Feb 3, 2004 - Half-Life Walkthrough for PC 1Back
Half Life
For PC
Version 1.0
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Created: 06/24/04
Last Update: 07/08/04
Copyright 2004 Chris Zawada
Author's Note
As our gaming society has matured through time, games have continued to
astonish some, and downplay others. In very few cases, you'll get a classic
game that absolutely turns the gaming world around. However, for the past few
years now, there has been one game which players could always rely on for fun.
Not only has this been my keystone in my collection for over 6 years, but it
has undoubtedly provided more modifications, expansions, and additions than
any other game out there. This game is known as Half-Life. It basically
revolutionized first person shooters into a whole new depth by providing an in-
depth storyline that captivates the player, along with a superb playing
engine, and lasting graphics to this day. This guide will provide you with a
full step-by-step walkthrough for the single player mode, along with a
multiplayer guide, weapon ratings, and tips for expanding your gaming
collection from this title alone. Prepare to play one of the most action-
packed and flawless first person shooters of all-time!
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=07/08/04= v1.0
Finished the FAQ. I'm pleased with the finished work, although it does lack a
codes section. In my opinion though, it's 100% complete, and will be uploaded
tonight.
=06/24/04= v1.0
Started the FAQ. Expecting to finish this one within a week. This is one of my
favorite games of all-time, so I'm trying my best to make it extremely in-
depth, and pinpoint on detailing.
- To make it easier to find certain sections of the walkthrough, look at the
(#.#) next to the individual level of that walkthrough. If you press CTRL + F
on your keyboard, and type in that exact code (#.#), you will be able to find
the exact location of the walkthrough in this guide.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> HUD Screen
> Basic Training
3) Weapons
4) Walkthrough
> Anomalous Materials (4.1)
> Unforseen Consequences (4.2)
> Office Complex (4.3)
> We've Got Hostiles (4.4)
> Blast Pit (4.5)
> Power Up (4.6)
> On a Rail (4.7)
> Apprehension (4.8)
> Residue Processing (4.9)
> Questionable Ethics (4.10)
> Surface Tension (4.11)
> Forget about Freeman! (4.12)
> Lambda Core (4.13)
> Xen (4.14)
> Gonarch's Lair (4.15)
> Interloper (4.16)
> Nihilanth (4.17)
5) Multiplayer
> Tips
> Expansions/Mods
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits
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============================
- 1) Introduction -
============================
Perfect first person shooters are almost as rare as finding a unicorn in the
forest these days. Heck, it's almost impossible. Developers have been caught
up in enhancing graphics, adding more bloodshed, and altering multiplayer
development that they have missed the key point - balanced gameplay. Half-Life
is one of the first shooters of its decade to have a fluent balance in
graphics, gameplay, sound, online capabilities, and compatibility. Back when
it was released in 1998, its intriguing storyline took gamers to a whole new
level. They interacted with the storyline almost as if they were Gordon
Freeman, a lost pawn in the middle of a freak accident. Several years later,
it still proves to be one of the most dominant shooters out there, providing
several modifications such as Counter-Strike and Day of Defeat which hold the
upper echelon of online gaming.
The storyline is fairly simple. You're basically a lab assistant working in an
underground government facility that the public knows nothing about. In this
facility, you and hundreds of researchers are performing experiments issued by
the government. Some include the manufacturing of secret weapons, while others
are more biological and relate to external beings. As usual, you come to work,
and are to perform an experiment. Suddenly, the experiment goes haywire, and
hundreds of morphed aliens are warped into your underground lair. Now you're
surrounded by powerful foreign creatures looking to kill you and your allies
in a desolate location. The situation gets even hairier as you progress along
with the storyline. Not to spoil too much, Half-Life is a very exciting game.
Its storyline proves to be nothing short of toasting action.
Here's a brief excerpt from the instruction manual (credit to Valve Software):
Deep in the bowels of the Black Mesa Federal Research Facility, a
decommissioned missile base, a top secret project is underway. A portal has
been opened to another dimension, and human science has never seen anything
like the world on the other side.
