. While swinging along the ceiling, attack the small ice chunks hanging from the ceiling to open up small light holes.Drop into the center of the room and look for a lever behind the Phoenix statue. Pull the lever and the Phoenix will spew a bit of fire, melting one of the patches of ice along the outer wall of the room. Behind that patch of ice is a movable dish-like statue. Grab the dish and pull it out from the small nook and position it under one of the beams of light that's falling from the ceiling. You should position it under a beam of light that will be redirected by the dish to hit one of the glowing icons in the pit surrounding the Phoenix.To the right of the room are three handles, each of which rotates one of three portions of the ring around the outside of the Phoenix pit. In place of one of the icons around the ring is a reflective dish that looks similar to the dish statue you just moved. Rotate the handles to the right so that the three pieces of this dish icon stop where the beam of light is hitting. The beam of light will then be reflected onto the frozen Phoenix, melting the ice around the statue.You can now freely rotate the Phoenix statue to point it at other frozen patches along the wall. Rotate counter-clockwise around the room to melt all of the ice, revealing a number of chests, one of which has a Phoenix Feather. There are a couple of minotaurs you'll also thaw out. One of the ice patches covers an exit from the chamber.Move through the door and into a room with a handle in the very center. A swarm of nymphs will come out from their nests around you. Before you can do anything, you need to stop the flow of nymphs. There are three nests in the room—destroy them all. One of the nests is at the lower level of the room, but the other two are overhead. Look for a wall Kratos can climb to the ceiling. When you find a nest, mash TRIANGLE to take it out (along with any nymphs that are daring to attack you).With the nests destroyed, turn the handle at the bottom of the room to drop a grappling point to the left. You'll need to grab hold of the grappling point quickly, holding down R1 as it rises back to its previous position above the ceiling.There are orb chests on the level above. We suggest filling up both your magic and your health, as you're going to need them (badly) in the very next room. As you enter the next room, a pair of cerberus breeders appear. Do not take these enemies lightly. The breeders will spawn small groups of itty-bitty hounds that look innocuous enough. However, if you don't kill the small hounds quickly enough, they'll grow into full-size breeders that spawn even more hounds. You can see where this is going.It's important that you kill off the small hounds first, though you'll want to damage the larger breeders in the process. We suggest using Kratos's Atlas Quake to take out all of the small hounds in the room. As well, we suggest immediately activating the Rage of the Titans (L3 + R3) so you can quickly bring down the health of the breeders. After damaging the breeders, a CIRCLE will appear over their heads. Grab 'em to execute a damaging attack and knock out some yellow orbs. The yellow orbs will refill your Rage of the Titans meter, a necessity for this very tough battle.After killing off two of the breeders, a couple more will appear along with a pair of juggernauts. Kill the breeders first! Use the same strategy of clearing away the small hounds with the Atlas Quake, then activating Rage of the Titans to finish off the breeders. Only when the breeders are killed should you start fighting the juggernauts. Remember to stick to quick combos against the juggernauts and cancel the attacks into evasive rolls to avoid their powerful smashes.When the room is cleared of enemies, climb the ladder ahead to reach a save point.