You are Gordon Freeman, a young research associate in the Anomalous Materials
Laboratory. You have limited security clearance and no real idea of just how
dangerous your job has become, until the morning you are sent alone into the
Test Chamber to analyze of a strange crystalline specimen. A routine analysis,
they tell you. Until something goes wrong.
Is it sabotage? An accident? Or is it something you did? All you hear is
screaming; all you see is spacetime shattering. The next thing you know, the
entire Black Mesa Facility is a nightmare zone, with sirens wailing and
scientists fleeing in terror from the things their co-workers have become.
Hordes of creatures from the far side of the portal are pouring through rifts
in the local fabric of reality. Monsters are everywhere. Madness rules. You
head for the surface, but the usual routes are impassable-closed off by the
disaster, infested with headcrabs and houndeyes and increasingly larger and
hungrier creatures.
As Gordon Freeman, you must enlist the help of traumatized scientists and
trigger-happy security guards to get through high-security zones, sneaking and
fighting your way through ruined missile silos and Cold War cafeterias,
through darkened airducts and subterranean railways. When you finally come in
sight of the surface, you realize that the inhuman monsters aren't your only
enemies-for the government has sent in ruthless troops and stealthy assassins.
Their orders seem to be that when it comes to the Black Mesa, nothing gets out
alive... and especially not you.
When even your own species turns against you, maybe you'll be glad to see
another portal beckoning. But then again, on Earth you have allies; while on
the far side of the portal, nothing at all is familiar except the sense of
danger.
Save the Earth? Well, maybe. But that's a pretty low priority compared to
saving your own skin.
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-32 (online capable)
Developer: Valve Software
Released: 1998
Rarity: common
Special Features: STEAM/WON compatible, free modifications available
ESRB: Mature
Cover Art on box:
- Shows Gordon Freeman staring into the distance with a loaded shotgun in hand
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 2) Game Basics -
============================
The PC is designed perfectly to fit the theme of a first-person shooter. Your
keyboard keys allow you to move, perform actions, and type detailed messages
to opponents. Your mouse allows you to rotate the view, fire, and perform
interacting actions. Plus, when you are playing an intense action game like
Half-Life, you're going to need as much control as possible to keep the
situation under a seal.
- The following is a list of recommended game controls. You can set them
yourself by going to the controls menu under Configuration.
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- - use voice communication
Y - chat message
U - team message
Up - move forward
Down - move back
Left - strafe left
Right - strafe right
A - turn left
D - turn right
KP_ins - jump
CTRL - duck
E - use item
Left click - primary fire
Right click - secondary fire
R - reload
SHIFT - walk
F - flashlight
T - spray logo
1,2,3,4,5 - select weapon categories 1,2,3,4, or 5
Mousewheel - scroll between next and previous weapons
Q - switch to last used weapon
F5 - take screen shot
F6 - quick save
F7 - quick load
PAUSE - pauses game
- Movement in the game is very simple. The keypad 0 key will allow your
character to jump. You will want to place your left hand on the four
directional arrow keys, with your left pinky on the CTRL, and right index
finger on the KP_ins. Your entire right hand will go on the mouse, which will
control your firing of weapons, and view of the entire game. Using items or
interacting is a key skill that will be used frequently throughout single
player. You must interact with certain computers and buttons in order to
progress through the game. Screen shots that are captured are saved inside the
Sierra/Half-Life directory under a graphics filename. Most of the other
controls are self-explanatory, or are used during multiplayer.
___________
/HUD Screen/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In the traditional styling of a FPS, it's safe to say that understanding how
the screen layout works, usually increases the player's success rate of
completing the game. This section will describe the layout of the screen, and
what the functions are of specific numbers/graphics.
______________________________________________
| |
| |
| |
| |
| |
| |
| | |
| [4] -- -- |
| | |
| [5] |
| |
| |
| [3] * |
| # [1] % [2] ##/### |
|______________________________________________|
[1] - Health Indicator - this shows how much life Gordon has left. If
the number reaches 0, Gordon will die. You will
always start with 100 health, and you cannot
exceed that maximum number.