The West Auditorium
From the platform with the save point, jump to the right, over the ladder you used to get to where you are now. There's a hidden ledge to the right with a number of chests, including one with a Gorgon Eye. Before leaving this hidden ledge, look for an area you can drop down to the left of the back chests. There are two more orb chests to open. To get back, you'll have to jump back and forth between the ledges on the walls surround Kratos.Jump back to the save point and open the nearby gate. Through the hall and to the left is a statue behind some pots. Destroy the pots so you can drag the statue out and down the hall. At the end of the hall is a gateway to the left. Approach the gate and a scribe on the other side will throw himself off a cliff to avoid reading the tablet beyond the gate.Pull the lever to open the gate, then try to move the statue under the gate. It'll get stuck about halfway through, which is where you want the statue to be. Walk through the gate and notice a weird, light-warping doorway to the left. When Kratos passes through the door, he'll be transported back in time, before the scribe killed himself.Before you do anything else, now's a good time to find a secret chest. Step through the light-warping doorway to be warped back outside the gate. Quickly press L1 + R1 to slow time, and instead of running to the scribe you should backtrack to the corner of the hall where you first found the statue. If you get there in time, a hidden chest will be tucked away inside the corner. Open the chest to have your health meter instantly extended. Step through the light-warping gate and immediately press L1 + R1 to activate the Amulet of the Fates. Run towards the scribe and press R1 to grab him before he can leap off the cliff. If you don't catch the scribe the first try, you can always step back through the light-warping gate to the left to try again.Approach the tablet and press R1 to force the scribe to read it. You'll have to mash CIRCLE a couple of times during the reading before the Warrior's Skull key appears in the doorway to your right. Grab the key, then open the doorway and continue to the next hall.There's a crank with a bit of steam pouring out from underneath. Turn the crank clockwise and more steam will come out, letting Kratos float (on his wings) up to the small alcove along the wall. Inside the alcove is a lever that, when pulled, temporarily increases the steam flow even further. Pull the lever, then drop back down to turn the crank clockwise again. With the steam at full power, Kratos can ride the updraft to the ceiling.Move along the ceiling, heading left. There's a platform along the wall that you can drop to in order to find a red orb chest. Jump back to the ceiling and continue moving left. Look for a glimmering column that Kratos must destroy before he can continue his leftward journey. You can drop down to solid ground ahead.Crank the handle in the center of the circular room to drop the platform you're on. With the platform lowered, you can glide down to the courtyard ahead. This courtyard is one of the early areas of the Palace of the Fates. To welcome you back, a pair of cyclops brutes appear. These guys are pretty tough, and previous tricks for beating these cyclops enemies won't work so well (that previous trick being the Rampage of the Furies attack in mid-air). Instead, we suggest activating the Rage of the Titans to take 'em out quickly.Since you've now got the Warrior's Skull key, you can unlock the door to your left. Just inside is another save point.
Entrance to the Underground
Straight ahead is a circular room with a large chain in the center. Press R1 in front of the chain and mash CIRCLE to slowly push the platform down. As you push the platform down, the ceiling—covered in spikes—will start of fall. And if things were bad enough, undead skeletons spawn around you while you try to move the platform away from the deadly spikes. Even worse, skeletons will occasionally jam their arms into the gears to the right. You'll need to put a stop to that.This challenge isn't easy, but there are things you can do to make it more bearable. First of all, you'll need to equip the Barbarian's Hammer. As you swing your weapons around, the skeletons will have CIRCLES appear over their heads. Normally you'd need to grab them to finish them off (they'll otherwise fall down and then revive again), but the Barbarian's Hammer is capable of destroying them with a strong hit.As well, we suggest you use the Atlas Quake magic skill. In fact, we highly suggest you invest the 4,500 red orbs required to level up the Atlas Quake to its second level. At its second level, Atlas Quake is capable of killing the skeletons (completely) with just one attack. When you find yourself surrounded by three or more of the enemies, wail on the magic attacks to get rid of the baddies.When you can, quickly get back to moving the chain down. Even when there are skeletons around you, try to move the chain until they stop you with an attack. The skeletons don't do much damage, and Kratos can eat their hits all day without being in danger of dying. When you get hit, nail the Atlas Quake to put 'em down, then get back to moving the platform down.When you've finally reach the bottom, there's a door that you need to open before you can escape. A last pair of skeletons rise to the left. Unload an Atlas Quake to take care of them and finish 'em off with a swing or two from the Hammer if necessary. Quickly get to the door and open it before the ceiling crashes down.Immediately after escaping the room, move towards the screen to find a pair of hidden chests. Inside one of them is a Gorgon Eye. Continue forward and you'll come to a horizontal rope with a few enemies on it. Jump onto the rope and take 'em out.As you swing across the rope, a line of archers appears and cuts the rope down. You can climb up to the ledge with the archers by shimmying along the platform, going right to a spot where Kratos can jump up. As you combat the archers, a pair of gorgons spawn to make things more difficult.Watch the gorgons and wait for them to execute their stone gaze. Catch the stone gaze with a well-timed parry and then match the on-screen button press to turn to stone every enemy around you. When the enemies are stoned, we suggest following with the Atlas Quake to kill 'em all at once. More gorgons will follow. Repeat the strategy to clear the platform.Jump back to the small walkway amidst the lava below and look for a climbable wall section to the left. The wall leads Kratos to the ceiling, where you should look for a gap in the ceiling panels to the left that leads to a hidden red orb chest. Return to the trek across the ceiling and drop down to the ground ahead to fight off the very weak enemies that spawn around you. The Cyclone of Chaos (L1 + SQUARE) should work well.To the right is a short chasm with a strange, glowing orb in the center. Shoot down the orb with Typhon's Bane to open up a hole in the wall. Glide down into the created hole to find a Phoenix Feather and a chest that will automatically increase the size of your magic meter. In the same nook with the chests, attack the wall to the right to reveal a lever. Pull the lever before leaving the nook (via the updraft outside) to retract large, twisting appendages inside the massive column ahead.Jump out of the nook and use the updraft to reach the platform overhead. In front of Kratos is a pair of rooms made of two circular halls. The halls are filled with lava, causing thermal updrafts in certain key spots. Jump out and glide down the hall to the right, catching the updrafts to continue forward. When you reach the second room, take the hall on the left to continue riding the updrafts. Instead of landing on the first platform you see, continue floating past it to find a hidden alcove along the wall. There's a chest with a Gorgon Eye. Grab it, then float back to the landing you previously passed.
The Phoenix Chamber
Read the tablet just ahead and a lever will pop up in front of you. The lever operates a crane that will drop into the lava pit. For now, that won't accomplish anything until you've moved the pot of Phoenix ashes. For now, jump over the lava to reach a landing to the left. Fight the skeletons that revive, and then move into the following hall to fight a legionnaire captain.In the room at the end of the hall is a lever that retracts all of the spikes coming up from the floor. The effect is only temporary, however, so quickly run forward and examine the body just ahead to pick up the Hail of Boreas. If you're quick, you can immediately attack the wall just left of the body to reveal a chamber with a glowing statue, though if you want to play it safe you should return to the lever and pull it again to reset the timer on the spikes.A pair of enemies will appear as you open up the wall, but they more than likely will get caught by the spikes as they reappear. Pull the lever again to drop the spikes and then activate the Amulet of the Fates so you can grab the contents of the orb chests on either side of the statue (one at a time!).Return to the lever and pull it again. Slow down time with the Amulet of the Fates, then move forward to grab the crank the dead body was on. Turn the crank around 360 degrees to open a gate at the end of the hall to your right. You can keep turning the crank but you'll just waste time. Instead, let go of the crank and run down the hall, jumping over the spike pits to glide through the gate.Move through the hall and you'll walk by a gate behind which you can spot a few chests. Continue around the next corner and then look for a small hand hold in the wall along the right of the hall. Jump to grab the hand hold, then jump backwards to reach a platform that overlooks the chests. You can drop down to grab the contents of the chest, including a Gorgon Eye.Continue down the hall and it leads you to a large room. Next to the two orb chests at the entrance is a statue. Grab hold of the statue and push it into the room, in front of Kratos. As you step into the room, waves of fire will rush towards you and the statue is your only defense. Move forward and right around the first lip on the ground. Once past the first lip, position the statue just slightly to the left so that it can't be pushed back any further.You'll need to abandon the statue in order to fight off the enemies that appear. The harpies are easily killed—just jump and grab them to throw 'em on the ground, then land and press CIRCLE once more to finish them