[2] - Hazard Suit Power - this shows how much power your special hazard
suit has left. This basically acts as exterior
armor as damage from enemies will be cut in half
while there is a % of power to the suit. When
the suit's power is 0, you will not receive any
protection. You can recharge the energy by using
special power meters, or picking up power cells.
[3] - Ammo Indicator - this shows how many bullets you have currently
loaded in your weapon, along with the remaining
stash of ammunition you can use. If the weapon has
a special secondary ammo, you will usually see the
rockets or grenades listed above.
[4] - Special Status Indicator - this shows whenever you enter
potentially dangerous situations, such as
an area with toxic waste, or electricity.
If you're hit by a specific element, the
danger sign for that element will appear.
Electricity has a shock logo, and toxic
waste has a skull with crossbones.
[5] - Crosshair - this is what you will use during the course of the game
for aiming weapons, and determining the center view of
Gordon Freeman. Use the mouse to navigate the view
wherever you desire.
_______________
/Basic Training/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Being an associate in an underground lab is one thing, but handling combat on
a regular basis is another. Before you can leap right into the intense action
that Half-Life possesses, it's a key quality that you understand the basics of
how to navigate, and engaging opponents in the world of Half-Life. This
section will describe some basic interactions that will occur throughout the
game.
...~> Combat <~...
/
- Engaging targets is simple in the game of Half-Life. Once you acquire your
first weapon (the crowbar), you may engage aliens by running up to them and
using the primary fire button. Each weapon will shoot out a specific blast of
its ammunition, and the enemy will be wounded. Creatures, humans, and
opponents can be killed by blasting enough bullets or explosives into them.
Other than that, it's a simple point-n-click process. You don't have to setup
any nasty combos, or initiate turn based commands.
...~> Puzzle-Solving <~...
/
- Puzzle solving is a process you must become familiar with to edge your way
across Half-Life. For the most part, the game is linear-based. However, there
are a few spots during the game where you can take alternate routes, such as a
vent shaft, or pushing objects into toxic waste. Consider the consequences of
your environmental hazards, and then work around them to complete your
objective. The puzzle solving is based at a moderate level.
...~> Navigation <~...
/
- Get use to jumping as it will be the prime way you reach obtuse locations.
You may perform a long jump by crouching and jumping at the same time. Walking
allows you to move without making any noise, but is faster than crawling
around. Crawling around is much slower, but does prove to be an efficient way
of aiming and staying hidden from opponents.
...~> Interacting <~...
/
- The use item button will be a key essential in opening doors and using
elevators along the way. Get use to pressing the button on computer monitors,
snack machines, and switches for interesting effects.
...~> NPCs <~...
/
- Throughout the course of the game, you will encounter numerous non-playable
characters that may assist you with your journey. Press the use key next to a
person to have them follow you. By luring certain people around to certain
locations, they may be able to unlock doors, secure areas, or even help you
fight off your daring opponents.
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============================
- 3) Weapons -
============================
In order to engage enemies and opponents throughout the game, weapons are
truly the only way of interacting with your targets. Whether they are ranged,
close-combat, or explosive, each has a certain disadvantage or flaw. It's best
to understand the flaws and efficient capabilities of each item before rushing
out into battle.
.._____..
|CROWBAR|
"This is your typical crowbar used for prying objects open, and breaching
doorways. Thankfully, its heavy weight, and ability to be swung from the
hand makes it the perfect weapon in close quarters. However, don't rely on
an overwhelming blow to the victim. Use this as a last resort with no ammo
for other weapons."
POWER: * ACCURACY: ** RANGE: * OVERALL: *
--------------------------------------------------------------------------
..__________..
|GLOCK PISTOL|
"This is your traditional pistol firearm for most security guards and law
enforcement officers across the country. Equipped with a 17-clip magazine,
the GLOCK can lay down accurate shots on targets even from a hefty distance.