off. The legionnaire captain, however, is a bit more difficult. Lure him behind the statue so you can fight in safety. We suggest launching the captain with the L1 + X attack and then comboing him in the air.When you've killed the captain, continue moving the statue further ahead. The harpies will continually respawn but can be mostly ignored until a legionnaire captain appears. Again, you'll need to use one of the short lips of the elevated parts of the ground to hold the statue in place. Your ultimate goal is to position the statue in front of the lever in the room.For now, enemies will stop spawning, making it a good time to go back and find some red orb chests. There are two gates—one on either side of the room—that Kratos can open to reveal hidden chests. You'll need to position the statue in front of Kratos so he can safely open the doors and grab the contents of the chests.With the statue in position, pull the lever. Grab the statue again and begin pushing further forward to trigger the spawning of two more legionnaire captains. Kill 'em off, then move the statue onto the left of two floor switches ahead. The pressure of the statue will open a gate behind the source of the fire. Wait for a break in the fire to run to the floor switch on the right, leaving the statue where it is. A grappling point will drop down. Quickly tap R1 to swing to the save spot behind the flames.Grab hold of the pot of ashes inside this small alcove. Push it forward and the floor will lower, letting you move the pot into a small hole in the ground. With the pot in position, the lever in the next room has a purpose.As you enter the room, a pair of Hades minotaurs spawn with a couple of skeletons. We suggest taking out the skeletons first, then working on the minotaurs later. Better yet, you can attack everyone at once with an Atlas Quake. To fight the minotaurs, try double jumping over their heads and repeatedly executing the Rampage of the Furies (R1 + CIRCLE) attack.When the enemies are cleared, pull the lever in front of the lava to trigger a cutscene. Afterwards, jump forward and over the lava, using the updrafts to reach the stairway across the pool. Climb the stairs and watch for weak undead enemies as you go.At the top of the stairs is a lever you shouldn't pull right away. Instead, inspect the far corners of this upper area (to the left and to the right) to find a pair of chests, one of which has a Phoenix Feather. When you've got the goods, pull the lever to return to an earlier courtyard.Press R1 in front of the face of Boreas to use the Hail of Boreas item you collected earlier. A doorway opens, leading to a hall with a pair of item chests (one is hidden left of the chain). Grab the Gorgon Eye from one of the chests, then climb the chain dangling in the hall.
Releasing the Phoenix
At the top of the chain is a walkway that leads outdoors and to a horn. Press R1 to activate the horn and free the Phoenix, and then drop down to the courtyard and jump onto the shortened column to the right. From there you can jump onto the taller column to the left, and from that platform you can reach a walkway on the palace to your left. Open the door and head inside.Pull the lever just inside to raise a wall on the left. You can climb this wall to the ceiling where Kratos can strike the glimmering chains (two of them) along the wall. With the chains destroyed, small gates drop open. Grab the red orbs from behind one of the gates, then pull the small pedestal out from behind the other.Pull the lever in the room a second time to drop the wall to the left. There are a few weak enemies to kill before grabbing the pedestal and positioning it on the platform you just dropped. You want most of the pedestal to be on the platform with just a little bit hanging off. When you pull the lever a third time, you need the pedestal to prop open a gap between the rising platform and the ceiling.Jump through the gap and pull the pedestal out to allow the platform to rise all the way up. Move the pedestal towards the gate so you can jump on top of it and break the chains holding the gate closed. Just through the gate and to the left is a crank. Turn it to raise the columns in the courtyard outside.Go right from the crank to find a circular room with a second crank. Turn it around until the outer gate matches up with the opening in front of you. Pass through the doorway to enter a darkened area with a mysterious warrior.Though the warrior is surprisingly strong, you can beat him with a very simple and easy strategy as long as you have patience. Watch his moves carefully and parry his attacks with the Golden Fleece. Turn the parry into a counter attack by pressing SQUARE to deal your damage. As long as this is the only attack you use, the mysterious warrior will never put you in danger. As soon as you see him pull back for an attack, press and hold L1 to parry.Before long (well, before too long), the warrior will fall. As the following cutscene plays out, a giant kraken emerges from the chasm beyond the courtyard.As the fight starts, there's not much you can do. Just walk towards the kraken and wait for it to grab Kratos and trigger another cutscene. After the scene plays out, you'll be awarded an upgrade to the Rage of the Titans technique. Use your power