Its secondary fire sends out a rapid barrage of bullets at a quicker firing
rate. However, this packs hardly any wallop against bigger opponents."
POWER: ** ACCURACY: *** RANGE: **** OVERALL: **
--------------------------------------------------------------------------
.._________..
|.357 MAGNUM|
"This is not your typical pistol. This baby is a powerful revolver coated
with a chrome outlaying to give it a Dirty Harry look. With 6-enhanced
bullets, the Magnum can penetrate even some of the most sturdy walls during
the game. While its rate of fire is slow, and its ammo capacity is small,
the power and accuracy is enough to be satisfied with."
POWER: **** ACCURACY: *** RANGE: *** OVERALL: ***
--------------------------------------------------------------------------
.._____..
|SHOTGUN|
"This is a specialized shotgun designed primarily for assaults. With the
capacity of up to eight shells, and a secondary feature that fires two
shells at once, the shotgun is a very favorable close combat weapon.
However, each shot requires a pumping on the manifold in order to fire
another bullet. This can be a drawback during an intense battle."
POWER: *** ACCURACY: ** RANGE: ** OVERALL: **
--------------------------------------------------------------------------
.._____..
|MP5 SMG|
"The MP5 Submachine Gun is basically an automatic gun with lighter ammo
capacity. Unlike today's rifles which pack a wallop and have quite some
recoil, SMGs are a tad easier to control, and provide a fast rate of fire.
The 50-bullet clip is plenty to expend upon opponents during a firefight.
This gun also has a special secondary feature of launching grenades out
when gathered. These can be destructive to lighter opponents, and proves
to be a deadly combo."
POWER: *** ACCURACY: ** RANGE: *** OVERALL: ****
--------------------------------------------------------------------------
.._____..
|GRENADE|
"Grenades are small circular objects that provide explosive damage when a pin
is pulled, and the object is tossed towards the target. The grenades
featured during the game have a 3-second det from release, and can be
tossed farther by holding them down and jumping while releasing. However,
grenades can be awry at certain times, especially when they bounce back, or
are held on too long."
POWER: **** ACCURACY: ** RANGE: **** OVERALL: ***
--------------------------------------------------------------------------
..____________..
|SATCHEL CHARGE|
"Satchel charges up the ante on the gambling table. These are basically
high-detonation explosives that can be tossed as little pouches on the
ground. From there, you can then move away, and detonate them anytime you
want with either a detonator, or by shooting them. The explosive damage is
designed for leveling buildings, so make sure you get some distance between
them and yourself. The only downfall is that they cannot be tossed very
far."
POWER: ***** ACCURACY: *** RANGE: * OVERALL: ***
--------------------------------------------------------------------------
.._______..
|TRIP MINE|
"This is yet another groovy device that you will encounter during the game,
but rarely get a chance to use effectively. Trip mines are basically what
they sound like. You can mount these on any rock solid surface, and a laser
is then emitted from the starting point. If any object crosses this laser,
or the mine is shot at, it will explode for quite some damage."
POWER: **** ACCURACY: **** RANGE: * OVERALL: **
--------------------------------------------------------------------------
..__________..
|RPG LAUNCHER|
"This is not your typical weapon to encounter on the battlefield. The RPG
is a rocket propelled grenade, or basically a rocket launcher. You can
launch missiles out, one at a time, or guide your missiles with a laser
dot by moving the dot at the specific target. The RPG is very useful in
inflicting large amounts of damage to tanks, infantry, and even aircraft.
The only disadvantage is a reload between each shot, and the kickback from
firing the rocket."
POWER: ***** ACCURACY: **** RANGE: **** OVERALL: *****
--------------------------------------------------------------------------
..______..
|CROSSBOW|
"At a first glance, you would believe that this item would totally suck.
However, the crossbow is basically the sniper's weapon of choice. This item
launches bolts out that soar slightly slower than a normal weapon, but
inflict high amounts of damage. You can take out some of the biggest aliens
with a few shots from this. The only problem is that it has a small 5-bolt
clip, and the time it takes for an arrow to hit a target."
POWER: **** ACCURACY: **** RANGE: ***** OVERALL: ****
--------------------------------------------------------------------------
..__________..
|GAUSS CANNON|
"An experimental weapon developed in the Black Mesa Labs, the Gauss Cannon
uses a highly combustible energy, that is launched out in a piercing
pattern. The result is a high-density laser that shoots through walls,
obliterates organic targets, and literally kicks butt. The only problem is
that if it's charged too long in secondary mode, an overcharge will hurt
the user. Normal fire sends out rapid fire beams. It uses a special type of
ammo that is fairly rare, so don't expect to use it too often."
POWER: **** ACCURACY: **** RANGE: **** OVERALL: ****
--------------------------------------------------------------------------
.._______..
|GLUON GUN|
"This is probably the best weapon in the entire game. The Gluon Gun is yet
another extremely rare weapon acquired near the end that acts like the Gauss
Cannon, but has an unknown effect. It's believed that the item disrupts the
genetic code in opponents causing them to vanish into thin air. It is by far
the most powerful weapon, and sends out a blue beam of swirling energy in
a straight pattern. As usual, this uses the same rare ammo as the Gauss
Cannon, so use it sparingly."
POWER: ***** ACCURACY: **** RANGE: *** OVERALL: *****
--------------------------------------------------------------------------
.._______..
|HIVE-HAND|
"This is the first Xen technology you will come across during the game. This
item launches out mini-Xen bees which zoom in on the closest organic target
and take away minimal damage. However, the catch is that you will always
have 8 bees to launch, and the ammo regenerates itself even when depleted
at a rapid pace. So, you'll always have infinite ammo with this weapon. The
secondary fire mode sends the bees out in a straight ahead pattern at a
much quicker rate, which yields more damage."
POWER: ** ACCURACY: ***** RANGE: *** OVERALL: ***
--------------------------------------------------------------------------
..___..
|SNARK|
"These pesky little buggers are actually weapons that can be fairly lethal.
Snarks are little Xen bugs that zoom in on the closest non-Xen target. These
can be lethal when tossed in tight quarters because your opponent must shoot
them in order to destroy them. They're very small, fast, and agile, so be
quick with the trigger finger when tossing them. They CAN chase you if there
are no targets in the vicinity."
POWER: *** ACCURACY: * RANGE: **** OVERALL: **
--------------------------------------------------------------------------
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============================
- 4) Walkthrough -
============================
Action games can get very cluttered at critical moments. Many times, you'll be
stuck on how to get past a certain puzzle, or simply tactics to use against an
opposing boss. This section will describe how to complete Half-Life, step by
step, and ensure a safe venture in the meantime. Enemy and boss strategies
will be included in the walkthrough, so keep your eyes open. Spoilers are
present, although I'm limiting them to an extent, so it will not be that bad.
The walkthrough will be split up into individual sections, depending on stage
differences and levels.
- To begin a single player game, click on the New Game tab right on top of the
main menu. You may now select from the following difficulties:
+ EASY (enemies are weak, do less damage, and have a smaller influence)
+ MEDIUM (enemies are at default settings)
+ HARD (enemies are stronger, have more HP, and dish out more damage)
__________________________
/Anomalous Materials (4.1)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*Our brief adventure starts out with you staring through the eyes of Gordon
Freeman, a Research Associate, working at an underground government
facility called Black Mesa. You'll soon realize that you are traveling on
monorail system heading to your daily session of work. Apparently, you work
as a lab assistant in the Anomalous Materials section of the facility.