to attack the tentacle that's wrapped around the column to the left.The kraken will soon retract its tentacle, revealing a floor switch at the base of the column. Pick up the dead body behind Kratos and drop it on the floor switch to create an updraft in the center of the courtyard. Use the updraft to push Kratos into the air, and then float towards the Kraken. Attack with the Rampage of the Furies (L1 + CIRCLE) to damage the head of the beast.After taking damage, the kraken will slam one of its tentacles into the center of the courtyard. The tentacle becomes stuck, giving Kratos an opportunity to launch a real attack. Run to the tentacle and jump on (it's a climbable surface). Climb upwards (press X to be quick) and attack the bulging joint over Kratos's head. When the joint is sufficiently battered, you can press CIRCLE to severe the tentacle entirely.As Kratos lands back on the courtyard floor, you're back to square one. Attack the tentacle around the column to the left so you can place the dead body on top of the floor switch. Float up to the kraken's head and again dish out some punishment. This time it will take more hits to work the kraken up. But as before, the kraken will smash a tentacle and get it stuck.Jump onto the second stuck tentacle and look for another bulging joint to slash. Severe the tentacle to really irk the enemy. The kraken takes on some new attacks, which means your offense should also change. You can now attack either of the tentacles wrapped around the columns at the edge of the courtyard.After dealing some damage to a tentacle, the kraken will sort of fall down a bit. Quickly move to attack the tentacle around the other column. When the kraken falls again, run to a lever that was under the kraken's head. Pull the lever to end the fight.With the kraken defeated, cross the bridge to the Phoenix (you can simply walk over the head of the dead kraken). There's a pair of orb chests you should grab before pressing CIRCLE to enter a button-press mini game against the Phoenix. Complete the button presses and Kratos will be brought to the next stage of the game.
Temple of the Fates
The large room you're in has no enemies to worry about. For now, just head straight to reach a giant head of Lahkesis. In front of the head is a grapple point overhanging a platform with an odd, glowing crystal. Swing to the grapple point and drop down. Attack the crystal to shatter it, breaking the green haze spell.Drop down to the water just below the cracked crystal. There's a handle attached to the base of the structure. Grab it, and turn the handle counter-clockwise. Notice that underwater is another handle-like part that turns with the handle you're holding. Rotate the contraption so that the underwater handle matches up with a small groove in the structure below it.Dive underwater and look for a lever at the very base of the structure. Pull the lever and, if you moved the handle into the correct position, the groove in the base will rise up and match to the underwater protrusion.Now take notice of the two massive bells on either side of the Lahkesis statue. You need to ring both bells at the same time to solve the next part of the puzzle. There are two ways to ring the bells, a quick way and a slow way. Let's start with the slow method: Approach the bell on the right side of the room (you can jump to the platform in front of it) and press R1 to grab it. Alternate L1 and R1 button presses until Kratos gives the bell a good ring. As soon as Kratos lets go, press L1 + R1 to activate the Amulet of the Fates.With time slowed down, jump to the left and float towards the grapple point. Swing to the grapple point and tap X to drop down. As soon as Kratos lands, tap R1 latch onto the giant battering ram which Kratos will send smashing into the second bell. As long as you're not wasting time, you should be able to easily ring the second bell while the first is still sounding. The statue of Lahkesis will crack.Drop down to the handle underneath the crystal again and rotate it to rotate the giant battering ram-esque boom. Point the boom at the cracked statue of Lahkesis, then swing to the grapple point and drop down. Again press R1 to activate the boom, smashing a hole through the face of the statue.Before leaving the room through the hole you've created, take some time to find a few secrets. There are two ledges near the front of the room, opposite the massive statue (one ledge on either side of the room). To reach the ledges, you have to point the bell boom at the ledges, giving you a walkway from which to jump and glide to the secrets. Point the boom so that it's pointing opposite one of the bells, then quickly hit L1 + R1 to activate the Amulet of the Fates. Grapple to the top of the platform and run along the boom. You should be able to reach one of the ledges without much trouble, jumping and gliding. In order to reach the second ledge, reposition to boom so that it's pointed opposite the second bell. One of the chests has a Gorgon Eye.Make your way through the hole in the face of the statue (you'll need to reposition the boom so it points to the hole). Just inside the next room, look to the left and right for a pair of red orb chests. Continue through the following halls to reach the Throne of Lahkesis.
The Throne of the Fates.
If you don't have these options, try to separate the weaker enemies from the cyclopes. Kill them off first (the L1 + X attack is good for launching them), then focus on the dangerous cyclopes. When you've killed the enemies, a save point appears.
Before the Loom
The large doorway at the base of the sloping walkway has an odd locking mechanism. Attack the hand on the left to uncover a crank. Press R1 and Kratos will twist the crank, freeing the lock. Next, attack the hand on the right and then press R1 to completely unlock the door.Once through the door, sneak past the swinging blades to stand before the third and final sister, Clotho. Go to the left first and watch out for her stubby arm. Jump and perform the Cyclone of Chaos to attack and temporarily incapacitate the arm. While the arm is down and out, quickly grab the crank in the small alcove and turn it to open a gate overhead.Jump back over the limp arm and onto the short set of stairs to the right. From the stairs, you can get a running jump and glide to the ledge of the alcove you just unlocked. From there you can climb the wall to the ceiling. Continue along the ceiling, back in front of Clotho and to the other side. There's a second gate like the one you just opened, but this one is jammed by a couple of dead bodies. While hanging from the ceiling, swipe at the bodies to destroy them.Drop down to the ground and attack the other stubby arm of Clotho to paralyze it. Quickly turn the crank to open the second gate, and then jump from the nearest set of stairs to climb to the newly-opened alcove. Climb the rope to a second level of this odd structure encasing Clotho.Move to the right, past the first contraption. There's a lever surrounded by a spiked gate. Pull the lever to open a small door behind you inside which you'll find a red orb chest. Jump out of the pit and attack the nearest stubby arm. The arm should slump into the pit where you found the red orbs. Pull the lever to the right a second time to close the pit and lock the hand inside.Further to the right is a second arm you need to take care of. Attack the stubby arm to stun it, then climb the nearby rope to a platform overhead. Pull the lever on the platform to drop a rope with a massive spike that pins the second arm to the ground.With the second stubby arm incapacitated, backtrack to the first arm and grab hold of the contraption positioned in front of the closed pit. Press R1 to grab the contraption and start pulling it counter-clockwise around the room, past the first arm, past the second arm. When you get past the third arm, look for a light along the outside of the platform under your feet. The light will only, uh, light up when you've got the contraption in the right spot. When you've triggered the light, release the contraption and it should stay in place, next to another rope with a sharp tip.There's a small switch at the front of the contraption. Step on it to engage a bit of mechanics that will, ultimately, connect the movable contraption with the hanging spiked tip. With the two pieces tied together, move the contraption back in front of the third stubby arm.There's another light to match the contraption to. When it's in place, stun the stubby arm again and it'll stick itself to the spiked tip of the rope. With all three arms stuck, look for a rope to the right that you can climb. From there, jump onto the platform to the left (between the rope and the movable contraption) and pull the lever to rise up another level.It's time to take on big Clotho, face to face. Clotho has some big arm swipes that seem to only hit on the ground, even though her flabby arms travel through most of the available airspace. That means that you're pretty much invulnerable when Kratos is jumping. For now, move to the right side of the platform and attack the side of Clotho. Her armpit is a pretty good spot to aim for.Before long, her arm will drop and be temporarily stunned. Look to the side of the barrier to your right for a climbable portion of the wall. Climb upwards until the camera shows a few bodies tangled on the odd contraption. Destroy 'em to free the movement of the contraption.Drop back down and get back to attacking Clotho, this time aiming to disable both of her arms. Again, jump and attack in mid-air, using strikes like the Cyclone of Chaos to damage her ripe armpits. When both arms are disabled, move back to the right side of the platform to grab hold of the contraption you freed just a bit ago.As with the contraption on the previous level, this one can be moved around the perimeter of the platform. As well, there are lights along the outside of the platform that are triggered when the contraption is in place. Move the contraption to the left, sliding it two slots left before leaving it in place. Just left of the contraption, still along the edge of the platform, there should be a lever positioned directly in front of Clotho.Pull the lever and the pulley overhead should carry up a chain with massive blade attached. When the blade is dropped in front of Clotho, grab hold of the side and rotate it clockwise to aim the tip of the blade directly at the enemy.When you've got a chance (you'll likely have to stun Clotho's arms again), pull back on the tip of the blade facing away from Clotho. You'll engage in a button-press mini game that should see the end of the giant, disgusting Sister of Fate.With Clotho defeated, go into either doorway behind her and follow the hall. Pull the lever at the end of the hall to activate an elevator platform that brings you another hall. You can swim under the gates to reach another save point in front of a giant mirror.