Black Mesa is no walk in the park however. It's a massive location
containing newly developed technologies, and also a place where freak
experiments are tested out all the time. The public knows nothing about it,
and the government would like to keep it that way in the meantime.*
*As you travel along the monorail, you'll get a few humorous quotes from a
loud speaker in the background. You'll see some interesting scenes
including a toxic chemical leak, rocket being dismantled, and even a stout
man in a blue suit (whom you will get to know quite often). You will
eventually arrive at your station where your lab is located.*
A security guard will walk over and unlock the sliding door for you. Exit the
car, and head down to the door. The guard will again unlock the door and let
you through. Walk up to the receptionist desk, and the local patrol will let
you know that you're late for work, AGAIN. Start off by going down the hall,
making a right, and continue down the hall. You should pass a small snack room
on your right. Enter this doorway at the end of the hall, then make a left in
the room to find three tubes. One should contain a Hazard Suit. Walk up to the
control console, and press the use button (should be "E"). This will unlock
the shield holding the suit. Get use to interacting with certain doors,
buttons, and consoles with the use button. Run up to the suit, and you will
now be equipped with the Hazard Suit. This is especially designed for
protecting you from dangerous chemicals, materials, and events that could
prove dangerous to your health. It can also be considered armor in a sense.
Walk back to the middle of the locker room, and you should find your locker at
the far right end, before the place that leads to the bathrooms. Walk up to it
to open it up, then run in to grab a power cell on the ground. Now leave the
locker area, and head back past the cafe. Make a right to go down the other
split section of this hall. A guard will open the door permitting access to
the area ahead. Run around the center wall, and hit the button on the doorway
to draw the elevator up. Go down the elevator by hitting the button on it,
then run outside. Run through the curving corridors, and another guard will
let you through. You're at the Control System now. Talk to the three
scientists in the room.
*Apparently you are needed to perform some labor duties on the next
experiment. A sample has been brought in by the government, and they want
you to do some in-depth analysis. The Administrator is very worried about
this specimen, and it has a high priority.*
Head through the door, and enter the next door on the right. Go down another
elevator, then enter the test lab door.
*Two fellow scientists will inform you that this is there "purest" sample
yet. One scientist is worried about recent malfunctions in the lab
analysis machine, but the other one assures him nothing will go wrong.
Both men will then open the door to the test lab.*
Head on in, and prepare for instructions via a loud speaker. After several
seconds, the scientist will instruct you to turn on the rotors. Go to the far
end of the room, and climb the ladder. Move up to the console at the end of
the railing, and interact with it. The rotary blades will now be turned on,
and the machine will begin to charge up. One of the scientists says he sees a
small problem, but then never mentions it. Your specimen will then be loaded
into the test lab once the machine is charged up. Run up behind the cart
that's holding the crystal, and walk towards the center ray. Gordon should
push the cart towards the middle. When it hits the middle, all hell breaks
loose.
*Suddenly, mechanical parts start to explode and malfunction in every way
and direction. Scientists start screaming that something has gone horribly
wrong, and they tell you to get out of there. You'll then witness a series
of strange creatures, or aliens who start to appear at the Black Mesa
facility. You'll also be temporarily warped to the alien's world, and be
surrounded by these hideous beasts. Finally, you'll get tossed unconscious
on the ground, and soon awake back up in the test lab.*
_____________________________
/Unforseen Consequences (4.2)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As usual, the alarm to the government facility will be blaring because of the
recent incident. Make your way back out the door, and use the retinal scanner
to cause the door to open up because of an error. Head past the dead bodies to
the elevator, and use it to go up. Go meet up with the nearest scientist, and
he will tell you to get to the surface to find help. The scientist will help
open the doors up ahead, and have him follow you for the set distance. Up
ahead you will find a risky laser that cuts against the wall in a set pattern.
You can usually crouch under it, but be careful as some nearby components will
explode, and body limbs will be released in numerous directions. The second
laser is a tad more tricky to dodge, but you can still jump or crouch under
it. Once you make it around the corner, walk over the Crowbar on the ground to
receive your first weapon. The crowbar is basically what it stands for, a
simple melee weapon that is fairly weak. You can smash various objects with it
like glass panels, wooden crates, and even kill a few weaker aliens with
several hits.
Look at the nearby door, and you'll note that it has several glass panels.