The Loom Chamber
Pull the lever in front of the mirror and then backtrack to the platform in front of the dead Clotho. A number of pulleys now line the perimeter of the platform. You can operate the pulleys but only one will help you proceed. Operate the pulley just right of the very center pulley. As you operate it, the mirror in the distance should cycle through images of your past.When the image cycling stop, a countdown timer begins. You can slow down time by pressing L1 + R1, then quickly running back to the mirror. Once in front of the mirror, jump into the image to change Kratos's fate.
The Summit of Sacrifice
It's finally time to take on Zeus. As the epic battle begins, Zeus stands in the background, summoning sirens to attack you up close. While you battle the sirens, Zeus will launch a few projectiles that are relatively easy to dodge. Just roll sideways to avoid the blast. To get to Zeus you'll need to first fight off the sirens. Freely use your magic skills, especially the Atlas Quake.After damaging the sirens, they'll start getting CIRCLEs over their heads. Grab the sirens to finish them off and the shockwave blast from their death will damage Zeus and knock out magic orbs. Use the magic to take out more sirens and further damage Zeus. Eventually, Zeus will rest his hand on the ground and a CIRCLE will float over it. Grab the hand to move the fight to the next phase.Zeus shrinks down to man-size and adopts new attacks. His most powerful attack is a pair of lighting bolts he throws at Kratos. These shots are unblockable and they deal a considerable amount of damage if they connect. To avoid these shots, you need to use the Golden Fleece and parry them. Send the shots back at Zeus by pressing SQUARE after a successful parry, and you'll knock out some blue and green orbs.Zeus also uses melee attacks, usually starting with a quick dash across the arena that Kratos cannot block. He follows with a three hit combo. The first two hits of this combo are blockable, but the third is not. If you get stuck near Zeus while he performs this combo, try to parry the first two hits and turn them into a counter. If you perform the counter attack, Kratos will be invincible long enough to pass through the third and final hit of the combo. If you miss the parry, quickly activate a magic attack to give Kratos a brief period of invincibility. Otherwise, you'll take the hit.There's one other attack to watch for in this part of the fight. Zeus calls a lightning strike from the skies that spreads outwards across the arena. This attack is unblockable and difficult (if not impossible) to parry. We recommend simply rolling out of the way when Zeus executes this attack.Finally, we get to the part where you kick Zeus's butt. While avoiding all of the aforementioned attacks, we suggest using the Cronos' Rage magic skill. Throw up a bunch of the magic shots and they'll catch Zeus, very briefly stunning him. While Zeus is stunned, you can unload a few sword swipes with SQUARE, though we advise you be cautious. If you unload too many attacks, Zeus will often recover and nail you with a powerful lightning zap.This phase of the fight continues pretty much unchanged until after you've dealt a lot of damage to Zeus. When he's been hurt, Zeus will release a bunch of orbs and then steal the Sword of Olympus away from Kratos.Naturally, Zeus gains a few new attacks with his sword. His basic sword swipes, which usually come in two-hit combos, are blockable. However, Zeus has a pair of sword swipes that emit lightning shots. These two sword swipes, each of which starts out pretty slow, are unblockable. When you see Zeus pull back to unload one of these slashes, simply roll sideways to dodge the attack.During this part of the fight, you should stand back from Zeus and hit him with the tips of your blades. Use quick combos with the SQUARE button that you can cancel into evasive rolls the moment you see Zeus ready one of his unblockable strikes. This phase of the fight is easier than the next, so we suggest saving your magic meter.After damaging Zeus for a while, he'll swing wildly towards the center of the arena and a CIRCLE appears over his head. Grab him and mash the CIRCLE button immediately to wrest the sword from Zeus's hands. When you've knocked Zeus against the pillars along the outside of the arena, run up to the glimmering pillar on the left and press R1 to smash Zeus.The fight resumes with the same patterns Zeus had the first time he shrunk to Kratos's size. This means you'll have to go back to parrying and reflecting Zeus's lightning bolts and fighting him off with Cronos's Rage. Once again, after taking lots of damage, Zeus will release a bunch of orbs and steal the Sword of Olympus back from Kratos.This time, Zeus surrounds himself with a bunch of glowing orbs that'll damage Kratos if you get close. Even when you strike from maximum range, it's difficult to avoid getting hit by the orbs. Use Cronos's Rage or Rage of the Titans to very quickly deal your damage to Zeus. It won't take too long before Zeus returns to the center of the ring with a CIRCLE over his head.Grab Zeus and again mash the CIRCLE button immediately. After a brief struggle, Zeus takes on his massive form again and rains lightning on Kratos. Simply mash CIRCLE to fight the lightning, and then be ready to follow with a button-press mini game to end the fight.Kratos returns to the Loom, the area where you fought and killed Clotho. Backtrack through the halls to the platform in front of Clotho and pull the same pulley you earlier pulled to cycle through images on the mirror in the distance. The mirror will eventually cycle to a final image, at which point a countdown timer begins. Press L1 + R1 to activate the Amulet of the Fates, then backtrack through the halls to return to the mirror. Jump through it to end the game.
Secrets
Gorgon Eyes
There are hidden chests throughout the game that hide Gorgon Eye items. Collect six Gorgon Eyes and you'll be rewarded with an increased health bar. To locate all of the hidden Gorgon Eyes
Phoenix Feathers
Like the Cyclops Eyes, these Phoenix Feathers are hidden in chests scattered throughout the game. Collect six feathers and Kratos will be rewarded with a larger magic meter. To locate all of the Phoenix Feathers,
Urns
There are four earns to be found in the main quest, and two extra urns that can be earned in the Challenge of the Titans mode.Urn of Gaia; Urn of the Gorgons; Urn of Olympus; Urn of Prometheus. To earn the last two urns, complete the Challenge of the Titans mode and earn ranks of Mortal and Spartan.
Cyclops Eyes
You can unlock a hidden costume in the game by collecting 20 Cyclops Eyes. Unlike other collectible items in the game, Cyclops Eyes are not hidden. Instead, they must be earned. When fighting a berserker cyclops enemy (the type that usually has a rider on its back), attack it to bring its health low. When a CIRCLE appears over the cyclops's head, grab the enemy and finish him off with the button-press mini game to earn a Cyclops Eye.
Unlockables
Reward Requirement
Challenge of the Titans Complete the game on any difficulty.
Arena of the Fates Complete Challenge Mode and earn the Titan rank.
Titan Mode Complete the game on any difficulty.
Costumes
Reward Requirement
Costume 1 Complete the game on any difficulty.
Costume 2 Complete the game on any difficulty.
Costume 3 Complete the game on God difficulty.
Costume 4 Complete the game on Titan difficulty.
Costume 5 Complete the game on Titan difficulty.
Costume 6 Collect 20 Cyclops Eyes in the main game.
Costume 7 Earn the God ranking in Challenge Mode.
Kevin Johnston's Blog - http://www.300bucks.ca
|
|
|