Crouch, and smash the lower one, then crawl through. Go up ahead to the next
door, and smash through it, and crawl through. Suddenly, you'll hear screaming
and witness an elevator full of scientists plummet to the ground below (where
they all get squished). Not the best site to see on an eery day. Climb down
the ladder to where the elevator crash site is, and pick up the power unit for
your Hazard Suit. Climb back up, but this time, climb all the way to the top.
Meet up with the nearby security guard, and help him kill the two zombie
walkers. Have him follow you now, and proceed through the upcoming 2 doors.
Around the corner, you'll find 2 more zombies, and a headcrab on a scientist's
head. Once you reach the "T" in the halls, interact with your security guard
to have him stop.
Go back to your locker room, and check the opened locker to your left for two
clips of Glock ammo. Go back to your locker, and you'll find two base power
units on the floor. There's also a medivac healer near the bathroom stalls if
you're low on health. Bring the guard with you, and head back to the reception
desk from the first portion of the game. A vent should explode open revealing
a new path. Crawl through, but watch out for the headcrabs in this room. Jump
over the flipped over shelves, and crawl through the other shaft opposite of
the room. Jump out to reach the next area.
The nearby scientist in the room will be killed. Go to the Sector B door, and
grab the Glock off the dead guard. The glock is a semi-automatic pistol that
fires fairly accurate with primary mode. Holding down secondary mode will
release a quicker burst-fire, almost like an automatic, but not quite as
quick. Conserve your ammo though as this is your only weapon for now. Crawl
through the small opening, and watch for the two shockwave creatures. They'll
start to scream really loud. When their voice pitches, a blue shockwave aura
will be released in the surrounding radius. You should either kill them before
the shockwave comes out, or simply run. Go left and you'll notice that a man
in a blue suit is watching over you. Not to reveal too much, but this is the
famed Administrator you have heard much about.
You'll see two more shock creatures to deal with. Go left up ahead, and a
doorway should explode revealing a red room. Kill the creatures that spawns
out of it, then check out this room for more Glock ammo. Go back to the
previous room, and make a right now. Climb up the ladder, and kill the 3
aliens sitting up above. Go through the halls to the far end, and check out
the Armory room for some grenades and pistol ammo. A nearby scientist should
help you open that door. Head back to the area with the Red Room, and now go
right. You should see a little sewer hole that leads into water below. Jump
down, and then go to the far right end of the pipes. In the corner should be a
valve. Turn it to flood the pipes with water. Now swim back, but look for a
vent opening on the top. Don't go back to the first hole you jumped through,
but rather a hole in one of the other pipes. Swim up and jump through it.
You'll now be on the other side of the wall which is blocked off with some
metal fencing.
Move ahead and take some more ammo off of a dead body. Hit the giant lever
against the wall, then jump onto the giant elevator. It will slowly take you
down to the area below. However, watch above as several headcrabs will try to
ambush you. I found it best to stand somewhat in the middle of the platform,
and lure each headcrab to leap up and over me into the toxic waste below. This
saves pistol ammo, and makes the whole process less painful. Once you're close
to the ground, jump to your left to reach ground level. Kill any nearby aliens
that pop up, then smash the nearby crates for some ammo, health, and
consistent powerups. Go thru the corridor, and a thin metal bridge connecting
the two area will collapse. Jump to your right onto the wall pipes, and use
them to reach the other side. Leap to the other corridor, and walk through.
There's some power units and ammo in the crates ahead. In the next room, drop
down below onto one of the wooden crates. Avoid the rope eating aliens as they
can kill you in one hit. Shoot their base four times to rid of them.
Get behind each of the large wooden boxes, and push them into the toxic waste
river in the middle of the room. You'll notice that the objects float. Push
two or three of them in, then jump on them as boosts to reach the other area
of ground. Go through the green door, and continue up ahead. You will be in a
room with hanging boxes. Climb the first two ladders, then leap from box to
box to reach the door on the other side of the room. Go through the left door,
climb the ladder, and head through the next two series of doors. Make it to
the other side of the catwalk, go right, and use the elevator to proceed to
the next level of the game.
Kevin Johnston's Blog - http://www.300bucks.ca